// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details // This code is based on Lua 5.x implementation licensed under MIT License; see lua_LICENSE.txt for details #pragma once #include #include #include #include "luaconf.h" // option for multiple returns in `lua_pcall' and `lua_call' #define LUA_MULTRET (-1) /* ** pseudo-indices */ #define LUA_REGISTRYINDEX (-LUAI_MAXCSTACK - 2000) #define LUA_ENVIRONINDEX (-LUAI_MAXCSTACK - 2001) #define LUA_GLOBALSINDEX (-LUAI_MAXCSTACK - 2002) #define lua_upvalueindex(i) (LUA_GLOBALSINDEX - (i)) #define lua_ispseudo(i) ((i) <= LUA_REGISTRYINDEX) // thread status; 0 is OK enum lua_Status { LUA_OK = 0, LUA_YIELD, LUA_ERRRUN, LUA_ERRSYNTAX, // legacy error code, preserved for compatibility LUA_ERRMEM, LUA_ERRERR, LUA_BREAK, // yielded for a debug breakpoint }; enum lua_CoStatus { LUA_CORUN = 0, // running LUA_COSUS, // suspended LUA_CONOR, // 'normal' (it resumed another coroutine) LUA_COFIN, // finished LUA_COERR, // finished with error }; typedef struct lua_State lua_State; typedef int (*lua_CFunction)(lua_State* L); typedef int (*lua_Continuation)(lua_State* L, int status); /* ** prototype for memory-allocation functions */ typedef void* (*lua_Alloc)(void* ud, void* ptr, size_t osize, size_t nsize); // `type` is an opaque VM-defined value which identifies the caged heap allocation kind // separating allocations of different types is recommended typedef void* (*lua_CageAlloc)(void* ud, void* ptr, size_t osize, size_t nsize, int type); // non-return type #define l_noret void LUA_NORETURN /* ** basic types */ #define LUA_TNONE (-1) /* * WARNING: if you change the order of this enumeration, * grep "ORDER TYPE" */ // clang-format off enum lua_Type { LUA_TNIL = 0, // must be 0 due to lua_isnoneornil LUA_TBOOLEAN = 1, // must be 1 due to l_isfalse LUA_TLIGHTUSERDATA, LUA_TNUMBER, LUA_TINTEGER, // When vector components are 'float', vector fits into the TValue #if LUA_VECTOR_DOUBLE == 0 LUA_TVECTOR, #endif LUA_TSTRING, // all types above this must be value types, all types below this must be GC types - see iscollectable LUA_TTABLE, LUA_TFUNCTION, LUA_TUSERDATA, LUA_TTHREAD, LUA_TBUFFER, LUA_TCLASS, LUA_TOBJECT, // When vector components are 'double', it is a GCObject with heap-allocated data #if LUA_VECTOR_DOUBLE == 1 LUA_TVECTOR, #endif // values below this line are used in GCObject tags but may never show up in TValue type tags // LUA_TDEADKEY is used in TKey to identify Luau table entries that have the value set to nil, // so that we can remove the strong reference to the key. LUA_TDEADKEY, // These values should never show up in TValue tag types. LUA_TPROTO, LUA_TUPVAL, // the count of all Luau types (including those that are never TValue type tags) LUA_T_ALL, // the count of TValue type tags LUA_T_COUNT = LUA_TDEADKEY, }; // clang-format on // type of numbers in Luau typedef double lua_Number; // type for integer functions typedef int lua_Integer; // unsigned integer type typedef unsigned lua_Unsigned; /* ** state manipulation */ LUA_API lua_State* lua_newstate(lua_Alloc allocator, void* ud); LUA_API void lua_close(lua_State* L); LUA_API lua_State* lua_newthread(lua_State* L); LUA_API lua_State* lua_mainthread(lua_State* L); LUA_API void lua_resetthread(lua_State* L); LUA_API int lua_isthreadreset(lua_State* L); /* ** basic stack manipulation */ LUA_API int lua_absindex(lua_State* L, int idx); LUA_API int lua_gettop(lua_State* L); LUA_API void lua_settop(lua_State* L, int idx); LUA_API void lua_pushvalue(lua_State* L, int idx); LUA_API void lua_remove(lua_State* L, int idx); LUA_API void lua_insert(lua_State* L, int idx); LUA_API void lua_replace(lua_State* L, int idx); LUA_API int lua_checkstack(lua_State* L, int sz); LUA_API void lua_rawcheckstack(lua_State* L, int sz); // allows for unlimited stack frames LUA_API void lua_xmove(lua_State* from, lua_State* to, int n); LUA_API void lua_xpush(lua_State* from, lua_State* to, int idx); /* ** access functions (stack -> C) */ LUA_API int lua_isnumber(lua_State* L, int idx); LUA_API int lua_isstring(lua_State* L, int idx); LUA_API int lua_isinteger64(lua_State* L, int idx); LUA_API int lua_iscfunction(lua_State* L, int idx); LUA_API int lua_isLfunction(lua_State* L, int idx); LUA_API int lua_isuserdata(lua_State* L, int idx); LUA_API int lua_type(lua_State* L, int idx); LUA_API const char* lua_typename(lua_State* L, int tp); LUA_API int lua_equal(lua_State* L, int idx1, int idx2); LUA_API int lua_rawequal(lua_State* L, int idx1, int idx2); LUA_API int lua_lessthan(lua_State* L, int idx1, int idx2); LUA_API double lua_tonumberx(lua_State* L, int idx, int* isnum); LUA_API int lua_tointegerx(lua_State* L, int idx, int* isnum); LUA_API unsigned lua_tounsignedx(lua_State* L, int idx, int* isnum); LUA_API const LUA_VECTOR_TYPE* lua_tovector(lua_State* L, int idx); LUA_API int lua_toboolean(lua_State* L, int idx); LUA_API int64_t lua_tointeger64(lua_State* L, int idx, int* isinteger); LUA_API const char* lua_tolstring(lua_State* L, int idx, size_t* len); LUA_API const char* lua_tostringatom(lua_State* L, int idx, int* atom); LUA_API const char* lua_tolstringatom(lua_State* L, int idx, size_t* len, int* atom); LUA_API const char* lua_namecallatom(lua_State* L, int* atom); LUA_API int lua_objlen(lua_State* L, int idx); LUA_API lua_CFunction lua_tocfunction(lua_State* L, int idx); LUA_API void* lua_tolightuserdata(lua_State* L, int idx); LUA_API void* lua_tolightuserdatatagged(lua_State* L, int idx, int tag); LUA_API void* lua_touserdata(lua_State* L, int idx); LUA_API void* lua_touserdatatagged(lua_State* L, int idx, int tag); LUA_API int lua_userdatatag(lua_State* L, int idx); LUA_API int lua_lightuserdatatag(lua_State* L, int idx); LUA_API lua_State* lua_tothread(lua_State* L, int idx); LUA_API void* lua_tobuffer(lua_State* L, int idx, size_t* len); LUA_API const void* lua_topointer(lua_State* L, int idx); /* ** push functions (C -> stack) */ LUA_API void lua_pushnil(lua_State* L); LUA_API void lua_pushnumber(lua_State* L, double n); LUA_API void lua_pushinteger(lua_State* L, int n); LUA_API void lua_pushinteger64(lua_State* L, int64_t n); LUA_API void lua_pushunsigned(lua_State* L, unsigned n); #if LUA_VECTOR_SIZE == 4 LUA_API void lua_pushvector(lua_State* L, LUA_VECTOR_TYPE x, LUA_VECTOR_TYPE y, LUA_VECTOR_TYPE z, LUA_VECTOR_TYPE w); #else LUA_API void lua_pushvector(lua_State* L, LUA_VECTOR_TYPE x, LUA_VECTOR_TYPE y, LUA_VECTOR_TYPE z); #endif LUA_API void lua_pushlstring(lua_State* L, const char* s, size_t l); LUA_API void lua_pushstring(lua_State* L, const char* s); LUA_API const char* lua_pushvfstring(lua_State* L, const char* fmt, va_list argp); LUA_API LUA_PRINTF_ATTR(2, 3) const char* lua_pushfstringL(lua_State* L, const char* fmt, ...); LUA_API void lua_pushcclosurek(lua_State* L, lua_CFunction fn, const char* debugname, int nup, lua_Continuation cont); LUA_API void lua_pushboolean(lua_State* L, int b); LUA_API int lua_pushthread(lua_State* L); typedef void (*lua_Destructor)(lua_State* L, void* userdata); LUA_API void lua_pushlightuserdatatagged(lua_State* L, void* p, int tag); LUA_API void* lua_newuserdatatagged(lua_State* L, size_t sz, int tag); LUA_API void* lua_newuserdatataggedwithmetatable(lua_State* L, size_t sz, int tag); // metatable fetched with lua_getuserdatametatable LUA_API void* lua_newuserdatadtor(lua_State* L, size_t sz, lua_Destructor dtor); LUA_API void* lua_newbuffer(lua_State* L, size_t sz); /* ** get functions (Lua -> stack) */ LUA_API int lua_gettable(lua_State* L, int idx); LUA_API int lua_getfield(lua_State* L, int idx, const char* k); LUA_API int lua_rawgetfield(lua_State* L, int idx, const char* k); LUA_API int lua_rawget(lua_State* L, int idx); LUA_API int lua_rawgeti(lua_State* L, int idx, int n); LUA_API int lua_rawgetptagged(lua_State* L, int idx, void* p, int tag); LUA_API void lua_createtable(lua_State* L, int narr, int nrec); LUA_API void lua_setreadonly(lua_State* L, int idx, int enabled); LUA_API int lua_getreadonly(lua_State* L, int idx); LUA_API void lua_setsafeenv(lua_State* L, int idx, int enabled); LUA_API int lua_getmetatable(lua_State* L, int objindex); LUA_API void lua_getfenv(lua_State* L, int idx); /* ** set functions (stack -> Lua) */ LUA_API void lua_settable(lua_State* L, int idx); LUA_API void lua_setfield(lua_State* L, int idx, const char* k); LUA_API void lua_rawsetfield(lua_State* L, int idx, const char* k); LUA_API void lua_rawset(lua_State* L, int idx); LUA_API void lua_rawseti(lua_State* L, int idx, int n); LUA_API void lua_rawsetptagged(lua_State* L, int idx, void* p, int tag); LUA_API int lua_setmetatable(lua_State* L, int objindex); LUA_API int lua_setfenv(lua_State* L, int idx); /* ** `load' and `call' functions (load and run Luau bytecode) */ LUA_API int luau_load(lua_State* L, const char* chunkname, const char* data, size_t size, int env); LUA_API void lua_call(lua_State* L, int nargs, int nresults); LUA_API int lua_pcall(lua_State* L, int nargs, int nresults, int errfunc); LUA_API int lua_cpcall(lua_State* L, lua_CFunction func, void* ud); // wrapper for making calls from yieldable C functions LUA_API int lua_callyieldable(lua_State* L, int nargs, int nresults); LUA_API int lua_pcallyieldable(lua_State* L, int nargs, int nresults, int errfunc); /* ** coroutine functions */ LUA_API int lua_yield(lua_State* L, int nresults); LUA_API int lua_break(lua_State* L); LUA_API int lua_resume(lua_State* L, lua_State* from, int narg); LUA_API int lua_resumeerror(lua_State* L, lua_State* from); LUA_API int lua_status(lua_State* L); LUA_API int lua_isyieldable(lua_State* L); LUA_API void* lua_getthreaddata(lua_State* L); LUA_API void lua_setthreaddata(lua_State* L, void* data); LUA_API int lua_costatus(lua_State* L, lua_State* co); // NOTE: experimental API, requires a Debug flag and is subject to breaking changes LUA_API int lua_hasfinalizers(lua_State* L); LUA_API void lua_pushfinalizerfunction(lua_State* L); LUA_API void lua_addfinalizer(lua_State* L, lua_State* co, int idx); /* ** garbage-collection function and options */ enum lua_GCOp { // stop and resume incremental garbage collection LUA_GCSTOP, LUA_GCRESTART, // run a full GC cycle; not recommended for latency sensitive applications LUA_GCCOLLECT, // return the heap size in KB and the remainder in bytes LUA_GCCOUNT, LUA_GCCOUNTB, // return 1 if GC is active (not stopped); note that GC may not be actively collecting even if it's running LUA_GCISRUNNING, /* ** perform an explicit GC step, with the step size specified in KB ** ** garbage collection is handled by 'assists' that perform some amount of GC work matching pace of allocation ** explicit GC steps allow to perform some amount of work at custom points to offset the need for GC assists ** note that GC might also be paused for some duration (until bytes allocated meet the threshold) ** if an explicit step is performed during this pause, it will trigger the start of the next collection cycle */ LUA_GCSTEP, /* ** tune GC parameters G (goal), S (step multiplier) and step size (usually best left ignored) ** ** garbage collection is incremental and tries to maintain the heap size to balance memory and performance overhead ** this overhead is determined by G (goal) which is the ratio between total heap size and the amount of live data in it ** G is specified in percentages; by default G=200% which means that the heap is allowed to grow to ~2x the size of live data. ** ** collector tries to collect S% of allocated bytes by interrupting the application after step size bytes were allocated. ** when S is too small, collector may not be able to catch up and the effective goal that can be reached will be larger. ** S is specified in percentages; by default S=200% which means that collector will run at ~2x the pace of allocations. ** ** it is recommended to set S in the interval [100 / (G - 100), 100 + 100 / (G - 100))] with a minimum value of 150%; for example: ** - for G=200%, S should be in the interval [150%, 200%] ** - for G=150%, S should be in the interval [200%, 300%] ** - for G=125%, S should be in the interval [400%, 500%] */ LUA_GCSETGOAL, LUA_GCSETSTEPMUL, LUA_GCSETSTEPSIZE, // return 1 if GC is in a paused state; making a GC step in a paused state will unpause the GC LUA_GCISPAUSED, }; LUA_API int lua_gc(lua_State* L, int what, int data); typedef const char* (*lua_CategoryName)(lua_State* L, uint8_t memcat); // write a Luau memory dump to a FILE in JSON format // categoryName callback, when provided, will be called to record a name associated with the category LUA_API void lua_memorydump(lua_State* L, void* file, lua_CategoryName categoryName); /* ** memory statistics ** all allocated bytes are attributed to the memory category of the running thread (0..LUA_MEMORY_CATEGORIES-1) */ LUA_API void lua_setmemcat(lua_State* L, int category); LUA_API size_t lua_totalbytes(lua_State* L, int category); // measure the allocation rate in bytes/sec // returns -1 if allocation rate cannot be measured LUA_API int64_t lua_allocationrate(lua_State* L); /* ** miscellaneous functions */ LUA_API l_noret lua_error(lua_State* L); LUA_API int lua_next(lua_State* L, int idx); LUA_API int lua_rawiter(lua_State* L, int idx, int iter); LUA_API void lua_concat(lua_State* L, int n); LUA_API void lua_setpointerencodekey(lua_State* L, uint64_t a, uint64_t b, uint64_t c, uint64_t d); LUA_API uintptr_t lua_encodepointer(lua_State* L, uintptr_t p); LUA_API double lua_clock(); LUA_API void lua_setuserdatatag(lua_State* L, int idx, int tag); LUA_API void lua_setuserdatadtor(lua_State* L, int tag, lua_Destructor dtor); LUA_API lua_Destructor lua_getuserdatadtor(lua_State* L, int tag); // Embedder GC integration APIs // // Luau -> embedder (lua_setuserdatamark): when the GC marks a tagged userdata, // the registered callback fires so the embedder can mark the corresponding // native object as reachable. // // Embedder -> Luau (lua_setembeddergc): the GC calls this each cycle. // Two cases: // 1. Cycle reset (markref == NULL): clear accumulated information about marked // native objects. // 2. Mark phase (markref != NULL): embedder must call markref for each new ref // that is reachable from a marked native object. // // Together, these are used to implement a fixed-point reachability algorithm // across both heaps. // // Note: because these functions are called during garbage collection, they // must not perform any reentrant operations on the lua_State. Only truly // read-only APIs like lua_getthreaddata are safe to call from here. typedef void (*lua_UserdataMark)(lua_State* L, void* ud); LUA_API void lua_setuserdatamark(lua_State* L, int tag, lua_UserdataMark markfn); typedef void (*lua_EmbedderMark)(lua_State* L, int ref); typedef void (*lua_EmbedderGc)(lua_State* L, lua_EmbedderMark markref); LUA_API void lua_setembeddergc(lua_State* L, lua_EmbedderGc fn); // APIs for interacting with embedder-managed weak references. // // Unlike lua_ref, these do not prevent collection on their own; the embedder // must call markref(L, ref) inside lua_EmbedderGc to keep them alive. If the // lua_getweakref API returns nil when the embedder expects the object to be // alive, it indicates a bug in the embedder's logic. // // Bugs in the embedder's marking logic can manifest in two ways: // - the native object owning a ref was not marked (Luau -> embedder), or // - if the native object was marked, the ref was not marked (embedder -> Luau). // // Otherwise, a non-marking-related bug could simply be that the embedder is // trying to access a ref that was correctly collected. Specifically, if a // native object that logically owns a ref is destroyed, then the embedder // should not be trying to access that ref anymore. // // In any case, asserting on the return value of lua_getweakref is a good way // for embedders to catch bugs in their own marking logic. LUA_API int lua_weakref(lua_State* L, int idx); LUA_API int lua_weakunref(lua_State* L, int ref); LUA_API int lua_getweakref(lua_State* L, int ref); // returns the type of the value pushed onto the stack // alternative access for userdata metatables // used by lua_newuserdatataggedwithmetatable to create tagged userdata with the associated metatable assigned LUA_API void lua_setuserdatametatable(lua_State* L, int tag); LUA_API void lua_getuserdatametatable(lua_State* L, int tag); // Returns the name of a userdata tag - `__type` from the metatable or "userdata" if it is not set LUA_API const char* lua_getuserdataname(lua_State* L, int tag); // NOTE: experimental API and is subject to breaking changes // registration of callbacks for direct userdata __index, __newindex and __namecall access with string keys assigned with an atom // cachedslot is initially 0 and can be set to a custom value to help with data lookup inside the userdata // IMPORTANT: cachedslot values are shared between all userdata, callbacks function of one userdata tag has to correctly handle values set by another typedef void (*lua_UserdataDirectAccess)(lua_State* L, void* data, int atom, uint16_t* cachedslot, int utag); typedef int (*lua_UserdataDirectNamecall)(lua_State* L, void* data, int atom, uint16_t* cachedslot, int utag); LUA_API int lua_registeruserdatadirectaccess( lua_State* L, int tag, lua_UserdataDirectAccess get, lua_UserdataDirectAccess set, lua_UserdataDirectNamecall namecall ); /* ** Direct field API ** ** lua_registeruserdatadirectfieldget registers a per-field, per-userdata-type ** handler that is invoked directly without allocating a Luau call frame. ** ** tag: userdata tag (0..LUA_UTAG_LIMIT-1) ** field: field name string (will be interned and pinned) ** fn: handler — receives raw userdata data pointer and result TValue slot */ typedef void (*lua_UserdataDirectFieldGet)(void* ud, void* result); LUA_API void lua_registeruserdatadirectfieldget(lua_State* L, int tag, const char* field, lua_UserdataDirectFieldGet fn); // Helpers for writing result values from a direct field handler. LUA_API void lua_userdatadirectfield_setnumber(void* result, double n); #if LUA_VECTOR_SIZE == 4 LUA_API void lua_userdatadirectfield_setvector(void* result, LUA_VECTOR_TYPE x, LUA_VECTOR_TYPE y, LUA_VECTOR_TYPE z, LUA_VECTOR_TYPE w); #else LUA_API void lua_userdatadirectfield_setvector(void* result, LUA_VECTOR_TYPE x, LUA_VECTOR_TYPE y, LUA_VECTOR_TYPE z); #endif LUA_API void lua_userdatadirectfield_setboolean(void* result, int b); LUA_API void lua_userdatadirectfield_setinteger64(void* result, int64_t n); LUA_API void lua_userdatadirectfield_setnil(void* result); LUA_API void lua_setlightuserdataname(lua_State* L, int tag, const char* name); LUA_API const char* lua_getlightuserdataname(lua_State* L, int tag); LUA_API void lua_clonefunction(lua_State* L, int idx); LUA_API int lua_usesexport(lua_State* L, int idx); LUA_API void lua_cleartable(lua_State* L, int idx); LUA_API void lua_clonetable(lua_State* L, int idx); LUA_API lua_Alloc lua_getallocf(lua_State* L, void** ud); /* ** reference system, can be used to pin objects */ #define LUA_NOREF -1 #define LUA_REFNIL 0 LUA_API int lua_ref(lua_State* L, int idx); LUA_API int lua_unref(lua_State* L, int ref); #define lua_getref(L, ref) lua_rawgeti(L, LUA_REGISTRYINDEX, (ref)) /* ** =============================================================== ** some useful macros ** =============================================================== */ #define lua_tonumber(L, i) lua_tonumberx(L, i, NULL) #define lua_tointeger(L, i) lua_tointegerx(L, i, NULL) #define lua_tounsigned(L, i) lua_tounsignedx(L, i, NULL) #define lua_pop(L, n) lua_settop(L, -(n)-1) #define lua_newtable(L) lua_createtable(L, 0, 0) #define lua_newuserdata(L, s) lua_newuserdatatagged(L, s, 0) #define lua_strlen(L, i) lua_objlen(L, (i)) #define lua_isfunction(L, n) (lua_type(L, (n)) == LUA_TFUNCTION) #define lua_istable(L, n) (lua_type(L, (n)) == LUA_TTABLE) #define lua_islightuserdata(L, n) (lua_type(L, (n)) == LUA_TLIGHTUSERDATA) #define lua_isnil(L, n) (lua_type(L, (n)) == LUA_TNIL) #define lua_isboolean(L, n) (lua_type(L, (n)) == LUA_TBOOLEAN) #define lua_isinteger64(L, n) (lua_type(L, (n)) == LUA_TINTEGER) #define lua_isvector(L, n) (lua_type(L, (n)) == LUA_TVECTOR) #define lua_isthread(L, n) (lua_type(L, (n)) == LUA_TTHREAD) #define lua_isbuffer(L, n) (lua_type(L, (n)) == LUA_TBUFFER) #define lua_isnone(L, n) (lua_type(L, (n)) == LUA_TNONE) #define lua_isnoneornil(L, n) (lua_type(L, (n)) <= LUA_TNIL) #define lua_isclass(L, n) (lua_type(L, (n)) == LUA_TCLASS) #define lua_isobject(L, n) (lua_type(L, (n)) == LUA_TOBJECT) #define lua_pushliteral(L, s) lua_pushlstring(L, "" s, (sizeof(s) / sizeof(char)) - 1) #define lua_pushcfunction(L, fn, debugname) lua_pushcclosurek(L, fn, debugname, 0, NULL) #define lua_pushcclosure(L, fn, debugname, nup) lua_pushcclosurek(L, fn, debugname, nup, NULL) #define lua_pushlightuserdata(L, p) lua_pushlightuserdatatagged(L, p, 0) #define lua_rawgetp(L, idx, p) lua_rawgetptagged(L, idx, p, 0) #define lua_rawsetp(L, idx, p) lua_rawsetptagged(L, idx, p, 0) #define lua_setglobal(L, s) lua_setfield(L, LUA_GLOBALSINDEX, (s)) #define lua_getglobal(L, s) lua_getfield(L, LUA_GLOBALSINDEX, (s)) #define lua_tostring(L, i) lua_tolstring(L, (i), NULL) #define lua_pushfstring(L, fmt, ...) lua_pushfstringL(L, fmt, ##__VA_ARGS__) /* ** {====================================================================== ** Debug API ** ======================================================================= */ typedef struct lua_Debug lua_Debug; // activation record // Functions to be called by the debugger in specific events typedef void (*lua_Hook)(lua_State* L, lua_Debug* ar); // invoke a debug hook on a thread in break/yield state // userdata is passed to hook through lua_Debug::userdata field LUA_API void lua_callhook(lua_State* L, lua_Hook hook, void* userdata); LUA_API int lua_stackdepth(lua_State* L); LUA_API int lua_getinfo(lua_State* L, int level, const char* what, lua_Debug* ar); LUA_API int lua_getargument(lua_State* L, int level, int n); LUA_API const char* lua_getlocal(lua_State* L, int level, int n); LUA_API const char* lua_setlocal(lua_State* L, int level, int n); LUA_API const char* lua_getupvalue(lua_State* L, int funcindex, int n); LUA_API const char* lua_setupvalue(lua_State* L, int funcindex, int n); LUA_API int lua_hascustomexecution(lua_State* L, int level); // function has custom execution data set LUA_API int lua_incustomexecution(lua_State* L, int level); // function is running using custom execution LUA_API void lua_singlestep(lua_State* L, int enabled); LUA_API int lua_breakpoint(lua_State* L, int funcindex, int line, int enabled); // returns 1 if execution is currently at a breakpoint; should only be called from debug callbacks LUA_API int lua_atbreakpoint(lua_State* L); // Warning: this function is not thread-safe since it stores the result in a shared global array! Only use for debugging. LUA_API const char* lua_debugtrace(lua_State* L); struct lua_Debug { const char* name; // (n) const char* what; // (s) `Lua', `C', `main', `tail' const char* source; // (s) const char* short_src; // (s) int linedefined; // (s) int currentline; // (l) int protoid; // (p) globally unique (within VM) proto id; 0 for C functions int bytecodeid; // (p) proto index within its bytecode module; -1 for C functions unsigned char nupvals; // (u) number of upvalues unsigned char nparams; // (a) number of parameters char isvararg; // (a) void* userdata; // only valid in lua_callhook char ssbuf[LUA_IDSIZE]; }; typedef void (*lua_Coverage)(void* context, const char* function, int linedefined, int depth, const int* hits, size_t size); LUA_API void lua_getcoverage(lua_State* L, int funcindex, void* context, lua_Coverage callback); typedef void (*lua_CounterFunction)(void* context, const char* function, int linedefined); typedef void (*lua_CounterValue)(void* context, int kind, int line, uint64_t hits); // Unlike 'lua_getcoverage', counters are customizable in ways which prevent merging them together // 'lua_getcounters' will visit the specified function and all nested functions // 'functionvisit' is called first to establish a function, then multiple calls of 'countervisit' are made for each counter in that function LUA_API void lua_getcounters(lua_State* L, int funcindex, void* context, lua_CounterFunction functionvisit, lua_CounterValue countervisit); // }====================================================================== /* Callbacks that can be used to reconfigure behavior of the VM dynamically. * These are shared between all coroutines. * * Note: interrupt is safe to set from an arbitrary thread but all other callbacks * can only be changed when the VM is not running any code */ struct lua_Callbacks { void* userdata; // arbitrary userdata pointer that is never overwritten by Luau void (*interrupt)(lua_State* L, int gc); // gets called at safepoints (loop back edges, call/ret, gc) if set void (*panic)(lua_State* L, int errcode); // gets called when an unprotected error is raised (if longjmp is used) void (*userthread)(lua_State* LP, lua_State* L); // gets called when L is created (LP == parent) or destroyed (LP == NULL) int16_t (*useratom)(lua_State* L, const char* s, size_t l); // gets called when a string is created to assign an atom id // NOTE: experimental API, requires a Debug flag to be called and is subject to breaking changes void (*userfinalizer)(lua_State* L, lua_State* co); // gets called before a finalizer is attached to 'co' by current thread void (*debugbreak)(lua_State* L, lua_Debug* ar); // gets called when BREAK instruction is encountered void (*debugstep)(lua_State* L, lua_Debug* ar); // gets called after each instruction in single step mode void (*debuginterrupt)(lua_State* L, lua_Debug* ar); // gets called when thread execution is interrupted by break in another thread void (*debugprotectederror)(lua_State* L); // gets called when protected call results in an error // gets called after a heap object (or array) is allocated void (*onallocate)(lua_State* L, void* block, size_t osize, size_t nsize, uint8_t memcat, int tt, int tag); void (*preresume)(lua_State* L); // gets called before lua_resume runs a (co)routine void (*postresume)(lua_State* L); // gets called after lua_resume returns (yield, return, or error) // gets called before a heap object (or array) is freed void (*onfree)(lua_State* L, void* block); }; typedef struct lua_Callbacks lua_Callbacks; LUA_API lua_Callbacks* lua_callbacks(lua_State* L); // Must be called after lua_newstate and before the state creates any additional objects // The VM makes no assumptions about the layout or structure of the caged heap // The VM does assume that the embedder will free any memory allocated if the main lua_State the cage is associated with is closed LUA_API void lua_setmemorycage(lua_State* L, lua_CageAlloc alloc, void* ud); /****************************************************************************** * Copyright (c) 2019-2023 Roblox Corporation * Copyright (C) 1994-2008 Lua.org, PUC-Rio. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ******************************************************************************/