#include "gui_internal.h" #include #include "mod_manager.h" #include "official_mods.h" #include "Engine/Vfs/builtin_packs.h" #include "Engine/Core/Log/logging.h" #include #include #include #include #include #include #include #include #include using Microsoft::WRL::ComPtr; // The Mods page: a nav rail on the left, and a list where every mod is a // full-width row that opens where it sits. MY MODS is install order and // enabled state; GET MODS is Thunderstore (gui_mods_browse.cpp). namespace dingosdk::launcher_gui::detail { namespace { // The list changed: check it for conflicts again once it has been still for a moment, so a mod // dragged about is checked once, where it lands. void want_conflict_check(ModsPanel& panel, double delay = 0.5) { panel.conflicts.due = ImGui::GetTime() + delay; ++panel.conflicts.asked; } // Takes in a finished conflict check, and starts the one asked for once it is due and none runs. void pump_conflict_check(ModsPanel& panel) { auto& check = panel.conflicts; { std::lock_guard lock(panel.mutex); if (check.pending.ready) { check.pending.ready = false; check.rows = std::move(check.pending.rows); check.order = std::move(check.pending.order); check.checked = check.pending.asked; check.ready = true; // A mod left out for a reason of its own (it could not be merged) is out whoever wins. std::set> out; for (const auto& [name, problems] : panel.list.excluded) if (problems.empty() || !problems.front().starts_with("conflicts with ")) out.insert(name); check.losses = mods::conflict_losses(check.order, check.rows, out); check.beats.clear(); for (const auto& [lost, loss] : check.losses) check.beats[loss.winner].push_back(lost); } } if (!check.running && check.worker.joinable()) check.worker.join(); // (Not while mods are being installed or updated: it reads the files they replace.) if (check.due < 0 || ImGui::GetTime() < check.due || check.running || panel.root.empty() || panel.installing) return; check.due = -1; // The worker gets its own copy of the mods: the list can change while it runs. auto snapshot = std::make_shared>(); for (const auto& entry : panel.list.entries) if (entry.enabled && entry.mod.provides_layout && entry.mod.outdated.empty()) snapshot->push_back(entry.mod); if (!check.checker) check.checker = std::make_unique(panel.root.parent_path()); check.running = true; try { check.worker = std::thread([&panel, snapshot, asked = check.asked] { std::vector order; std::vector names; for (const auto& mod : *snapshot) { order.push_back(&mod); names.push_back(mod.name); } // Half the cores, under normal priority: the launcher stays quick while it runs. auto rows = panel.conflicts.checker->check(order, std::max(1U, std::thread::hardware_concurrency() / 2), true); { std::lock_guard lock(panel.mutex); panel.conflicts.pending = {true, asked, std::move(rows), std::move(names)}; } panel.conflicts.running = false; }); } catch (const std::system_error&) { check.running = false; } } void save(ModsPanel& panel) { try { mods::save_mod_order(panel.root, panel.list.entries); want_conflict_check(panel); panel.list.issue.clear(); panel.message = "Saved. Changes apply the next time Skate starts."; panel.message_error = false; } catch (const std::exception& failure) { panel.message = failure.what(); panel.message_error = true; } } // Picks up a finished install: rescan and say what came in, or ask to replace. (Its details are not // opened: the player may be browsing on, and finds the mod in the list.) void collect_install(ModsPanel& panel, const launcher_app::Session& session) { std::lock_guard lock(panel.mutex); if (!panel.finished) return; panel.finished = false; panel.progress = -1; if (!panel.finished_conflict.empty()) { panel.conflict_name = panel.finished_conflict; panel.conflict_source = panel.finished_source; panel.message.clear(); return; } scan(panel, session); if (!panel.finished_error.empty()) { panel.message = panel.finished_error; panel.message_error = true; return; } panel.message_error = false; if (!panel.finished_note.empty()) { panel.message = panel.finished_note; // Thunderstore installs say what they did and log it themselves panel.finished_note.clear(); return; } panel.message = "Installed " + panel.finished_name + ". It loads the next time Skate starts."; logging::write(logging::Level::info, logging::Channel::launcher, "Mod installed: " + panel.finished_name); } // The picker for a mod to install: a .zip, or a folder. fs::path pick(HWND owner, bool folder) { return folder ? pick_path(owner, true, L"Choose a mod folder to install", nullptr, nullptr) : pick_path(owner, false, L"Choose a mod .zip to install", L"Mod archive (*.zip)", L"*.zip"); } // Everything in the mod's folder, as Explorer would count it. The game's merged // patch hard links a mod's archives rather than copying them, so this is also // what removing the mod gives back. std::uint64_t folder_size(const fs::path& directory) { std::uint64_t total{}; std::error_code error; for (fs::recursive_directory_iterator it(directory, fs::directory_options::skip_permission_denied, error), end; it != end && !error; it.increment(error)) { std::error_code ignored; if (it->is_regular_file(ignored) && !ignored) { const auto size = it->file_size(ignored); if (!ignored) total += size; } } return total; } std::string summary(const ModsPanel& panel, const mods::Mod& mod) { std::vector parts; if (!mod.version.empty()) parts.push_back("v" + mod.version); if (const auto size = panel.sizes.find(mod.name); size != panel.sizes.end() && size->second) parts.push_back(size_text(size->second)); if (!mod.author.empty()) parts.push_back("by " + mod.author); if (!mod.levels.empty()) parts.push_back(mod.levels.size() == 1 ? "1 map" : std::to_string(mod.levels.size()) + " maps"); else if (mod.provides_layout) parts.push_back("game data"); if (!mod.park_maps.empty()) parts.push_back(mod.park_maps.size() == 1 ? "1 park" : std::to_string(mod.park_maps.size()) + " parks"); if (!mod.provides_layout && !mod.provides_levels && mod.park_maps.empty()) parts.push_back("nothing to load"); std::string text; for (const auto& part : parts) text += (text.empty() ? "" : " / ") + part; return text; } // ---------------------------------------------------------------- nav rail // The rail: the two pages, then what you can do to the Mods folder. Returns // true when BACK was pressed. // The way out to Thunderstore's website, in Thunderstore's colours (its green on its dark blue), // taller than the plain buttons beside it. bool thunderstore_button(const Fonts& fonts, const char* label, float height) { const ImVec2 position = ImGui::GetCursorScreenPos(), size(ImGui::GetContentRegionAvail().x, height); const bool pressed = ImGui::InvisibleButton(label, size); const bool hovered = ImGui::IsItemHovered(); if (hovered) ImGui::SetMouseCursor(ImGuiMouseCursor_Hand); auto* draw = ImGui::GetWindowDrawList(); const ImVec2 end(position.x + size.x, position.y + size.y); draw->AddRectFilled(position, end, hovered ? rgba(28, 44, 74) : rgba(19, 30, 52), S(4)); draw->AddRect(position, end, rgba(35, 255, 176, hovered ? 1.f : 0.6f), S(4), 0, S(1.5f)); // [ link Thunderstore mark ]: the link sign first, so it reads as a way out to a website, // the name, and Thunderstore's mark at the far end. const ImU32 green = rgba(35, 255, 176); const float pad = S(14), mark = g_icon_thunderstore.id ? height - S(20) : 0; { // A box with its top right corner open and an arrow leaving through it. const float box = S(13), stroke = S(1.8f); const ImVec2 at(position.x + pad, position.y + (height - box) * 0.5f); const ImVec2 outline[]{ImVec2(at.x + box * 0.45f, at.y + box * 0.15f), ImVec2(at.x, at.y + box * 0.15f), ImVec2(at.x, at.y + box), ImVec2(at.x + box * 0.85f, at.y + box), ImVec2(at.x + box * 0.85f, at.y + box * 0.55f)}; draw->AddPolyline(outline, 5, green, 0, stroke); draw->AddLine(ImVec2(at.x + box * 0.4f, at.y + box * 0.6f), ImVec2(at.x + box, at.y), green, stroke); const ImVec2 head[]{ImVec2(at.x + box * 0.6f, at.y), ImVec2(at.x + box, at.y), ImVec2(at.x + box, at.y + box * 0.4f)}; draw->AddPolyline(head, 3, green, 0, stroke); } const char* shown = std::strstr(label, "##"); // what follows only names the button if (!shown) shown = label + std::strlen(label); const auto text = fonts.body->CalcTextSizeA(fonts.body->FontSize, FLT_MAX, 0, label, shown); const float text_x = position.x + pad + S(13) + S(10); const ImVec4 clip(position.x, position.y, end.x - pad - mark - (mark ? S(8) : 0), end.y); draw->AddText(fonts.body, fonts.body->FontSize, ImVec2(text_x, position.y + (height - text.y) * 0.5f), green, label, shown, 0, &clip); if (mark) { const ImVec2 at(end.x - pad - mark, position.y + (height - mark) * 0.5f); draw->AddImage(g_icon_thunderstore.id, at, ImVec2(at.x + mark, at.y + mark)); } return pressed; } bool rail(const Fonts& fonts, ModsPanel& panel, HWND window, float width, const std::vector& pending, bool installing) { const auto installed = panel.list.entries.size(); const auto& store = panel.store; bool leave = false; ImGui::BeginDisabled(installing); if (nav_tile(fonts, width, "MY MODS", panel.tab == 0, pending.empty() ? std::to_string(installed) : std::to_string(pending.size()), !pending.empty(), pending.empty() ? std::string() : pending.size() == 1 ? std::string("1 update on Thunderstore") : std::format("{} updates on Thunderstore", pending.size()))) panel.tab = 0; // A controller starts on the open tab's tile. if (panel.tab == 0) default_focus(); if (nav_tile(fonts, width, "GET MODS", panel.tab == 1, store.loaded ? std::to_string(store.packages.size()) : std::string("..."), false, store.loaded ? std::string() : std::string("Loading the Thunderstore listing"))) panel.tab = 1; if (panel.tab == 1) default_focus(); if (nav_tile(fonts, width, "PROFILES", panel.tab == 2, panel.profiles_loaded ? std::to_string(panel.profiles.list.size()) : std::string(), false, std::string())) panel.tab = 2; if (panel.tab == 2) default_focus(); { const auto official = official_mods::snapshot(); if (nav_tile(fonts, width, "OFFICIAL", panel.tab == 3, std::to_string(official.mods.size()), false, official.syncing ? std::string("Getting the official mods") : std::string())) panel.tab = 3; if (panel.tab == 3) default_focus(); } ImGui::Dummy(ImVec2(0, S(8))); if (!pending.empty()) { push_primary_button(); if (ImGui::Button(std::format("UPDATE ALL ({})", pending.size()).c_str(), ImVec2(-1, S(34)))) { std::vector packages; for (const auto* package : pending) packages.push_back(*package); start_store_install(panel, std::move(packages)); } pop_primary_button(); ImGui::Dummy(ImVec2(0, S(4))); } if (ImGui::Button("Install .zip", ImVec2(-1, S(32)))) if (const auto path = pick(window, false); !path.empty()) start_install(panel, path, false); if (ImGui::Button("Install folder", ImVec2(-1, S(32)))) if (const auto path = pick(window, true); !path.empty()) start_install(panel, path, false); if (ImGui::Button("Open Mods folder", ImVec2(-1, S(32)))) open_path(panel.root); ImGui::Dummy(ImVec2(0, S(4))); if (thunderstore_button(fonts, "Thunderstore##visit", S(48))) open_url(utf8(thunderstore::community_page(thunderstore::community()))); ImGui::EndDisabled(); ImGui::SetCursorPosY(ImGui::GetWindowHeight() - S(38)); push_primary_button(); if (ImGui::Button("\xe2\x86\x90 BACK", ImVec2(-1, S(34)))) leave = true; pop_primary_button(); return leave; } // ---------------------------------------------------------------- MY MODS constexpr std::array filter_names{"All mods", "Enabled", "Disabled", "Maps", "Game data", "Updates", "Problems", "Conflicts"}; constexpr std::array order_names{"Load order", "Name", "Largest first"}; // What a row dragged by its handle carries: its place in the load order. constexpr const char* dragged_row = "RESKATE_MOD_ROW"; // Something the page was asked to do to one mod or to all the ticked ones. // Carried out once the list is drawn: most of it reorders or shrinks the list. struct Request { enum class Kind { none, enable, disable, top, bottom, up, down, move, place, update, uninstall }; Kind kind{Kind::none}; std::vector mods; // folder names std::string target; // move: the mod they go next to bool above{}; // move: above it, not below int position{}; // place: where in the load order, counted from 1 }; std::string folded(std::string_view text) { std::string result(text); for (auto& letter : result) letter = static_cast(std::tolower(static_cast(letter))); return result; } bool update_waiting(const ModsPanel& panel, const thunderstore::Installed& installed, const std::string& name) { // (An official mod is updated on the OFFICIAL tab.) if (panel.officials.contains(name)) return false; const auto* package = package_for(panel.store, name); return package && thunderstore::update_available(*package, installed); } // Left out at the last launch for a reason of its own (it could not be merged), not a conflict. bool broken(const ModsPanel& panel, const std::string& name) { const auto found = panel.list.excluded.find(name); return found != panel.list.excluded.end() && (found->second.empty() || !found->second.front().starts_with("conflicts with ")); } // The mod `name` loses a conflict to, so that only that one loads: as the latest check of the list // found it, or before one is in, as the last launch did (mod_catalog.cpp). Empty when none. std::string conflict_winner(const ModsPanel& panel, const std::string& name) { if (panel.conflicts.ready) { const auto found = panel.conflicts.losses.find(name); return found == panel.conflicts.losses.end() ? std::string{} : found->second.winner; } constexpr std::string_view prefix = "conflicts with "; const auto found = panel.list.excluded.find(name); if (found == panel.list.excluded.end() || found->second.empty() || !found->second.front().starts_with(prefix)) return {}; const auto& problem = found->second.front(); return problem.substr(prefix.size(), problem.find(':') - prefix.size()); } // What that conflict is over, for a player: "both change menus and skater setup (52 files)". // Empty before a check is in. std::string conflict_reason(const ModsPanel& panel, const std::string& name) { const auto found = panel.conflicts.losses.find(name); if (!panel.conflicts.ready || found == panel.conflicts.losses.end()) return {}; std::vector areas; std::size_t files{}; for (const auto* row : found->second.rows) { files += row->assets; for (const auto& area : row->areas) if (std::ranges::find(areas, area) == areas.end()) areas.push_back(area); } std::string text; for (std::size_t at = 0; at < areas.size(); ++at) text += (at == 0 ? "" : at + 1 == areas.size() ? " and " : ", ") + areas[at]; return "both change " + (text.empty() ? std::string("the same game files") : text) + std::format(" ({} {})", files, files == 1 ? "file" : "files"); } // The mods `name` wins over in the latest check: they are left out for it. const std::vector* conflict_beats(const ModsPanel& panel, const std::string& name) { const auto found = panel.conflicts.beats.find(name); return panel.conflicts.ready && found != panel.conflicts.beats.end() ? &found->second : nullptr; } // A mod's title, by its folder name. std::string title_of(const ModsPanel& panel, const std::string& name) { for (const auto& entry : panel.list.entries) if (entry.mod.name == name) return entry.mod.title.empty() ? name : entry.mod.title; return name; } // The conflicts the player has settled in the Resolve conflicts popup: of each pair, the mod they // chose to load, kept in Mods/.reskate-conflict-choices.txt as "loadsleft out" lines. A // conflict that comes out as chosen is not asked about again; one that comes out the other way (a // mod moved past the other) or is new is. constexpr wchar_t conflict_choices_file[] = L".reskate-conflict-choices.txt"; void read_conflict_choices(ModsPanel& panel) { panel.conflict_choices.clear(); std::ifstream in(panel.root / conflict_choices_file, std::ios::binary); for (std::string line; std::getline(in, line);) { if (!line.empty() && line.back() == '\r') line.pop_back(); const auto tab = line.find('\t'); if (tab != std::string::npos && tab > 0 && tab + 1 < line.size()) panel.conflict_choices.emplace(line.substr(0, tab), line.substr(tab + 1)); } } void write_conflict_choices(const ModsPanel& panel) { std::ofstream out(panel.root / conflict_choices_file, std::ios::binary | std::ios::trunc); for (const auto& [loads, left_out] : panel.conflict_choices) out << loads << '\t' << left_out << '\n'; } // One conflict as the latest check has it: the mod that loads, the one left out for it, and what // they both change. struct ConflictPair { std::string loads, left_out; const mods::MergeReport::Conflict* row{}; }; // Every conflict that leaves a mod out, the highest left-out mod first. std::vector conflict_pairs(const ModsPanel& panel) { std::vector pairs; if (!panel.conflicts.ready) return pairs; for (const auto& name : panel.conflicts.order) if (const auto loss = panel.conflicts.losses.find(name); loss != panel.conflicts.losses.end()) for (const auto* row : loss->second.rows) pairs.push_back({row->kept, name, row}); return pairs; } bool settled(const ModsPanel& panel, const ConflictPair& pair) { return panel.conflict_choices.contains({pair.loads, pair.left_out}); } // Whether a mod left out for a conflict is so because the player chose it (every conflict it loses // is settled). Before a check is in, none is. bool left_out_by_choice(const ModsPanel& panel, const std::string& name) { bool any{}; for (const auto& pair : conflict_pairs(panel)) { if (pair.left_out != name) continue; if (!settled(panel, pair)) return false; any = true; } return any; } // What two mods both change, for a player: "Both change scripts (6 files)". std::string pair_reason(const ConflictPair& pair) { std::string areas; for (std::size_t at = 0; at < pair.row->areas.size(); ++at) areas += (at == 0 ? "" : at + 1 == pair.row->areas.size() ? " and " : ", ") + pair.row->areas[at]; return "Both change " + (areas.empty() ? std::string("the same game files") : areas) + std::format(" ({} {})", pair.row->assets, pair.row->assets == 1 ? "file" : "files"); } // What a mod brings, for the list's Type column. std::string kind_of(const ModsPanel& panel, const mods::Mod& mod) { if (panel.officials.contains(mod.name)) return "Official"; if (!mod.levels.empty()) return mod.levels.size() == 1 ? "Map" : std::format("{} maps", mod.levels.size()); if (!mod.park_maps.empty()) return "Park"; if (mod.provides_layout) return "Game data"; return "Nothing"; } // The rows the list shows, as places in the load order: what the search and the // filter leave, in the order asked for. std::vector visible_mods(const ModsPanel& panel, const thunderstore::Installed& installed) { const auto& entries = panel.list.entries; const auto query = folded(panel.search.data()); std::vector view; for (int index = 0; index < static_cast(entries.size()); ++index) { const auto& entry = entries[static_cast(index)]; const auto& mod = entry.mod; bool keep = true; switch (panel.filter) { case 1: keep = entry.enabled; break; case 2: keep = !entry.enabled; break; case 3: keep = !mod.levels.empty(); break; case 4: keep = mod.levels.empty() && mod.provides_layout; break; case 5: keep = update_waiting(panel, installed, mod.name); break; case 6: keep = !mod.outdated.empty() || broken(panel, mod.name); break; case 7: keep = mod.outdated.empty() && (!conflict_winner(panel, mod.name).empty() || conflict_beats(panel, mod.name)); break; default: break; } if (keep && !query.empty()) keep = folded(mod.title).find(query) != std::string::npos || folded(mod.name).find(query) != std::string::npos || folded(mod.author).find(query) != std::string::npos; if (keep) view.push_back(index); } const auto size = [&](int index) { const auto found = panel.sizes.find(entries[static_cast(index)].mod.name); return found == panel.sizes.end() ? std::uint64_t{} : found->second; }; if (panel.order == 1) std::stable_sort(view.begin(), view.end(), [&](int a, int b) { return folded(entries[static_cast(a)].mod.title) < folded(entries[static_cast(b)].mod.title); }); else if (panel.order == 2) std::stable_sort(view.begin(), view.end(), [&](int a, int b) { return size(a) > size(b); }); return view; } // Ticks or unticks the row at `position`; with `range`, every row from the last // one ticked to it, the way Shift-click works in a file list. void mark(ModsPanel& panel, const std::vector& view, int position, bool on, bool range) { const auto name = [&](int at) -> const std::string& { return panel.list.entries[static_cast(view[static_cast(at)])].mod.name; }; int from = position; if (range) for (int at = 0; at < static_cast(view.size()); ++at) if (name(at) == panel.anchor) from = at; for (int at = std::min(from, position); at <= std::max(from, position); ++at) { if (on) panel.marked.insert(name(at)); else panel.marked.erase(name(at)); } panel.anchor = name(position); } // The mods a drag of the row at `index` moves: every ticked one when it is ticked among others, // in their load order, else that one. std::vector dragged_mods(const ModsPanel& panel, int index) { const auto& entries = panel.list.entries; if (index < 0 || index >= static_cast(entries.size())) return {}; const auto& name = entries[static_cast(index)].mod.name; if (!panel.marked.contains(name) || panel.marked.size() < 2) return {name}; std::vector names; for (const auto& entry : entries) if (panel.marked.contains(entry.mod.name)) names.push_back(entry.mod.name); return names; } void carry_out(ModsPanel& panel, const thunderstore::Installed& installed, const Request& request) { auto& entries = panel.list.entries; const auto asked = [&](const mods::ModEntry& entry) { return std::find(request.mods.begin(), request.mods.end(), entry.mod.name) != request.mods.end(); }; const auto count = request.mods.size(); const auto saved = [&](const std::string& one, const std::string& many) { save(panel); if (!panel.message_error) panel.message = (count == 1 ? one : std::format("{} {}", count, many)) + " Changes apply the next time Skate starts."; }; // The open overview follows its mod through a reorder. const std::string open = panel.selected >= 0 && panel.selected < static_cast(entries.size()) ? entries[static_cast(panel.selected)].mod.name : std::string(); // Takes the asked mods out of the list and puts them back, in their order, at `at` (a place in // what is left: 0 is the top). const auto put = [&](auto&& at) { std::vector moving, rest; for (auto& entry : entries) (asked(entry) ? moving : rest).push_back(std::move(entry)); const auto place = std::min(at(rest), rest.size()); rest.insert(rest.begin() + static_cast(place), std::make_move_iterator(moving.begin()), std::make_move_iterator(moving.end())); entries = std::move(rest); }; switch (request.kind) { case Request::Kind::enable: case Request::Kind::disable: { const bool on = request.kind == Request::Kind::enable; for (auto& entry : entries) if (asked(entry)) entry.enabled = on; saved(on ? "Mod enabled." : "Mod disabled.", on ? "mods enabled." : "mods disabled."); break; } case Request::Kind::top: std::stable_partition(entries.begin(), entries.end(), asked); saved("Moved to the top.", "mods moved to the top."); break; case Request::Kind::bottom: std::stable_partition(entries.begin(), entries.end(), [&](const mods::ModEntry& entry) { return !asked(entry); }); saved("Moved to the bottom.", "mods moved to the bottom."); break; case Request::Kind::up: case Request::Kind::down: { const auto found = std::find_if(entries.begin(), entries.end(), asked); if (found == entries.end()) break; const bool up = request.kind == Request::Kind::up; if (up ? found == entries.begin() : found + 1 == entries.end()) break; std::iter_swap(found, up ? found - 1 : found + 1); save(panel); break; } case Request::Kind::move: { // (Dropped on one of the mods being moved: nothing to do.) if (std::ranges::find(request.mods, request.target) != request.mods.end()) break; const auto target = title_of(panel, request.target); put([&](const std::vector& rest) { const auto found = std::ranges::find_if(rest, [&](const mods::ModEntry& entry) { return entry.mod.name == request.target; }); return static_cast(found - rest.begin()) + (found != rest.end() && !request.above ? 1 : 0); }); saved(std::format("Moved {} {} {}.", title_of(panel, request.mods.front()), request.above ? "above" : "below", target), std::format("mods moved {} {}.", request.above ? "above" : "below", target)); break; } case Request::Kind::place: put([&](const std::vector&) { return static_cast(std::max(request.position, 1) - 1); }); saved(std::format("Moved to position {}.", std::max(request.position, 1)), "mods moved."); break; case Request::Kind::update: { std::vector packages; for (const auto& name : request.mods) if (update_waiting(panel, installed, name)) packages.push_back(*package_for(panel.store, name)); start_store_install(panel, std::move(packages)); break; } case Request::Kind::uninstall: panel.confirm_remove = request.mods; break; case Request::Kind::none: break; } if (!open.empty()) for (std::size_t i = 0; i < entries.size(); ++i) if (entries[i].mod.name == open) panel.selected = static_cast(i); } // Where the table's columns are: from a row's left edge on the left, and the widths of those // at its right, which are laid out from the right edge in. struct Columns { float tick = S(12), grip = S(44), place = S(64), on = S(108), icon = S(162), name = S(202); float more = S(28), status = S(156), type = S(92), update = S(84); }; // Where the right-hand columns of a row `width` wide start, from its left edge. struct RightColumns { float more, status, type, update; }; RightColumns right_columns(float width) { const Columns c; RightColumns r{}; r.more = width - S(10) - c.more; r.status = r.more - S(12) - c.status; r.type = r.status - S(12) - c.type; r.update = r.type - S(10) - c.update; return r; } // The labels over the table's columns. void table_header(const Fonts& fonts) { auto* draw = ImGui::GetWindowDrawList(); const ImVec2 start = ImGui::GetCursorScreenPos(); const float width = ImGui::GetContentRegionAvail().x; const Columns c; const auto r = right_columns(width); const auto label = [&](float x, const char* text) { draw->AddText(fonts.caption, fonts.caption->FontSize, ImVec2(start.x + x, start.y), color::muted, text); }; label(c.place, "#"); label(c.on, "ON"); label(c.icon, "MOD"); label(r.type, "TYPE"); label(r.status, "STATUS"); ImGui::Dummy(ImVec2(width, fonts.caption->FontSize + S(6))); } // One installed mod, a row of the table. The tick on the left picks it for the bar above the // list, the handle beside it drags it to another place in the load order, its number moves it to // a place typed in, the switch is whether it loads, and a click anywhere else opens everything // the mod says about itself. void installed_row(const Fonts& fonts, ModsPanel& panel, const thunderstore::Installed& installed, const std::vector& view, int position, float tall, bool reorder, Request& request) { const int index = view[static_cast(position)]; auto& entry = panel.list.entries[static_cast(index)]; const auto& mod = entry.mod; ImGui::PushID(mod.name.c_str()); auto* draw = ImGui::GetWindowDrawList(); const ImVec2 start = ImGui::GetCursorScreenPos(); const float width = ImGui::GetContentRegionAvail().x; const bool ticked = panel.marked.contains(mod.name); begin_row(); const bool pressed = list_row("##row", width, tall, ticked); bool menu = ImGui::IsItemClicked(ImGuiMouseButton_Right); row_buttons(); if (pressed) { // Ctrl and Shift pick, as they do in a file list; a plain click opens the mod. if (ImGui::GetIO().KeyShift) mark(panel, view, position, true, true); else if (ImGui::GetIO().KeyCtrl) mark(panel, view, position, !ticked, false); else { panel.selected = index; panel.overview = false; } } const auto* package = package_for(panel.store, mod.name); const bool update = package && thunderstore::update_available(*package, installed); const Columns c; const auto r = right_columns(width); const float middle = start.y + tall * 0.5f; ImGui::SetCursorScreenPos(ImVec2(start.x + c.tick, middle - ImGui::GetFrameHeight() * 0.5f)); bool tick = ticked; if (ImGui::Checkbox("##pick", &tick)) mark(panel, view, position, tick, ImGui::GetIO().KeyShift); if (ImGui::IsItemHovered()) ImGui::SetTooltip("Tick mods to change several at once.\nShift-click ticks every mod in between."); // The handle: six dots, brighter while it can be grabbed. { const ImVec2 at(start.x + c.grip, start.y); ImGui::SetCursorScreenPos(at); ImGui::InvisibleButton("##grip", ImVec2(S(16), tall)); const bool hovered = ImGui::IsItemHovered(); if (hovered && reorder) ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeAll); if (hovered && !ImGui::GetDragDropPayload()) ImGui::SetTooltip("%s", reorder ? "Drag to move it in the load order. Ticked mods move together." : "To drag mods into a new order, show the list in load order."); // Dragged, the row itself follows the pointer (installed_page draws it there): no tooltip. if (reorder && ImGui::BeginDragDropSource(ImGuiDragDropFlags_SourceNoPreviewTooltip)) { ImGui::SetDragDropPayload(dragged_row, &index, sizeof index); if (panel.drag_name != mod.name) { panel.drag_name = mod.name; panel.drag_grab = ImGui::GetMousePos().y - start.y; } ImGui::EndDragDropSource(); } const ImU32 dots = !reorder ? rgba(255, 255, 255, 0.12f) : hovered ? color::text : color::muted; for (int row = -1; row <= 1; ++row) for (int column = 0; column < 2; ++column) draw->AddCircleFilled(ImVec2(at.x + S(5) + column * S(6), middle + row * S(6)), S(1.6f), dots); } // Its place in the load order, whatever order the list is shown in: click to type another. { ImGui::SetCursorScreenPos(ImVec2(start.x + c.place, start.y)); if (ImGui::InvisibleButton("##place", ImVec2(S(40), tall)) && reorder) { panel.place = index + 1; ImGui::OpenPopup("##place_popup"); } const bool hovered = ImGui::IsItemHovered(); if (hovered) ImGui::SetTooltip("%s", reorder ? "Its place in the load order. Click to move it to another." : "Its place in the load order."); const auto number = std::to_string(index + 1); draw->AddText(fonts.body, fonts.body->FontSize, ImVec2(start.x + c.place, middle - fonts.body->FontSize * 0.5f), hovered && reorder ? color::text : color::muted, number.c_str()); if (ImGui::BeginPopup("##place_popup")) { ImGui::TextUnformatted("Move to position"); ImGui::SetNextItemWidth(S(110)); if (ImGui::IsWindowAppearing()) ImGui::SetKeyboardFocusHere(); const bool entered = ImGui::InputInt("##position", &panel.place, 0, 0, ImGuiInputTextFlags_EnterReturnsTrue); ImGui::SameLine(); if (ImGui::Button("Move") || entered) { request = {Request::Kind::place, {mod.name}, {}, false, std::clamp(panel.place, 1, static_cast(panel.list.entries.size()))}; ImGui::CloseCurrentPopup(); } ImGui::TextDisabled("1 is the top: it wins over every mod below it."); ImGui::EndPopup(); } } ImGui::SetCursorScreenPos(ImVec2(start.x + c.on, middle - S(11))); bool enabled = entry.enabled; if (toggle("##enabled", &enabled)) request = {enabled ? Request::Kind::enable : Request::Kind::disable, {mod.name}}; if (ImGui::IsItemHovered()) ImGui::SetTooltip(entry.enabled ? "Enabled: loads when Skate starts" : "Disabled: stays installed, does not load"); // The same icon the store shows, so a mod looks like itself on both pages. mod_icon(panel, package, ImVec2(start.x + c.icon, middle - S(15)), S(30)); // Right to left: the menu, how it stands, what it is, and an update waiting for it. ImGui::SetCursorScreenPos(ImVec2(start.x + r.more, middle - c.more * 0.5f)); if (more_button("##more", c.more)) menu = true; if (ImGui::IsItemHovered()) ImGui::SetTooltip("More"); float name_end = start.x + r.type - S(12); if (update) { ImGui::SetCursorScreenPos(ImVec2(start.x + r.update, middle - S(14))); push_primary_button(); if (ImGui::Button("UPDATE", ImVec2(c.update, S(28)))) request = {Request::Kind::update, {mod.name}}; pop_primary_button(); if (ImGui::IsItemHovered()) ImGui::SetTooltip("Thunderstore has v%s", package->latest().number.c_str()); name_end = start.x + r.update - S(12); } const auto kind = kind_of(panel, mod); draw->AddText(fonts.body, fonts.body->FontSize, ImVec2(start.x + r.type, middle - fonts.body->FontSize * 0.5f), color::muted, kind.c_str()); // How it stands: a pill, and on hover why. { const ImVec2 at(start.x + r.status, middle - (fonts.caption->FontSize + S(8)) * 0.5f); std::string label, tip; ImU32 fill{}; const auto winner = conflict_winner(panel, mod.name); if (!mod.outdated.empty()) { label = "OUTDATED", fill = color::warning; tip = "Made for another version of Skate (" + mod.outdated + "): it does not load."; } else if (!entry.enabled) { label = "OFF"; tip = "Switched off: stays installed, does not load."; } else if (!winner.empty()) { const bool chosen = left_out_by_choice(panel, mod.name); label = chosen ? "LEFT OUT" : "CONFLICT", fill = chosen ? color::tile_grey : color::warning; const auto reason = conflict_reason(panel, mod.name); tip = (chosen ? "Left out: you chose " + title_of(panel, winner) + " to load instead." : "Left out: it loses to " + title_of(panel, winner) + ", which is higher in the load order.") + (reason.empty() ? std::string() : " They " + reason + ".") + (chosen ? "" : " Resolve conflicts to choose which loads."); } else if (broken(panel, mod.name)) { label = "NOT LOADED", fill = color::danger; tip = "The game could not merge it cleanly, so none of it is used. Open it to see why."; } if (!label.empty() && fill) badge(draw, fonts, at, label, fill, fill == color::tile_grey ? color::text : color::ink); else if (!label.empty()) draw->AddText(fonts.caption, fonts.caption->FontSize, ImVec2(at.x, at.y + S(4)), color::muted, label.c_str()); if (!tip.empty() && ImGui::IsWindowHovered() && ImGui::IsMouseHoveringRect(ImVec2(start.x + r.status, start.y), ImVec2(start.x + r.more, start.y + tall))) ImGui::SetTooltip("%s", tip.c_str()); } // The name, and who made it. { const float x = start.x + c.name; const ImVec4 clip(x, start.y, name_end, start.y + tall); const float y = middle - fonts.bold->FontSize * 0.5f; draw->AddText(fonts.bold, fonts.bold->FontSize, ImVec2(x, y), entry.enabled ? color::text : color::muted, mod.title.c_str(), nullptr, 0, &clip); if (!mod.author.empty()) { const float after = x + fonts.bold->CalcTextSizeA(fonts.bold->FontSize, FLT_MAX, 0, mod.title.c_str()).x + S(10); const auto by = "by " + mod.author + (mod.version.empty() ? std::string() : " v" + mod.version); draw->AddText(fonts.body, fonts.body->FontSize, ImVec2(after, middle - fonts.body->FontSize * 0.5f), color::muted, by.c_str(), nullptr, 0, &clip); } } end_row(); if (menu) ImGui::OpenPopup("##menu"); if (ImGui::BeginPopup("##menu")) { // Opened on one of several ticked mods, the menu is about all of them. const bool group = ticked && panel.marked.size() > 1; const std::vector names = group ? std::vector(panel.marked.begin(), panel.marked.end()) : std::vector{mod.name}; const auto ask = [&](Request::Kind kind) { request = {kind, names}; }; if (group) { ImGui::TextDisabled("%s", std::format("{} mods selected", names.size()).c_str()); ImGui::Separator(); if (ImGui::MenuItem("Enable")) ask(Request::Kind::enable); if (ImGui::MenuItem("Disable")) ask(Request::Kind::disable); } else { if (ImGui::MenuItem("Details")) { panel.selected = index; panel.overview = false; } if (ImGui::MenuItem(entry.enabled ? "Disable" : "Enable")) ask(entry.enabled ? Request::Kind::disable : Request::Kind::enable); } if (std::any_of(names.begin(), names.end(), [&](const std::string& name) { return update_waiting(panel, installed, name); }) && ImGui::MenuItem("Update")) ask(Request::Kind::update); ImGui::Separator(); if (!group) { if (ImGui::MenuItem("Move up", nullptr, false, index > 0)) ask(Request::Kind::up); if (ImGui::MenuItem("Move down", nullptr, false, index + 1 < static_cast(panel.list.entries.size()))) ask(Request::Kind::down); } if (ImGui::MenuItem("Move to top")) ask(Request::Kind::top); if (ImGui::MenuItem("Move to bottom")) ask(Request::Kind::bottom); if (!group) { ImGui::Separator(); if (ImGui::MenuItem("Open folder")) open_path(mod.directory); if (package && !package->package_url.empty() && ImGui::MenuItem("Thunderstore page")) open_url(package->package_url); } ImGui::Separator(); ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(color::danger)); if (ImGui::MenuItem("Uninstall")) ask(Request::Kind::uninstall); ImGui::PopStyleColor(); ImGui::EndPopup(); } ImGui::PopID(); } // Over the list: whether conflicts wait for the player, with the button that opens the popup to // settle them; once all are settled, a quiet line to look at them again. void conflicts_bar(const Fonts& fonts, ModsPanel& panel) { const auto& check = panel.conflicts; const bool checking = check.running || check.asked != check.checked; if (!check.ready) { if (checking) ImGui::TextDisabled("Checking your mods for conflicts..."); return; } const auto pairs = conflict_pairs(panel); if (pairs.empty()) return; const auto open = static_cast(std::count_if(pairs.begin(), pairs.end(), [&](const ConflictPair& pair) { return !settled(panel, pair); })); if (!open) { ImGui::AlignTextToFramePadding(); ImGui::TextDisabled("%s", std::format("{} {} resolved: the mods you chose load.", pairs.size(), pairs.size() == 1 ? "conflict" : "conflicts").c_str()); ImGui::SameLine(); if (ImGui::SmallButton("Review")) panel.resolving = true; return; } ImGui::PushStyleColor(ImGuiCol_ChildBg, ImGui::ColorConvertU32ToFloat4(rgba(255, 190, 60, 0.07f))); ImGui::PushStyleColor(ImGuiCol_Border, ImGui::ColorConvertU32ToFloat4(rgba(255, 190, 60, 0.35f))); ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, S(6)); ImGui::BeginChild("##conflicts", ImVec2(0, 0), ImGuiChildFlags_Borders | ImGuiChildFlags_AutoResizeY | ImGuiChildFlags_AlwaysUseWindowPadding | ImGuiChildFlags_NavFlattened); const float button = S(190); const float top = ImGui::GetCursorPosY(); ImGui::PushTextWrapPos(ImGui::GetContentRegionMax().x - button - S(16)); ImGui::PushFont(fonts.bold); ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(color::warning), "%s", std::format("{} {} TO RESOLVE", open, open == 1 ? "CONFLICT" : "CONFLICTS").c_str()); ImGui::PopFont(); ImGui::TextDisabled("Some of your mods change the same parts of the game in ways that can't be combined, so only one " "of each pair can load. Choose which."); ImGui::PopTextWrapPos(); const float bottom = ImGui::GetCursorPosY(); ImGui::SetCursorPos(ImVec2(ImGui::GetContentRegionMax().x - button, top + (bottom - top - S(34)) * 0.5f)); push_primary_button(); if (ImGui::Button("RESOLVE CONFLICTS", ImVec2(button, S(34)))) panel.resolving = true; pop_primary_button(); ImGui::SetCursorPosY(std::max(bottom, top + S(34))); ImGui::EndChild(); ImGui::PopStyleVar(); ImGui::PopStyleColor(2); } // Mods that clash over the same part of the game, as the popup shows them: every mod linked to // another by a conflict, whichever way it came out, with what they change. struct ConflictGroup { std::vector mods; std::vector areas; bool fresh{}; // a conflict in it the player has not settled }; std::vector conflict_groups(const ModsPanel& panel) { const auto& check = panel.conflicts; std::map> parent; const auto root = [&](std::string name) { while (parent.contains(name) && parent.at(name) != name) name = parent.at(name); return name; }; const auto enabled = [&](const std::string& name) { return std::ranges::find(check.order, name) != check.order.end(); }; for (const auto& row : check.rows) { if (!enabled(row.kept) || !enabled(row.lost)) continue; parent.try_emplace(row.kept, row.kept); parent.try_emplace(row.lost, row.lost); if (const auto a = root(row.kept), b = root(row.lost); a != b) parent[b] = a; } std::map groups; for (const auto& name : check.order) if (parent.contains(name)) groups[root(name)].mods.push_back(name); for (const auto& row : check.rows) { if (!parent.contains(row.kept)) continue; auto& group = groups[root(row.kept)]; for (const auto& area : row.areas) if (std::ranges::find(group.areas, area) == group.areas.end()) group.areas.push_back(area); } for (const auto& pair : conflict_pairs(panel)) if (!settled(panel, pair) && parent.contains(pair.left_out)) groups[root(pair.left_out)].fresh = true; std::vector result; for (auto& [first, group] : groups) result.push_back(std::move(group)); return result; } // The popup that settles them: each clash as a card with its mods, a row each in an order that // stays put while the popup is open, saying which loads and which is left out. "Load this one" // moves a left-out mod above the others it clashes with; only the words beside the mods change. // What the player leaves as it is counts as chosen (Done), so the list asks again only about a // conflict that is new or has come out the other way since. void resolve_popup(const Fonts& fonts, ModsPanel& panel, Request& request) { if (panel.resolving) { panel.resolve_order = panel.conflicts.order; ImGui::OpenPopup("##resolve_conflicts"); panel.resolving = false; } const auto* viewport = ImGui::GetMainViewport(); const ImVec2 extent(std::min(S(860), viewport->Size.x - S(80)), std::min(S(680), viewport->Size.y - S(60))); ImGui::SetNextWindowPos(ImVec2(viewport->Pos.x + (viewport->Size.x - extent.x) * 0.5f, viewport->Pos.y + (viewport->Size.y - extent.y) * 0.5f)); ImGui::SetNextWindowSize(extent); if (!ImGui::BeginPopupModal("##resolve_conflicts", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings)) return; // Where each mod stood when the popup opened: rows and cards keep that order. const auto place = [&](const std::string& name) { const auto found = std::ranges::find(panel.resolve_order, name); return static_cast(found - panel.resolve_order.begin()); }; auto groups = conflict_groups(panel); for (auto& group : groups) std::ranges::sort(group.mods, [&](const std::string& a, const std::string& b) { return place(a) < place(b); }); std::ranges::sort(groups, [&](const ConflictGroup& a, const ConflictGroup& b) { return place(a.mods.front()) < place(b.mods.front()); }); const bool checking = panel.conflicts.running || panel.conflicts.asked != panel.conflicts.checked; ImGui::PushFont(fonts.heading); ImGui::TextUnformatted("RESOLVE CONFLICTS"); ImGui::PopFont(); ImGui::PushTextWrapPos(0); ImGui::TextDisabled("Each card is mods that change the same part of the game in ways that can't be combined. " "Pick the one you want with Load this one: it moves above the others, and they are left out. " "Your choice is kept until the load order changes."); ImGui::PopTextWrapPos(); ImGui::Spacing(); const float footer = ImGui::GetFrameHeight() + S(24); ImGui::BeginChild("##resolve_list", ImVec2(0, ImGui::GetContentRegionAvail().y - footer), ImGuiChildFlags_NavFlattened); if (groups.empty()) ImGui::TextDisabled("%s", checking ? "Checking again..." : "No conflicts between your enabled mods."); auto* draw = ImGui::GetWindowDrawList(); const float pad = S(14), row = S(40), head = S(30); for (const auto& group : groups) { ImGui::PushID(group.mods.front().c_str()); const ImVec2 start = ImGui::GetCursorScreenPos(); const float width = ImGui::GetContentRegionAvail().x; const float tall = pad * 2 + head + row * static_cast(group.mods.size()); card(draw, start, ImVec2(width, tall)); float x = start.x + pad; if (group.fresh) { badge(draw, fonts, ImVec2(x, start.y + pad), "NEW", color::warning, color::ink); x += badge_width(fonts, "NEW") + S(10); } std::string areas; for (std::size_t at = 0; at < group.areas.size(); ++at) areas += (at == 0 ? "" : at + 1 == group.areas.size() ? " and " : ", ") + group.areas[at]; const auto heading = "They clash over " + (areas.empty() ? std::string("the same game files") : areas) + (group.mods.size() == 2 ? ": only one can load." : ": only mods whose changes agree can load together."); draw->AddText(fonts.body, fonts.body->FontSize, ImVec2(x, start.y + pad + S(1)), color::muted, heading.c_str()); for (std::size_t at = 0; at < group.mods.size(); ++at) { const auto& name = group.mods[at]; ImGui::PushID(name.c_str()); const float y = start.y + pad + head + row * static_cast(at); const float middle = y + row * 0.5f; const bool loads = !panel.conflicts.losses.contains(name); if (at > 0) draw->AddLine(ImVec2(start.x + pad, y), ImVec2(start.x + width - pad, y), color::outline); const char* standing = loads ? "LOADS" : "LEFT OUT"; badge(draw, fonts, ImVec2(start.x + pad, middle - (fonts.caption->FontSize + S(8)) * 0.5f), standing, loads ? color::good : color::tile_grey, loads ? color::ink : color::text); const float name_x = start.x + pad + badge_width(fonts, "LEFT OUT") + S(14); const float button = S(150); const ImVec4 clip(name_x, y, start.x + width - pad - button - S(12), y + row); draw->AddText(fonts.bold, fonts.bold->FontSize, ImVec2(name_x, middle - fonts.bold->FontSize * 0.5f), loads ? color::text : color::muted, title_of(panel, name).c_str(), nullptr, 0, &clip); if (!loads) { ImGui::SetCursorScreenPos(ImVec2(start.x + width - pad - button, middle - S(15))); if (ImGui::Button("Load this one", ImVec2(button, S(30)))) { // Above the highest of the others it clashes with; settled as chosen over each. std::string highest; for (const auto& other : panel.conflicts.order) { if (other == name) break; const bool clash = std::ranges::any_of(panel.conflicts.rows, [&](const mods::MergeReport::Conflict& r) { return (r.kept == other && r.lost == name) || (r.kept == name && r.lost == other); }); if (clash) { highest = other; break; } } for (const auto& r : panel.conflicts.rows) { const auto& other = r.kept == name ? r.lost : r.lost == name ? r.kept : std::string(); if (other.empty()) continue; panel.conflict_choices.erase({other, name}); panel.conflict_choices.emplace(name, other); } write_conflict_choices(panel); if (!highest.empty()) request = {Request::Kind::move, {name}, highest, true}; } if (ImGui::IsItemHovered()) ImGui::SetTooltip("%s", ("Move " + title_of(panel, name) + " above the mods here it clashes with, so it " "loads and they are left out").c_str()); } ImGui::PopID(); } ImGui::SetCursorScreenPos(ImVec2(start.x, start.y + tall + S(10))); ImGui::Dummy(ImVec2(width, 0)); ImGui::PopID(); } ImGui::EndChild(); ImGui::SetCursorPosY(ImGui::GetWindowHeight() - S(16) - ImGui::GetFrameHeight()); if (checking) { ImGui::AlignTextToFramePadding(); ImGui::TextDisabled("Checking again..."); ImGui::SameLine(); } ImGui::SetCursorPosX(ImGui::GetWindowWidth() - S(24) - S(120)); // Done keeps every conflict as it stands now: what the player saw and left is their choice. if (ImGui::Button("DONE", ImVec2(S(120), 0)) || ImGui::IsKeyPressed(ImGuiKey_Escape, false)) { // (Not a pair the player just turned round, which the list has not checked again yet.) for (const auto& pair : conflict_pairs(panel)) if (!panel.conflict_choices.contains({pair.left_out, pair.loads})) panel.conflict_choices.emplace(pair.loads, pair.left_out); write_conflict_choices(panel); ImGui::CloseCurrentPopup(); } ImGui::EndPopup(); } void installed_page(Launcher& launcher, const Fonts& fonts, ModsPanel& panel, const thunderstore::Installed& installed, float height, bool installing) { auto& entries = panel.list.entries; const float top = ImGui::GetCursorPosY(); { const auto enabled = std::count_if(entries.begin(), entries.end(), [](const auto& entry) { return entry.enabled; }); // A mod left out for a conflict is no fault of its own: counted apart from the problems, and // only while the player has not settled it (Resolve conflicts). const auto conflicts = std::count_if(entries.begin(), entries.end(), [&](const auto& entry) { return entry.enabled && entry.mod.outdated.empty() && !conflict_winner(panel, entry.mod.name).empty() && !left_out_by_choice(panel, entry.mod.name); }); const auto problems = std::count_if(entries.begin(), entries.end(), [&](const auto& entry) { return !entry.mod.outdated.empty() || (entry.enabled && broken(panel, entry.mod.name)); }); const auto waiting = std::count_if(entries.begin(), entries.end(), [&](const auto& entry) { return update_waiting(panel, installed, entry.mod.name); }); std::uint64_t bytes{}; for (const auto& [name, size] : panel.sizes) bytes += size; auto caption = std::format("{} {} / {} on", entries.size(), entries.size() == 1 ? "mod" : "mods", enabled); if (bytes) caption += " / " + size_text(bytes); page_banner(fonts, "MY MODS", nullptr, "Your installed mods. They load top to bottom: where two change the same thing, the higher one wins. " "Drag a mod by its handle to move it. Changes apply the next time Skate starts.", problems ? std::format("{} {}", problems, problems == 1 ? "PROBLEM" : "PROBLEMS") : conflicts ? std::format("{} {}", conflicts, conflicts == 1 ? "CONFLICT" : "CONFLICTS") : waiting ? std::format("{} {} WAITING", waiting, waiting == 1 ? "UPDATE" : "UPDATES") : entries.empty() ? std::string("NONE YET") : std::string("ALL GOOD"), problems ? color::danger : conflicts ? color::warning : waiting ? color::blue : entries.empty() ? color::tile_grey : color::good, caption); } // ------------------------------------------------ search, filter, order, check, refresh const float combo = S(150), check = S(160), refresh = S(96), gap = S(10); ImGui::SetNextItemWidth(std::max(S(140), ImGui::GetContentRegionAvail().x - (combo + gap) * 2 - check - gap - refresh - gap)); ImGui::InputTextWithHint("##installed_search", "Search your mods", panel.search.data(), panel.search.size()); ImGui::SameLine(0, gap); const auto choice = [&](const char* id, const auto& names, int& value) { const int last = static_cast(names.size()) - 1; ImGui::SetNextItemWidth(combo); if (ImGui::BeginCombo(id, names[static_cast(std::clamp(value, 0, last))])) { for (int i = 0; i <= last; ++i) if (ImGui::Selectable(names[static_cast(i)], value == i)) value = i; ImGui::EndCombo(); } }; choice("##installed_filter", filter_names, panel.filter); ImGui::SameLine(0, gap); choice("##installed_order", order_names, panel.order); ImGui::SameLine(0, gap); { const bool checking = panel.conflicts.running || panel.conflicts.asked != panel.conflicts.checked; ImGui::BeginDisabled(checking); if (ImGui::Button(checking ? "Checking..." : "Check conflicts", ImVec2(check, 0))) want_conflict_check(panel, 0); ImGui::EndDisabled(); if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled)) ImGui::SetTooltip("Checks your enabled mods, in this order, for mods that change the same parts of the game. " "The list checks itself after every change too."); } ImGui::SameLine(0, gap); if (ImGui::Button("Refresh", ImVec2(refresh, 0))) refresh_mods(launcher, panel); const auto view = visible_mods(panel, installed); // Dragging, and typing a place, move a mod among the others in the load order: the order the // list must be shown in for where it lands to be what it looks like. const bool reorder = panel.order == 0 && !installing; const auto shown = [&](int at) -> const std::string& { return entries[static_cast(view[static_cast(at)])].mod.name; }; Request request; // ------------------------------------------------ the conflicts, and the way to settle them ImGui::Spacing(); conflicts_bar(fonts, panel); // ------------------------------------------------ tick all, and what to do with the ticked ImGui::Spacing(); ImGui::BeginDisabled(installing); bool all = !view.empty(); for (int at = 0; at < static_cast(view.size()) && all; ++at) all = panel.marked.contains(shown(at)); ImGui::BeginDisabled(view.empty()); if (ImGui::Checkbox("##all", &all)) for (int at = 0; at < static_cast(view.size()); ++at) { if (all) panel.marked.insert(shown(at)); else panel.marked.erase(shown(at)); } ImGui::EndDisabled(); if (ImGui::IsItemHovered()) ImGui::SetTooltip(view.size() == entries.size() ? "Tick every mod" : "Tick every mod shown"); ImGui::SameLine(0, S(10)); ImGui::AlignTextToFramePadding(); const auto total = [&](auto&& counted) { std::uint64_t bytes{}; for (const auto& [name, size] : panel.sizes) if (counted(name)) bytes += size; return bytes; }; if (panel.marked.empty()) { ImGui::TextDisabled("%s", view.size() != entries.size() ? std::format("{} of {} shown", view.size(), entries.size()).c_str() : "Tick mods to change several at once. Shift-click ticks a run of them, Ctrl+A every one."); } else { const std::vector names(panel.marked.begin(), panel.marked.end()); auto line = std::format("{} selected", names.size()); if (const auto bytes = total([&](const std::string& name) { return panel.marked.contains(name); })) line += " / " + size_text(bytes); ImGui::TextUnformatted(line.c_str()); const auto waiting = std::count_if(names.begin(), names.end(), [&](const std::string& name) { return update_waiting(panel, installed, name); }); const auto update_label = std::format("UPDATE {}", waiting); struct Action { const char* label; float width; Request::Kind kind; }; const std::array actions{Action{"Enable", S(84), Request::Kind::enable}, Action{"Disable", S(84), Request::Kind::disable}, Action{"Move to top", S(112), Request::Kind::top}, Action{"Move to bottom", S(132), Request::Kind::bottom}, Action{update_label.c_str(), S(104), Request::Kind::update}, Action{"Uninstall", S(96), Request::Kind::uninstall}}; const float action_gap = S(8), clear = S(70); float across = clear; for (const auto& action : actions) if (action.kind != Request::Kind::update || waiting) across += action.width + action_gap; ImGui::SameLine(); ImGui::SetCursorPosX(std::max(ImGui::GetCursorPosX(), ImGui::GetContentRegionMax().x - across)); for (const auto& action : actions) { if (action.kind == Request::Kind::update && !waiting) continue; const bool primary = action.kind == Request::Kind::update, danger = action.kind == Request::Kind::uninstall; if (primary) push_primary_button(); if (danger) ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(color::danger)); if (ImGui::Button(action.label, ImVec2(action.width, 0))) request = {action.kind, names}; if (danger) ImGui::PopStyleColor(); if (primary) pop_primary_button(); ImGui::SameLine(0, action_gap); } if (ImGui::Button("Clear", ImVec2(clear, 0))) panel.marked.clear(); } ImGui::EndDisabled(); // ------------------------------------------------ what else the player should know ImGui::PushTextWrapPos(0); if (launcher.game()) ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(color::warning), "Skate is running: restart it to apply changes."); if (!panel.list.issue.empty()) ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(color::danger), "mods.json could not be read (%s), so the game loads no mods. Any change here rewrites it.", panel.list.issue.c_str()); std::vector dropped; for (const auto& entry : entries) if (entry.enabled && entry.mod.outdated.empty() && broken(panel, entry.mod.name)) dropped.push_back(entry.mod.title); if (!dropped.empty()) { std::string names; for (const auto& title : dropped) names += (names.empty() ? "" : ", ") + title; ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(color::danger), dropped.size() == 1 ? "%s did not load: the game could not merge it cleanly, so none of its content is " "used. Open it to see what went wrong." : "%s did not load: the game could not merge them cleanly, so none of their content " "is used. Open one to see what went wrong.", names.c_str()); } if (!panel.list.missing.empty()) { std::string missing; for (const auto& name : panel.list.missing) missing += (missing.empty() ? "" : ", ") + name; ImGui::TextDisabled("mods.json also lists folders that are not installed: %s", missing.c_str()); } ImGui::PopTextWrapPos(); ImGui::Spacing(); // ------------------------------------------------ the table table_header(fonts); const float body = std::max(S(120), height - (ImGui::GetCursorPosY() - top)); ImGui::BeginChild("##mod_list", ImVec2(0, body), ImGuiChildFlags_NavFlattened); const auto note = [](const char* first, const char* second = nullptr) { ImGui::Spacing(); ImGui::Indent(S(14)); ImGui::TextDisabled("%s", first); if (second) ImGui::TextDisabled("%s", second); ImGui::Unindent(S(14)); }; if (entries.empty()) note(panel.list.present ? "No mods installed yet." : "No Mods folder yet.", "Use GET MODS to browse Thunderstore, or drop a mod .zip on the window."); else if (view.empty()) note("No mods match."); const float row = S(46) + row_gap(); const ImVec2 origin = ImGui::GetCursorPos(); const ImVec2 origin_screen = ImGui::GetCursorScreenPos(); // A row dragged by its handle: the mods it moves, lifted out of the list and following the // pointer, and where among the rest they would land (slot). const auto* carried = ImGui::GetDragDropPayload(); const bool dragging = reorder && carried && carried->IsDataType(dragged_row) && !panel.drag_name.empty(); if (!dragging) panel.drag_name.clear(); std::vector moving; if (dragging) moving = dragged_mods(panel, *static_cast(carried->Data)); const auto lifted = [&](int index) { return std::ranges::find(moving, entries[static_cast(index)].mod.name) != moving.end(); }; std::vector rest, raised; for (const int index : view) (dragging && lifted(index) ? raised : rest).push_back(index); const float held = ImGui::GetMousePos().y - origin_screen.y - panel.drag_grab; // the dragged row's top const auto slot = static_cast(std::clamp(static_cast(std::floor(held / row + 0.5f)), 0, static_cast(rest.size()))); // Where each row goes: in view order, or with a drag on, the rest with a gap at the slot. std::vector> places; // (index, height) if (!dragging || raised.empty()) { for (std::size_t at = 0; at < view.size(); ++at) places.emplace_back(view[at], static_cast(at) * row); } else { for (std::size_t at = 0; at < rest.size(); ++at) places.emplace_back(rest[at], static_cast(at < slot ? at : at + raised.size()) * row); } // Eased toward it: a row moved slides there. One never drawn before starts where it goes. const float ease = std::min(1.0f, ImGui::GetIO().DeltaTime * 16.0f); const auto eased = [&](const std::string& name, float target, bool follow) { auto [at, fresh] = panel.row_y.try_emplace(name, target); float& y = at->second; if (follow || fresh || std::abs(target - y) < 0.5f) y = target; else y += (target - y) * ease; return y; }; std::map position_of; // place in the view, for ticking a run of rows for (std::size_t at = 0; at < view.size(); ++at) position_of[view[at]] = static_cast(at); const float scroll = ImGui::GetScrollY(), seen = ImGui::GetWindowHeight(); ImGui::BeginDisabled(installing); for (const auto& [index, target] : places) { const float y = eased(entries[static_cast(index)].mod.name, target, false); // Only the rows in sight, and one past each edge (a controller moving off the last one needs the next). if (y + 2 * row < scroll || y > scroll + seen + row) continue; ImGui::SetCursorPos(ImVec2(origin.x, origin.y + y)); installed_row(fonts, panel, installed, view, position_of[index], row - row_gap(), reorder, request); } // The dragged rows last, over the rest, where the pointer holds them, edged in blue. for (std::size_t at = 0; dragging && at < raised.size(); ++at) { const int index = raised[at]; const float y = eased(entries[static_cast(index)].mod.name, held + static_cast(at) * row, true); ImGui::SetCursorPos(ImVec2(origin.x, origin.y + y)); const ImVec2 start = ImGui::GetCursorScreenPos(); const float width = ImGui::GetContentRegionAvail().x; auto* draw = ImGui::GetWindowDrawList(); draw->AddRectFilled(ImVec2(start.x + S(4), start.y + S(6)), ImVec2(start.x + width + S(4), start.y + row - row_gap() + S(6)), rgba(0, 0, 0, 0.35f), S(6)); installed_row(fonts, panel, installed, view, position_of[index], row - row_gap(), reorder, request); draw->AddRect(start, ImVec2(start.x + width, start.y + row - row_gap()), color::blue, S(6), 0, S(2)); } // So the list scrolls over every row and no further. ImGui::SetCursorPos(ImVec2(origin.x, origin.y + static_cast(view.size()) * row)); ImGui::Dummy(ImVec2(1, 0)); ImGui::EndDisabled(); // Dropped anywhere on the list: the dragged mods go where the gap is, above the row after it // (or below the last). if (dragging && !rest.empty()) { const ImRect area(ImGui::GetWindowPos(), ImVec2(ImGui::GetWindowPos().x + ImGui::GetWindowWidth(), ImGui::GetWindowPos().y + ImGui::GetWindowHeight())); if (ImGui::BeginDragDropTargetCustom(area, ImGui::GetID("##drop"))) { if (const auto* delivered = ImGui::AcceptDragDropPayload(dragged_row, ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect); delivered && delivered->IsDelivery()) { const bool last = slot >= rest.size(); request = {Request::Kind::move, moving, entries[static_cast(last ? rest.back() : rest[slot])].mod.name, !last}; } ImGui::EndDragDropTarget(); } } // While a row is dragged near the list's top or bottom edge, the list scrolls that way. if (const auto* payload = ImGui::GetDragDropPayload(); payload && payload->IsDataType(dragged_row)) { const float mouse = ImGui::GetMousePos().y, edge = S(56); const float top_edge = ImGui::GetWindowPos().y, bottom_edge = top_edge + ImGui::GetWindowHeight(); const float speed = S(900) * ImGui::GetIO().DeltaTime; if (mouse < top_edge + edge) ImGui::SetScrollY(ImGui::GetScrollY() - speed * (top_edge + edge - mouse) / edge); else if (mouse > bottom_edge - edge) ImGui::SetScrollY(ImGui::GetScrollY() + speed * (mouse - (bottom_edge - edge)) / edge); } keep_focus_in_list(); ImGui::EndChild(); // Ctrl+A and Delete, as in a file list, while nothing is being typed. if (!installing && !ImGui::GetIO().WantTextInput && !ImGui::IsPopupOpen(nullptr, ImGuiPopupFlags_AnyPopupId)) { if (ImGui::GetIO().KeyCtrl && ImGui::IsKeyPressed(ImGuiKey_A, false)) for (int at = 0; at < static_cast(view.size()); ++at) panel.marked.insert(shown(at)); if (!panel.marked.empty() && ImGui::IsKeyPressed(ImGuiKey_Delete, false)) request = {Request::Kind::uninstall, std::vector(panel.marked.begin(), panel.marked.end())}; } resolve_popup(fonts, panel, request); if (request.kind != Request::Kind::none) carry_out(panel, installed, request); } // Everything an installed mod says about itself, in a popup over the page. void mod_overview(const Fonts& fonts, ModsPanel& panel, const thunderstore::Installed& installed, ImVec2 size, bool installing) { if (panel.selected < 0 || panel.selected >= static_cast(panel.list.entries.size())) { panel.selected = -1; return; } auto& entry = panel.list.entries[static_cast(panel.selected)]; const auto& mod = entry.mod; const auto* package = package_for(panel.store, mod.name); const bool update = package && thunderstore::update_available(*package, installed); if (!panel.overview) { ImGui::OpenPopup("##mod_overview"); panel.overview = true; } const ImVec2 extent(std::min(S(1080), size.x - S(80)), std::min(S(740), size.y - S(60))); ImGui::SetNextWindowPos(ImVec2((size.x - extent.x) * 0.5f, (size.y - extent.y) * 0.5f)); ImGui::SetNextWindowSize(extent); if (!ImGui::BeginPopupModal("##mod_overview", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings)) { panel.overview = false; // dismissed with Escape panel.selected = -1; return; } const auto close = [&] { panel.overview = false; panel.selected = -1; ImGui::CloseCurrentPopup(); }; // The icon (the package's, when the mod is on Thunderstore), with the name, a line of what // it is and its description beside it. const float icon = S(104), header_top = ImGui::GetCursorPosY(); mod_icon(panel, package, ImGui::GetCursorScreenPos(), icon); ImGui::SetCursorPosX(ImGui::GetCursorPosX() + icon + S(20)); ImGui::BeginGroup(); ImGui::PushTextWrapPos(0); ImGui::PushFont(fonts.heading); ImGui::TextUnformatted(mod.title.c_str()); ImGui::PopFont(); ImGui::TextDisabled("%s", summary(panel, mod).c_str()); if (!mod.description.empty()) { ImGui::Dummy(ImVec2(0, S(4))); ImGui::TextUnformatted(mod.description.c_str()); } ImGui::PopTextWrapPos(); ImGui::EndGroup(); ImGui::SetCursorPosY(std::max(ImGui::GetCursorPosY(), header_top + icon) + S(14)); if (update) { ImGui::BeginDisabled(installing); push_primary_button(); if (ImGui::Button(("UPDATE TO v" + package->latest().number).c_str(), ImVec2(0, S(34)))) { start_store_install(panel, {*package}); close(); } pop_primary_button(); ImGui::EndDisabled(); ImGui::SameLine(); } if (ImGui::Button("Open folder", ImVec2(0, S(34)))) open_path(mod.directory); if (package && !package->package_url.empty()) { ImGui::SameLine(); if (ImGui::Button("Thunderstore page", ImVec2(0, S(34)))) open_url(package->package_url); } ImGui::SameLine(); ImGui::BeginDisabled(installing); ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(color::danger)); // The confirmation is its own modal, so this one has to go first. if (ImGui::Button("Uninstall", ImVec2(0, S(34)))) { const auto name = mod.name; close(); panel.confirm_remove = {name}; } ImGui::PopStyleColor(); ImGui::EndDisabled(); ImGui::Spacing(); ImGui::Dummy(ImVec2(0, S(6))); const auto columns = overview_columns(extent.y); ImGui::BeginChild("##mod_overview_body", ImVec2(columns.readme, columns.height), ImGuiChildFlags_NavFlattened); ImGui::PushTextWrapPos(0); if (!mod.outdated.empty()) ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(color::danger), "Outdated: this mod does not load. It was made for another version of Skate (%s). Get an updated " "version, or rebuild it with the latest ReSkate Studio.", mod.outdated.c_str()); if (const auto other = conflict_winner(panel, mod.name); !other.empty() && mod.outdated.empty()) { const auto winner = title_of(panel, other); ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(color::warning), "Not loaded: this mod changes the same parts of the game as %s, which is higher in the load order, in a " "way the two cannot share, so only %s loads. To use this mod instead, move it above %s, or switch one " "of them off.", winner.c_str(), winner.c_str(), winner.c_str()); if (const auto reason = conflict_reason(panel, mod.name); !reason.empty()) ImGui::TextDisabled("%s", ("They " + reason + ".").c_str()); else if (const auto found = panel.list.excluded.find(mod.name); found != panel.list.excluded.end() && !found->second.empty()) ImGui::TextDisabled("%s", found->second.front().c_str()); } else if (const auto* beats = conflict_beats(panel, mod.name); beats && entry.enabled) { std::string names; for (std::size_t at = 0; at < beats->size(); ++at) names += (at == 0 ? "" : at + 1 == beats->size() ? " and " : ", ") + title_of(panel, (*beats)[at]); ImGui::TextDisabled("%s", ("Loads, and leaves out " + names + ": they change the same parts of the game and are lower in the load order.").c_str()); } if (const auto missing = panel.list.excluded.find(mod.name); missing != panel.list.excluded.end() && broken(panel, mod.name)) { ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(color::danger), "Not loaded: the game could not merge this mod cleanly, so none of it is used. Reinstall the whole " "mod folder, or rebuild it with a current ReSkate Studio."); if (!missing->second.empty()) ImGui::TextDisabled("%s", missing->second.front().c_str()); } if (!mod.provides_layout && !mod.provides_levels && mod.park_maps.empty()) ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(color::warning), "This folder has no layout.toc or reskate-levels.json, so the game has nothing to load from it."); if (!readme_field(fonts, panel, package, &mod)) ImGui::TextDisabled("This mod has no README."); ImGui::PopTextWrapPos(); ImGui::EndChild(); begin_overview_details("##mod_overview_details", columns); overview_fact(fonts, "VERSION", mod.version.empty() ? std::string() : "v" + mod.version); overview_fact(fonts, "AUTHOR", mod.author); if (package) overview_fact(fonts, "THUNDERSTORE", package->full_name + (update ? "\nv" + package->latest().number + " available" : std::string("\nUp to date"))); overview_fact(fonts, "FOLDER", "Mods\\" + mod.name); if (!mod.tool.empty() || !mod.built.empty()) overview_fact(fonts, "BUILT WITH", mod.tool + (mod.built.empty() ? "" : (mod.tool.empty() ? "" : ", ") + mod.built)); std::string levels; for (const auto& level : mod.levels) { const auto slash = level.rfind('/'); levels += (levels.empty() ? "" : "\n") + (slash == std::string::npos ? level : level.substr(slash + 1)); } overview_fact(fonts, "MAPS", levels); std::string parks; for (const auto& map : mod.park_maps) parks += (parks.empty() ? "" : ", ") + map; overview_fact(fonts, "PARKS", parks); end_overview_details(); ImGui::SetCursorPosY(extent.y - S(24) - ImGui::GetFrameHeight()); bool enabled = entry.enabled; if (ImGui::Checkbox("Loads when Skate starts", &enabled)) { entry.enabled = enabled; save(panel); } ImGui::SameLine(extent.x - S(28) - S(110)); // Escape too, and so a controller's B: the modal has no other way out but CLOSE. if (ImGui::Button("CLOSE", ImVec2(S(110), 0)) || ImGui::IsKeyPressed(ImGuiKey_Escape, false)) close(); ImGui::EndPopup(); } // ---------------------------------------------------------------- installing // What a mod manager shows while it works: everything else dimmed, and one // panel saying what is being downloaded. void install_modal(const Fonts& fonts, ModsPanel& panel, ImVec2 size) { std::string activity; { std::lock_guard lock(panel.mutex); activity = panel.activity; } const float fraction = std::clamp(panel.progress.load(), 0.0f, 1.0f); const auto time = static_cast(ImGui::GetTime()); // Cancelling is not instant: the worker notices on its next chunk or file. // Say so, or the button looks dead and gets pressed again. const bool cancelling = panel.cancel.load(); // Its own window over the page: the page's own draw list renders under // its children, so a panel drawn there would sit beneath the mod list. ImGui::SetNextWindowPos(ImVec2(0, 0)); ImGui::SetNextWindowSize(size); ImGui::SetNextWindowFocus(); ImGui::Begin("##installing", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoBackground); auto* draw = ImGui::GetWindowDrawList(); draw->AddRectFilled(ImVec2(0, 0), size, rgba(4, 6, 9, 0.72f)); const ImVec2 extent(S(540), S(206)); const ImVec2 origin((size.x - extent.x) * 0.5f, (size.y - extent.y) * 0.5f); const ImVec2 end(origin.x + extent.x, origin.y + extent.y); skate_theme::rough_rect(draw, origin, end, color::blue, 11, g_scale); draw->AddText(fonts.tile, fonts.tile->FontSize, ImVec2(origin.x + S(26), origin.y + S(18)), color::ink, cancelling ? "CANCELLING" : "INSTALLING"); const auto line = cancelling ? std::string("Stopping as soon as the current file is done. " "The Mods folder is left as it was.") : activity; if (!line.empty()) draw->AddText(fonts.bold, fonts.bold->FontSize, ImVec2(origin.x + S(26), origin.y + S(70)), rgba(0, 0, 0, 0.78f), line.c_str(), nullptr, extent.x - S(52)); skate_theme::striped_bar(draw, ImVec2(origin.x + S(26), origin.y + S(118)), ImVec2(end.x - S(26), origin.y + S(134)), fraction, time, g_scale); draw->AddText(fonts.bold, fonts.bold->FontSize, ImVec2(origin.x + S(26), origin.y + S(142)), rgba(0, 0, 0, 0.78f), std::format("{:.0f}%", fraction * 100).c_str()); ImGui::PushStyleColor(ImGuiCol_Button, ImGui::ColorConvertU32ToFloat4(rgba(0, 0, 0, 0.38f))); ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::ColorConvertU32ToFloat4(rgba(0, 0, 0, 0.52f))); ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImGui::ColorConvertU32ToFloat4(rgba(0, 0, 0, 0.66f))); ImGui::SetCursorScreenPos(ImVec2(end.x - S(26) - S(130), end.y - S(24) - S(34))); ImGui::BeginDisabled(cancelling); const bool pressed = ImGui::Button(cancelling ? "CANCELLING" : "CANCEL", ImVec2(S(130), S(34))); ImGui::EndDisabled(); ImGui::PopStyleColor(3); // Escape too: the button is the only way out of this panel otherwise. if (!cancelling && (pressed || ImGui::IsKeyPressed(ImGuiKey_Escape, false))) { panel.cancel = true; logging::write(logging::Level::info, logging::Channel::launcher, pressed ? "Mod install cancelled by the Cancel button." : "Mod install cancelled with Escape."); } ImGui::End(); } } // namespace fs::path pick_path(HWND owner, bool folder, const wchar_t* title, const wchar_t* filter_name, const wchar_t* filter_pattern) { ComPtr dialog; if (FAILED(CoCreateInstance(CLSID_FileOpenDialog, nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&dialog)))) return {}; FILEOPENDIALOGOPTIONS options{}; dialog->GetOptions(&options); dialog->SetOptions(options | FOS_FORCEFILESYSTEM | FOS_PATHMUSTEXIST | (folder ? FOS_PICKFOLDERS : FOS_FILEMUSTEXIST)); if (!folder && filter_name && filter_pattern) { const COMDLG_FILTERSPEC filter[]{{filter_name, filter_pattern}}; dialog->SetFileTypes(1, filter); } dialog->SetTitle(title); if (FAILED(dialog->Show(owner))) return {}; ComPtr item; PWSTR path{}; if (FAILED(dialog->GetResult(&item)) || FAILED(item->GetDisplayName(SIGDN_FILESYSPATH, &path))) return {}; fs::path result(path); CoTaskMemFree(path); return result; } void wait_for_conflict_check(const ModsPanel& panel) { for (int waited = 0; panel.conflicts.running && waited < 500; ++waited) Sleep(20); } void prepare_mods(ModsPanel& panel, const launcher_app::Session& session) { if (panel.root.empty()) { panel.root = launcher_mods::mods_root(session.paths.directory); panel.list = mods::scan_mods(panel.root.parent_path()); want_conflict_check(panel, 0); read_conflict_choices(panel); } pump_conflict_check(panel); } void refresh_mods(Launcher& launcher, ModsPanel& panel) { scan(panel, launcher.session()); refresh_listing(panel, ImGui::GetTime(), true); panel.message.clear(); } void scan(ModsPanel& panel, const launcher_app::Session& session) { panel.root = launcher_mods::mods_root(session.paths.directory); // (Official mods kept where they were before they were mods like any other come into the list.) for (const auto& line : mods::move_official_mods(panel.root)) logging::write(logging::Level::info, logging::Channel::launcher, "Official mods: " + line); panel.list = mods::scan_mods(panel.root.parent_path()); panel.officials.clear(); for (const auto& entry : panel.list.entries) if (mods::official_mod(entry.mod.directory)) panel.officials.insert(entry.mod.name); want_conflict_check(panel, 0); read_conflict_choices(panel); panel.sizes.clear(); for (const auto& entry : panel.list.entries) panel.sizes[entry.mod.name] = folder_size(entry.mod.directory); panel.scanned = true; if (panel.selected >= static_cast(panel.list.entries.size())) panel.selected = -1; std::erase_if(panel.marked, [&](const std::string& name) { return std::none_of(panel.list.entries.begin(), panel.list.entries.end(), [&](const mods::ModEntry& entry) { return entry.mod.name == name; }); }); } void start_install(ModsPanel& panel, const fs::path& source, bool replace) { if (panel.installing) return; if (panel.worker.joinable()) panel.worker.join(); panel.installing = true; panel.cancel = false; panel.progress = 0; panel.message.clear(); panel.message_error = false; { std::lock_guard lock(panel.mutex); panel.activity = "Installing " + utf8(source.filename().wstring()); } const auto root = panel.root; panel.worker = std::thread([&panel, root, source, replace] { std::string name, error, conflict; wait_for_conflict_check(panel); // (it may be reading the mod this replaces) try { name = launcher_mods::install(root, source, replace, [&panel](float fraction) { panel.progress = fraction; }, panel.cancel); } catch (const launcher_mods::AlreadyInstalled& existing) { conflict = existing.name; } catch (const std::exception& failure) { error = failure.what(); } std::lock_guard lock(panel.mutex); panel.finished = true; panel.finished_name = name; panel.finished_error = error; panel.finished_conflict = conflict; panel.finished_source = source; panel.activity.clear(); panel.installing = false; }); } // What PLAY shows instead of launching when the merge left mods out. The game // would leave them out too, silently, three minutes into a loading screen. void mods_broken_window(Launcher& launcher, const Fonts& fonts, ImVec2 size, Ui& ui, ModsPanel& panel, const std::vector& problems) { const bool one = problems.size() == 1; const float rows = static_cast(problems.size()) * S(52); const auto frame = begin_panel("##mods_broken_panel", size, ImVec2(S(620), std::min(size.y - S(80), S(300) + rows))); panel_title(fonts, one ? "A MOD COULD NOT BE MERGED" : "MODS COULD NOT BE MERGED"); ImGui::PushTextWrapPos(0); ImGui::TextDisabled(one ? "This mod cannot be combined with the game's files, so none of its content would load. Skate would " "start without it and never say why." : "These mods cannot be combined with the game's files, so none of their content would load. Skate would " "start without them and never say why."); ImGui::PopTextWrapPos(); ImGui::Spacing(); const float footer = ImGui::GetFrameHeight() + ImGui::GetTextLineHeight() + S(56); ImGui::BeginChild("##broken_list", ImVec2(0, frame.y - ImGui::GetCursorPosY() - footer), ImGuiChildFlags_Borders | ImGuiChildFlags_NavFlattened); for (const auto& problem : problems) { ImGui::PushFont(fonts.bold); ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(color::danger)); ImGui::TextUnformatted(problem.title.c_str()); ImGui::PopStyleColor(); ImGui::PopFont(); ImGui::PushTextWrapPos(0); ImGui::TextDisabled("%s", problem.reason.c_str()); ImGui::PopTextWrapPos(); ImGui::Spacing(); } ImGui::EndChild(); ImGui::Spacing(); ImGui::PushFont(fonts.caption); ImGui::TextDisabled("Reinstall the whole mod folder, or rebuild it with a current ReSkate Studio."); ImGui::PopFont(); ImGui::SetCursorPosY(frame.y - S(24) - ImGui::GetFrameHeight()); // A rejected mods.json is not a mod, so there is nothing to switch off. const bool switchable = std::any_of(problems.begin(), problems.end(), [](const ModProblem& problem) { return !problem.name.empty(); }); bool disable = false; if (switchable) { push_primary_button(); disable = ImGui::Button(one ? "SWITCH IT OFF AND PLAY" : "SWITCH THEM OFF AND PLAY", ImVec2(S(260), 0)); pop_primary_button(); ImGui::SameLine(0, S(8)); } if (disable) { // mods.json is the game's own switch, so the next launch skips them // without the merge finding out the hard way again. const auto root = launcher_mods::mods_root(launcher.session().paths.directory); auto list = mods::scan_mods(root.parent_path()); for (auto& entry : list.entries) for (const auto& problem : problems) if (entry.mod.name == problem.name) entry.enabled = false; try { mods::save_mod_order(root, list.entries); logging::write(logging::Level::info, logging::Channel::launcher, "Mods switched off after a failed merge; launching without them"); } catch (const std::exception& failure) { logging::write(logging::Level::warning, logging::Channel::launcher, std::string("Could not switch the mods off: ") + failure.what()); } panel.scanned = false; launcher.play_anyway(); } if (ImGui::Button("Open Mod Manager", ImVec2(S(160), 0))) { launcher.dismiss_mod_problems(); ui.mods = true; panel.tab = 0; panel.scanned = false; } ImGui::SameLine(frame.x - S(28) - S(110)); if (ImGui::Button("Play anyway", ImVec2(S(110), 0))) launcher.play_anyway(); ImGui::End(); } // What PLAY shows while mods have updates waiting. Playing on the version you // have is a real choice -- a map you are mid-way through, an update you do not // trust -- so it stays on offer, and taking it is remembered for the session. void mods_outdated_window(Launcher& launcher, const Fonts& fonts, ImVec2 size, Ui& ui, ModsPanel& panel) { if (!panel.scanned) scan(panel, launcher.session()); const auto installed = installed_versions(panel.list, true); const auto pending = updates(panel.store, installed); // Nothing left to update (an update ran, or the listing changed): just go. if (pending.empty()) { ui.mods_update_prompt = false; launcher.play(); return; } const bool one = pending.size() == 1; const auto frame = begin_panel("##mods_outdated_panel", size, ImVec2(S(600), std::min(size.y - S(80), S(250) + static_cast(pending.size()) * S(44)))); panel_title(fonts, one ? "A MOD HAS AN UPDATE" : "MODS HAVE UPDATES"); ImGui::PushTextWrapPos(0); ImGui::TextDisabled(one ? "Thunderstore has a newer version of this mod." : "Thunderstore has newer versions of these mods."); ImGui::PopTextWrapPos(); ImGui::Spacing(); const float footer = ImGui::GetFrameHeight() + S(44); ImGui::BeginChild("##outdated_list", ImVec2(0, frame.y - ImGui::GetCursorPosY() - footer), ImGuiChildFlags_Borders | ImGuiChildFlags_NavFlattened); for (const auto* package : pending) { const auto found = installed.find(thunderstore::folder_for(package->full_name)); ImGui::PushFont(fonts.bold); ImGui::TextUnformatted(package->title().c_str()); ImGui::PopFont(); ImGui::SameLine(); if (found != installed.end() && !found->second.empty()) ImGui::TextDisabled("v%s -> v%s", found->second.c_str(), package->latest().number.c_str()); else ImGui::TextDisabled("-> v%s", package->latest().number.c_str()); ImGui::Spacing(); } ImGui::EndChild(); ImGui::SetCursorPosY(frame.y - S(24) - ImGui::GetFrameHeight()); push_primary_button(); const bool update = ImGui::Button(one ? "UPDATE IT AND PLAY" : "UPDATE THEM AND PLAY", ImVec2(S(230), 0)); pop_primary_button(); if (update) { // The install panel lives on the mod manager page, so open it: an // update with no sign of it running is the same as a dead button. std::vector packages; for (const auto* package : pending) packages.push_back(*package); start_store_install(panel, std::move(packages)); // Only promise the launch if the install really started. ui.play_after_install = panel.installing; ui.mods_update_prompt = false; ui.mods = true; panel.tab = 0; } ImGui::SameLine(0, S(8)); if (ImGui::Button("Open Mod Manager", ImVec2(S(160), 0))) { ui.mods_update_prompt = false; ui.mods = true; panel.tab = 0; panel.scanned = false; } ImGui::SameLine(frame.x - S(28) - S(110)); if (ImGui::Button("Play anyway", ImVec2(S(110), 0))) { ui.mods_update_prompt = false; ui.mods_updates_ignored = true; // asked and answered; do not nag again launcher.play(); } ImGui::End(); } void mods_window(Launcher& launcher, const Fonts& fonts, ImVec2 size, Ui& ui, ModsPanel& panel, HWND window) { const auto& session = launcher.session(); // MY MODS opened from another tab: what the OFFICIAL tab installed or took away is in the folder. if (panel.scanned && panel.tab == 0 && panel.shown_tab != -1 && panel.shown_tab != 0) scan(panel, session); panel.shown_tab = panel.tab; if (!panel.scanned) scan(panel, session); collect_install(panel, session); pump_conflict_check(panel); settle_profile(panel); refresh_listing(panel, ImGui::GetTime()); // A page, not a panel: the mod list and the Thunderstore browser both want // the whole window. It sits at (0, 0), so window and screen space agree. const auto frame = begin_page("##mods_panel", size); // Both lists draw mod icons, so both need finished ones uploaded. pump_icons(panel); auto* draw = ImGui::GetWindowDrawList(); const bool installing = panel.installing; hold_focus(installing); auto& entries = panel.list.entries; const auto installed = installed_versions(panel.list); const auto pending = updates(panel.store, installed); const auto close = [&] { ui.mods = false; panel.message.clear(); panel.scanned = false; ui.play_after_install = false; // leaving the page is a change of mind }; // The page covers the main screen's buttons, so it draws its own. window_buttons(draw, window, frame); const float rail_x = S(28), rail_width = S(236); const float content_x = rail_x + rail_width + S(26); const float top = S(52), bottom = frame.y - S(24); const float title_size = S(44); page_title(draw, fonts, ImVec2(rail_x + S(2), top - S(4)), "MOD\nMANAGER", title_size); const float rail_top = top + title_size * 2 + S(16); ImGui::SetCursorPos(ImVec2(rail_x, rail_top)); // Flattened, so a controller's D-pad crosses from the rail into the list and back. ImGui::BeginChild("##rail", ImVec2(rail_width, bottom - rail_top), ImGuiChildFlags_NavFlattened); const bool leave = rail(fonts, panel, window, rail_width, pending, installing); ImGui::EndChild(); ImGui::SetCursorPos(ImVec2(content_x, top)); ImGui::BeginChild("##content", ImVec2(frame.x - content_x - S(28), bottom - top), ImGuiChildFlags_NavFlattened); // With nothing to say, the list runs all the way down to BACK's bottom // edge; a message takes two lines off it until it is gone. const float status = panel.message.empty() ? S(4) : ImGui::GetTextLineHeight() * 2 + S(12); const float body = ImGui::GetWindowHeight() - status; if (panel.tab == 1) browse_page(launcher, fonts, panel, body, installing); else if (panel.tab == 2) profiles_page(fonts, panel, window, body, installing); else if (panel.tab == 3) official_page(fonts, panel, body); else installed_page(launcher, fonts, panel, installed, body, installing); if (!panel.message.empty()) { ImGui::SetCursorPosY(ImGui::GetWindowHeight() - status + S(8)); ImGui::PushTextWrapPos(0); ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(panel.message_error ? color::danger : color::good), "%s", panel.message.c_str()); ImGui::PopTextWrapPos(); } ImGui::EndChild(); // Read before the overviews: one closing on Escape must not also leave the page. const bool popup_open = ImGui::IsPopupOpen(nullptr, ImGuiPopupFlags_AnyPopupId); if (panel.tab == 1) package_overview(fonts, panel, frame, installing); else if (panel.tab == 0) mod_overview(fonts, panel, installed, frame, installing); if (leave) close(); if (!installing && !popup_open && !ImGui::IsPopupOpen(nullptr, ImGuiPopupFlags_AnyPopupId) && !ImGui::IsAnyItemActive() && ImGui::IsKeyPressed(ImGuiKey_Escape, false)) { // Escape lets go of the ticked mods first, and leaves the page after that. if (panel.tab == 0 && !panel.marked.empty()) panel.marked.clear(); else close(); } // ------------------------------------------------ confirmations // One title for both, so the popup is the same window whether it is one mod or several. const char* uninstall = panel.confirm_remove.size() > 1 ? "Uninstall mods###uninstall" : "Uninstall mod###uninstall"; if (!panel.confirm_remove.empty() && !ImGui::IsPopupOpen(uninstall)) ImGui::OpenPopup(uninstall); if (!panel.conflict_name.empty() && !ImGui::IsPopupOpen("Replace mod")) ImGui::OpenPopup("Replace mod"); ImGui::SetNextWindowSize(ImVec2(S(460), 0)); if (ImGui::BeginPopupModal(uninstall, nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove)) { const auto names = panel.confirm_remove; const auto title = [&](const std::string& name) -> const std::string& { for (const auto& entry : entries) if (entry.mod.name == name) return entry.mod.title; return name; }; std::uint64_t bytes{}; for (const auto& name : names) if (const auto found = panel.sizes.find(name); found != panel.sizes.end()) bytes += found->second; ImGui::PushTextWrapPos(0); if (names.size() == 1) { ImGui::Text("Uninstall \"%s\"? Its folder goes to the Recycle Bin.", title(names.front()).c_str()); } else { ImGui::Text("Uninstall these %d mods? Their folders go to the Recycle Bin.", static_cast(names.size())); ImGui::Spacing(); const std::size_t listed = std::min(names.size(), 8); for (std::size_t i = 0; i < listed; ++i) ImGui::TextDisabled("%s", title(names[i]).c_str()); if (names.size() > listed) ImGui::TextDisabled("and %d more", static_cast(names.size() - listed)); } if (bytes) ImGui::TextDisabled("That frees %s.", size_text(bytes).c_str()); ImGui::PopTextWrapPos(); ImGui::Spacing(); // Escape (and a controller's B) answers Cancel, never the destructive choice. if (ImGui::Button("Cancel", ImVec2(S(110), 0)) || ImGui::IsKeyPressed(ImGuiKey_Escape, false)) { panel.confirm_remove.clear(); ImGui::CloseCurrentPopup(); } ImGui::SameLine(); push_primary_button(); if (ImGui::Button("UNINSTALL", ImVec2(S(110), 0))) { // Stops at the first folder that will not go: what went is gone, the rest is untouched. std::vector removed; std::string failure; wait_for_conflict_check(panel); // (it may be reading these mods' files; a second or two at most) for (const auto& name : names) { try { launcher_mods::remove(panel.root, name); removed.push_back(name); logging::write(logging::Level::info, logging::Channel::launcher, "Mod removed: " + name); } catch (const std::exception& error) { failure = error.what(); break; } } const auto gone = [&](const std::string& name) { return std::find(removed.begin(), removed.end(), name) != removed.end(); }; const auto first = removed.empty() ? std::string() : title(removed.front()); std::erase_if(entries, [&](const auto& entry) { return gone(entry.mod.name); }); if (!removed.empty()) save(panel); auto message = !failure.empty() ? failure : removed.size() == 1 ? "Uninstalled " + first + ". It is in the Recycle Bin if you want it back." : std::format("Uninstalled {} mods. They are in the Recycle Bin if you want them back.", removed.size()); const bool error = !failure.empty() || panel.message_error; if (failure.empty() && panel.message_error) message = panel.message; // mods.json could not be rewritten panel.selected = -1; scan(panel, session); panel.message = message; panel.message_error = error; panel.confirm_remove.clear(); ImGui::CloseCurrentPopup(); } pop_primary_button(); ImGui::EndPopup(); } ImGui::SetNextWindowSize(ImVec2(S(440), 0)); if (ImGui::BeginPopupModal("Replace mod", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove)) { ImGui::PushTextWrapPos(0); ImGui::Text("\"%s\" is already installed. Replace it? The installed copy is deleted.", panel.conflict_name.c_str()); ImGui::PopTextWrapPos(); ImGui::Spacing(); if (ImGui::Button("Cancel", ImVec2(S(110), 0)) || ImGui::IsKeyPressed(ImGuiKey_Escape, false)) { panel.conflict_name.clear(); ImGui::CloseCurrentPopup(); } ImGui::SameLine(); push_primary_button(); if (ImGui::Button("REPLACE", ImVec2(S(110), 0))) { const auto source = panel.conflict_source; panel.conflict_name.clear(); ImGui::CloseCurrentPopup(); start_install(panel, source, true); } pop_primary_button(); ImGui::EndPopup(); } profile_popups(panel); g_drag_allowed = !ImGui::IsAnyItemHovered() && !ImGui::IsPopupOpen(nullptr, ImGuiPopupFlags_AnyPopupId); ImGui::End(); if (installing) install_modal(fonts, panel, frame); // collect_install at the top of this frame has already taken the result, so // an install that is no longer running is settled: go and play, as the // button that sent us here said it would. if (ui.play_after_install && !panel.installing) { ui.play_after_install = false; if (panel.message_error) { // It failed. Stay on the page, with the reason still on screen. logging::write(logging::Level::warning, logging::Channel::launcher, "Not launching after the mod update: " + panel.message); } else { close(); launcher.play(); } } } } // namespace dingosdk::launcher_gui::detail