#pragma once #include "Engine/Game/Build/fingerprint.h" #include "engine.h" #include #include namespace dingosdk::game::build::v20260929::park_editor { // The calls native dropper movement (0x7c63f0) uses to update an existing // object: physics component query, physics body setter and transform setter. inline constexpr std::array movement_contracts{ {{0x6fd220, {0x40, 0x53, 0x48, 0x81, 0xec, 0x80, 0x00, 0x00, 0x00, 0x48, 0x8b, 0x05, 0x90, 0x71, 0xac, 0x06, 0x48, 0x33, 0xc4, 0x48, 0x89, 0x44, 0x24, 0x78, 0x48, 0x8b, 0xda, 0x48, 0x8b, 0x11, 0x48, 0x8d}}, {0x25dcbf0, {0x48, 0x83, 0xec, 0x48, 0xc5, 0xf8, 0x10, 0x42, 0x10, 0xc5, 0xf8, 0x10, 0x0a, 0x48, 0x8d, 0x54, 0x24, 0x20, 0xc5, 0xf9, 0x7f, 0x44, 0x24, 0x20, 0xc5, 0xf9, 0x7f, 0x4c, 0x24, 0x30, 0xe8, 0xed}}, {0x287c980, {0x48, 0x8b, 0xc4, 0x53, 0x57, 0x41, 0x55, 0x41, 0x56, 0x48, 0x81, 0xec, 0x18, 0x01, 0x00, 0x00, 0xc5, 0xf8, 0x10, 0x01, 0xc5, 0xfb, 0x10, 0x49, 0x10, 0x49, 0x8b, 0xd8, 0x48, 0x8b, 0xf9, 0x4c}}}}; // Source argument for the native transform setter's change notification. inline constexpr std::uintptr_t transform_notification_source = 0x74d5868; // Native Build Kit color override scope: query (constructor), finish (destructor) // and the settings manager lookup. inline constexpr std::array highlight_contracts{ {{0x79f5e0, {0x40, 0x53, 0x48, 0x81, 0xec, 0x80, 0x00, 0x00, 0x00, 0x48, 0x8b, 0x05, 0xd0, 0x4d, 0xa2, 0x06, 0x48, 0x33, 0xc4, 0x48, 0x89, 0x44, 0x24, 0x78, 0x48, 0x8b, 0xda, 0x48, 0x8b, 0x11, 0x48, 0x8d}}, {0x7a2d30, {0x4c, 0x8b, 0xdc, 0x53, 0x56, 0x41, 0x56, 0x48, 0x83, 0xec, 0x50, 0x48, 0x8d, 0x05, 0x46, 0x96, 0x93, 0x05, 0x48, 0x8b, 0xf1, 0x48, 0x89, 0x01, 0x48, 0x8b, 0x1d, 0x39, 0xfa, 0xa3, 0x06, 0x48}}, {engine::settings_lookup, {0x48, 0x89, 0x5c, 0x24, 0x08, 0x48, 0x89, 0x74, 0x24, 0x10, 0x57, 0x48, 0x83, 0xec, 0x20, 0x48, 0x8d, 0x59, 0x70, 0x48, 0x8b, 0xf9, 0x48, 0x8b, 0xcb, 0x48, 0x8b, 0xf2, 0xe8, 0x6f, 0x8e, 0xcb}}}}; // Picking: hit body, body valid, body entity, entity mapping manager, mapped // entity lookup and Build Kit component query. inline constexpr std::array picking_contracts{ {{0x25d5430, {0x40, 0x53, 0x48, 0x83, 0xec, 0x20, 0x48, 0x8b, 0x41, 0x10, 0x48, 0x8b, 0xda, 0x44, 0x8b, 0x49, 0x08, 0x48, 0x8b, 0x09, 0x4c, 0x8b, 0x40, 0x28, 0x47, 0x8b, 0x04, 0x88, 0xe8, 0xcf, 0x13, 0x0c}}, {0x25d7e00, {0x4c, 0x8b, 0xc1, 0x8b, 0x49, 0x08, 0x83, 0xf9, 0xff, 0x74, 0x3a, 0x49, 0x8b, 0x00, 0x8b, 0xd1, 0x48, 0xc1, 0xea, 0x03, 0x44, 0x8b, 0xd1, 0x80, 0xe1, 0x07, 0x4c, 0x8b, 0x48, 0x28, 0x49, 0x8b}}, {0x3d09a20, {0x48, 0x89, 0x5c, 0x24, 0x08, 0x57, 0x48, 0x83, 0xec, 0x30, 0x48, 0x8b, 0xda, 0x48, 0x8b, 0xf9, 0xe8, 0xeb, 0x66, 0xba, 0x01, 0x48, 0x8d, 0x54, 0x24, 0x20, 0x48, 0x8b, 0xcb, 0xe8, 0x7e, 0xc5}}, {0x470a20, {0x48, 0x8b, 0x05, 0x99, 0x3e, 0xd7, 0x06, 0xc3, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0x48, 0x8d, 0x05, 0xb9, 0x12, 0xda, 0x06, 0xc3, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc}}, {0x471030, {0x4c, 0x8b, 0xd2, 0x48, 0x8b, 0xd1, 0xb8, 0x48, 0x00, 0x00, 0x00, 0x45, 0x85, 0xc9, 0x74, 0x0c, 0x41, 0x83, 0xf9, 0x01, 0xb9, 0x70, 0x00, 0x00, 0x00, 0x0f, 0x44, 0xc1, 0x8b, 0x4c, 0x10, 0x08}}, {0x46aa70, {0x40, 0x53, 0x48, 0x81, 0xec, 0x80, 0x00, 0x00, 0x00, 0x48, 0x8b, 0x05, 0x40, 0x99, 0xd5, 0x06, 0x48, 0x33, 0xc4, 0x48, 0x89, 0x44, 0x24, 0x78, 0x48, 0x8b, 0xda, 0x48, 0x8b, 0x11, 0x48, 0x8d}}}}; // Surface probe: physics world, camera ray query, scope allocator and result // release. The ray query (0x26afdc0) and the dropper's sphere query (0x26c0fd0) // share the 0x2664c00 implementation and collision filter; 0x7cc4f0 and // 0x175fed0 clean up the result the same way. inline constexpr std::array surface_contracts{ {{0x3d2e920, {0x48, 0x83, 0xec, 0x28, 0x48, 0x85, 0xc9, 0x74, 0x41, 0x8b, 0x05, 0x61, 0x3b, 0x29, 0x03, 0x83, 0x3c, 0x08, 0x03, 0x74, 0x35, 0x48, 0x89, 0x4c, 0x24, 0x30, 0x48, 0x8d, 0x4c, 0x24, 0x30, 0xe8}}, {0x26afdc0, {0x4c, 0x8b, 0xdc, 0x53, 0x48, 0x81, 0xec, 0x90, 0x00, 0x00, 0x00, 0xc4, 0xc1, 0x7a, 0x10, 0x40, 0x28, 0x4d, 0x8d, 0x50, 0x10, 0x48, 0x8b, 0xda, 0x48, 0x8d, 0x05, 0x11, 0xa4, 0x9c, 0x03, 0x49}}, {0x2640f50, {0x48, 0x8b, 0x05, 0x01, 0x74, 0xaf, 0x04, 0xc3, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xc4, 0xc1, 0x7a, 0x6f, 0x00, 0x4c, 0x8b, 0xda, 0x48, 0x8b, 0x11, 0xc5, 0xf1, 0x72, 0xf0, 0x02}}, {0x25fa1d0, {0x48, 0x89, 0x5c, 0x24, 0x08, 0x57, 0x48, 0x83, 0xec, 0x20, 0x48, 0x8b, 0xfa, 0x48, 0x8b, 0xd9, 0x33, 0xd2, 0x48, 0x39, 0x51, 0x08, 0x48, 0x0f, 0x45, 0xd1, 0x48, 0x8b, 0xcf, 0xe8, 0xbe, 0x93}}}}; }