#include "plugin_overlay.h" #include "Extension/Plugins/plugin_camera.h" #include "Extension/Plugins/plugin_ui.h" #include "Extension/UI/Overlay/overlay_internal.h" #include #include #include namespace dingosdk::overlay { namespace { // Render thread: the layers taken by plugins_pending, drawn by draw_plugins. std::shared_ptr>& frame() { static auto* value = new std::shared_ptr>; return *value; } ImVec2 at(const plugin_ui::Vec3& p) { return ImVec2(p[0], p[1]); } ImU32 shadow_of(ImU32 colour) { const auto alpha = static_cast(((colour >> IM_COL32_A_SHIFT) & 0xff) * 0.75f); return IM_COL32(0, 0, 0, alpha); } void text(ImDrawList* draw, ImFont* font, float k, ImVec2 where, const plugin_ui::Shape& shape) { const float size = shape.style.size * k; const auto width = font->CalcTextSizeA(size, FLT_MAX, 0.0f, shape.text.c_str()).x; if (shape.style.align == 1) where.x -= width * 0.5f; else if (shape.style.align == 2) where.x -= width; if (shape.style.shadow) { const float offset = std::max(1.0f, size * 0.06f); draw->AddText(font, size, ImVec2(where.x + offset, where.y + offset), shadow_of(shape.style.colour), shape.text.c_str()); } draw->AddText(font, size, where, shape.style.colour, shape.text.c_str()); } void circle(ImDrawList* draw, ImVec2 centre, float radius, const plugin_ui::Style& style, float k) { if (radius <= 0) return; if (style.fill) draw->AddCircleFilled(centre, radius, style.colour); else draw->AddCircle(centre, radius, style.colour, 0, style.thickness * k); } } // Called before the overlay's ImGui context exists or is made current, too: its size is read from // the context itself (what its last frame had), never through ImGui's current one. bool plugins_pending() { if (const auto* context = detail::state().context) { const auto display = context->IO.DisplaySize; if (display.x > 0 && display.y > 0) plugin_ui::set_display(display.x, display.y); } frame() = plugin_ui::latest_layers(); return frame() && !frame()->empty(); } void draw_plugins() { const auto layers = frame(); if (!layers || layers->empty()) return; const auto display = ImGui::GetIO().DisplaySize; if (display.x <= 0 || display.y <= 0) return; const float k = display.y / 1080.0f; auto& s = detail::state(); auto* font = s.menu.bold ? s.menu.bold : ImGui::GetFont(); auto* draw = ImGui::GetBackgroundDrawList(); const auto camera = plugin_camera::projector(display.x, display.y); using Kind = plugin_ui::Shape::Kind; for (const auto& layer : *layers) for (const auto& shape : layer.shapes) { const auto& style = shape.style; const auto& p = shape.points; switch (shape.kind) { case Kind::text: text(draw, font, k, at(p[0]), shape); break; case Kind::rect: if (style.fill) draw->AddRectFilled(at(p[0]), at(p[1]), style.colour, style.rounding * k); else draw->AddRect(at(p[0]), at(p[1]), style.colour, style.rounding * k, 0, style.thickness * k); break; case Kind::line: draw->AddLine(at(p[0]), at(p[1]), style.colour, style.thickness * k); break; case Kind::circle: circle(draw, at(p[0]), shape.radius, style, k); break; case Kind::poly: { std::vector points; for (const auto& point : p) points.push_back(at(point)); if (style.fill) draw->AddConvexPolyFilled(points.data(), static_cast(points.size()), style.colour); else draw->AddPolyline(points.data(), static_cast(points.size()), style.colour, ImDrawFlags_Closed, style.thickness * k); break; } case Kind::world_text: if (const auto on = camera ? camera->project(p[0]) : std::nullopt) text(draw, font, k, ImVec2((*on)[0], (*on)[1]), shape); break; case Kind::world_line: { const auto a = camera ? camera->project(p[0]) : std::nullopt; const auto b = camera ? camera->project(p[1]) : std::nullopt; if (a && b) draw->AddLine(ImVec2((*a)[0], (*a)[1]), ImVec2((*b)[0], (*b)[1]), style.colour, style.thickness * k); break; } case Kind::world_circle: if (const auto on = camera ? camera->project(p[0]) : std::nullopt) circle(draw, ImVec2((*on)[0], (*on)[1]), std::min(shape.radius * camera->focal / (*on)[2], display.y), style, k); break; } } } }