#include "gui.h" #include "gui_internal.h" #include "gui_renderer.h" #include #include #include #include #include #include #include extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM); namespace dingosdk::launcher_gui { namespace detail { void panel_title(const Fonts& fonts, const char* text) { ImGui::PushFont(fonts.tile); ImGui::TextUnformatted(text); ImGui::PopFont(); } ImVec2 begin_panel(const char* id, ImVec2 size, ImVec2 panel) { ImGui::SetNextWindowPos(ImVec2((size.x - panel.x) * 0.5f, (size.y - panel.y) * 0.5f)); ImGui::SetNextWindowSize(panel); // Keep panels in front, but not over their own open combo or popup. if (!ImGui::IsPopupOpen(nullptr, ImGuiPopupFlags_AnyPopupId)) ImGui::SetNextWindowFocus(); ImGui::Begin(id, nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings); return panel; } void open_path(const fs::path& path) { std::error_code error; fs::create_directories(path, error); ShellExecuteW(nullptr, L"open", path.c_str(), nullptr, nullptr, SW_SHOWNORMAL); } void open_url(std::string_view url) { if (!url.starts_with("https://")) return; ShellExecuteW(nullptr, L"open", wide(url).c_str(), nullptr, nullptr, SW_SHOWNORMAL); } namespace { LRESULT CALLBACK window_procedure(HWND window, UINT message, WPARAM wparam, LPARAM lparam) { if (g_capturing_key && (message == WM_KEYDOWN || message == WM_SYSKEYDOWN)) { // Tell left and right modifiers apart so they can be refused by name. auto key = static_cast(wparam); if (key == VK_SHIFT || key == VK_CONTROL || key == VK_MENU) key = MapVirtualKeyW((static_cast(lparam) >> 16) & 0xff, MAPVK_VSC_TO_VK_EX); g_captured_key = key; g_capturing_key = false; return 0; } if (g_capturing_key && (message == WM_CHAR || message == WM_SYSCHAR || message == WM_KEYUP || message == WM_SYSKEYUP)) return 0; if (ImGui_ImplWin32_WndProcHandler(window, message, wparam, lparam)) return 1; switch (message) { case WM_NCHITTEST: { // The top strip drags the borderless window, except over its buttons. POINT point{static_cast(LOWORD(lparam)), static_cast(HIWORD(lparam))}; ScreenToClient(window, &point); if (g_drag_allowed && point.y >= 0 && static_cast(point.y) < S(44) && static_cast(point.x) < S(design_width - 100)) return HTCAPTION; return HTCLIENT; } case WM_SYSCOMMAND: if ((wparam & 0xfff0) == SC_KEYMENU) return 0; break; case WM_DROPFILES: { const auto drop = reinterpret_cast(wparam); const auto count = DragQueryFileW(drop, 0xFFFFFFFF, nullptr, 0); { std::lock_guard lock(g_dropped_mutex); for (UINT i = 0; i < count; ++i) { std::wstring path(DragQueryFileW(drop, i, nullptr, 0) + 1, L' '); path.resize(DragQueryFileW(drop, i, path.data(), static_cast(path.size()))); g_dropped.emplace_back(path); } } DragFinish(drop); return 0; } case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProcW(window, message, wparam, lparam); } // Fonts are embedded as RCDATA (External/fonts); Segoe UI is the fallback. ImFont* embedded_font(const wchar_t* name, float size) { static const ImWchar ranges[]{0x0020, 0x024F, 0x0400, 0x052F, 0x2000, 0x206F, 0x2190, 0x2193, 0}; const auto instance = GetModuleHandleW(nullptr); const auto resource = FindResourceW(instance, name, MAKEINTRESOURCEW(10) /* RT_RCDATA */); if (!resource) return nullptr; const auto loaded = LoadResource(instance, resource); void* data = loaded ? LockResource(loaded) : nullptr; if (!data) return nullptr; ImFontConfig config; config.FontDataOwnedByAtlas = false; // the resource lives as long as the process config.OversampleH = size >= 48 ? 1 : 2; return ImGui::GetIO().Fonts->AddFontFromMemoryTTF(data, static_cast(SizeofResource(instance, resource)), S(size), &config, ranges); } ImFont* system_font(const wchar_t* file, float size) { std::array windows{}; GetWindowsDirectoryW(windows.data(), static_cast(windows.size())); const auto path = fs::path(windows.data()) / L"Fonts" / file; std::error_code error; if (!fs::is_regular_file(path, error)) return nullptr; return ImGui::GetIO().Fonts->AddFontFromFileTTF(path.string().c_str(), S(size)); } Fonts load_fonts() { auto& io = ImGui::GetIO(); io.Fonts->TexGlyphPadding = 3; // large glyphs bleed into neighbours with 1 px const auto font = [](const wchar_t* name, const wchar_t* fallback, float size) { if (auto* loaded = embedded_font(name, size)) return loaded; if (auto* loaded = system_font(fallback, size)) return loaded; return ImGui::GetIO().Fonts->AddFontDefault(); }; Fonts fonts; fonts.body = font(L"FONT_BODY", L"segoeui.ttf", 15); fonts.caption = font(L"FONT_BODY", L"segoeui.ttf", 12); fonts.bold = font(L"FONT_HEADING", L"segoeuib.ttf", 16); fonts.heading = font(L"FONT_HEADING", L"segoeuib.ttf", 22); fonts.tile = font(L"FONT_HEADING", L"seguibl.ttf", 30); fonts.action = font(L"FONT_HEADING", L"seguibl.ttf", 50); fonts.title = font(L"FONT_BRUSH", L"seguibl.ttf", 86); io.FontDefault = fonts.body; return fonts; } void apply_style() { auto& style = ImGui::GetStyle(); // skate.'s menus are square-cornered, flat and high-contrast. style.WindowRounding = 0; style.FrameRounding = 0; style.GrabRounding = 0; style.WindowBorderSize = 0; style.FrameBorderSize = 0; style.WindowPadding = ImVec2(S(28), S(24)); style.FramePadding = ImVec2(S(12), S(8)); style.ItemSpacing = ImVec2(S(10), S(10)); style.ScrollbarSize = S(10); auto* colours = style.Colors; const auto rgb = [](ImU32 colour) { return ImGui::ColorConvertU32ToFloat4(colour); }; colours[ImGuiCol_Text] = rgb(color::text); colours[ImGuiCol_TextDisabled] = rgb(color::muted); colours[ImGuiCol_WindowBg] = rgb(color::panel); colours[ImGuiCol_Border] = rgb(color::outline); colours[ImGuiCol_FrameBg] = rgb(rgba(45, 45, 47)); colours[ImGuiCol_FrameBgHovered] = rgb(rgba(61, 62, 66)); colours[ImGuiCol_FrameBgActive] = rgb(rgba(72, 73, 78)); colours[ImGuiCol_Button] = rgb(rgba(45, 45, 47)); colours[ImGuiCol_ButtonHovered] = rgb(rgba(61, 62, 66)); colours[ImGuiCol_ButtonActive] = rgb(rgba(72, 73, 78)); colours[ImGuiCol_CheckMark] = rgb(color::blue); colours[ImGuiCol_SliderGrab] = rgb(color::blue); colours[ImGuiCol_Header] = rgb(rgba(45, 45, 47)); colours[ImGuiCol_HeaderHovered] = rgb(rgba(1, 131, 255, 0.35f)); colours[ImGuiCol_HeaderActive] = rgb(rgba(1, 131, 255, 0.5f)); colours[ImGuiCol_PopupBg] = rgb(rgba(26, 26, 26)); colours[ImGuiCol_Separator] = rgb(color::outline); colours[ImGuiCol_TextSelectedBg] = rgb(rgba(1, 131, 255, 0.45f)); colours[ImGuiCol_NavHighlight] = ImVec4(0, 0, 0, 0); } // True once `process` shows its startup splash (ReSkateStartupWindow) or, if the // splash is disabled, the game's own window. bool game_window_shown(DWORD process) { struct Search { DWORD process; bool found; } search{process, false}; EnumWindows([](HWND window, LPARAM parameter) -> BOOL { auto& target = *reinterpret_cast(parameter); DWORD owner{}; GetWindowThreadProcessId(window, &owner); if (owner != target.process || !IsWindowVisible(window)) return TRUE; std::array name{}; GetClassNameW(window, name.data(), static_cast(name.size())); const std::wstring_view kind(name.data()); if (kind == L"ReSkateStartupWindow" || kind == L"Skate") { target.found = true; return FALSE; } return TRUE; }, reinterpret_cast(&search)); return search.found; } } // namespace } // namespace detail int run(const launcher_app::Session& session, const std::vector& arguments) { using namespace detail; const bool com = SUCCEEDED(CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED)); SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); g_scale = std::max(1.0f, static_cast(GetDpiForSystem()) / 96.0f); const auto instance = GetModuleHandleW(nullptr); WNDCLASSEXW window_class{sizeof(window_class)}; window_class.style = CS_HREDRAW | CS_VREDRAW; window_class.lpfnWndProc = window_procedure; window_class.hInstance = instance; window_class.hCursor = LoadCursorW(nullptr, IDC_ARROW); window_class.hIcon = LoadIconW(instance, MAKEINTRESOURCEW(1)); window_class.hIconSm = static_cast(LoadImageW(instance, MAKEINTRESOURCEW(1), IMAGE_ICON, GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON), LR_DEFAULTCOLOR)); window_class.lpszClassName = L"ReSkateLauncher"; RegisterClassExW(&window_class); RECT work{}; SystemParametersInfoW(SPI_GETWORKAREA, 0, &work, 0); const int width = static_cast(S(design_width)); const int height = static_cast(S(design_height)); const HWND window = CreateWindowExW(WS_EX_APPWINDOW, window_class.lpszClassName, L"ReSkate", WS_POPUP | WS_MINIMIZEBOX | WS_SYSMENU, work.left + (work.right - work.left - width) / 2, work.top + (work.bottom - work.top - height) / 2, width, height, nullptr, nullptr, instance, nullptr); if (!window) throw std::runtime_error("Cannot create the launcher window"); const DWORD corners = 2; // DWMWCP_ROUND DwmSetWindowAttribute(window, 33 /* DWMWA_WINDOW_CORNER_PREFERENCE */, &corners, sizeof(corners)); const BOOL dark = TRUE; DwmSetWindowAttribute(window, 20 /* DWMWA_USE_IMMERSIVE_DARK_MODE */, &dark, sizeof(dark)); IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGui::GetIO().IniFilename = nullptr; ImGui::GetIO().LogFilename = nullptr; const auto fonts = load_fonts(); apply_style(); ImGui_ImplWin32_Init(window); Renderer renderer; if (!renderer.init(window)) { ImGui_ImplWin32_Shutdown(); ImGui::DestroyContext(); DestroyWindow(window); throw std::runtime_error("Cannot start Direct3D 12 for the launcher window"); } g_renderer = &renderer; { const auto bytes = background_bytes(session.self.parent_path()); std::vector pixels; UINT image_width{}, image_height{}; if (!bytes.empty() && decode_image(bytes, ImVec2(static_cast(width) * 1.1f, static_cast(height) * 1.1f), pixels, image_width, image_height)) { g_background.id = renderer.upload_texture(pixels, image_width, image_height); g_background.width = static_cast(image_width); g_background.height = static_cast(image_height); } } for (auto [name, icon] : {std::pair{L"LAUNCHER_ICON_MODS", &g_icon_mods}, std::pair{L"LAUNCHER_ICON_SETTINGS", &g_icon_settings}}) { std::vector pixels; UINT icon_width{}, icon_height{}; const auto bytes = resource_bytes(name); if (!bytes.empty() && decode_image(bytes, ImVec2(S(96), S(96)), pixels, icon_width, icon_height)) { icon->id = renderer.upload_texture(pixels, icon_width, icon_height); icon->width = static_cast(icon_width); icon->height = static_cast(icon_height); } } DragAcceptFiles(window, TRUE); ShowWindow(window, SW_SHOWNORMAL); UpdateWindow(window); int result = 0; { // On the heap: crash dumps hold thread stacks, and both keep the Steam password while it is typed. const auto launcher_storage = std::make_unique(session, arguments); auto& launcher = *launcher_storage; launcher.check(); const auto ui_storage = std::make_unique(); auto& ui = *ui_storage; ModsPanel mods_panel; bool running = true; // The game this launcher started: hide when its splash opens, then exit // (Close the launcher when Skate starts) or wait and return when it closes. HANDLE game{}; DWORD game_id{}; bool hidden{}; while (running) { MSG message; while (PeekMessageW(&message, nullptr, 0, 0, PM_REMOVE)) { TranslateMessage(&message); DispatchMessageW(&message); if (message.message == WM_QUIT) running = false; } if (!running) break; if (launcher.restart_requested()) { launcher.restart(); break; } if (!game && launcher.game()) { game_id = launcher.game(); game = OpenProcess(SYNCHRONIZE, FALSE, game_id); } if (game) { if (!hidden && game_window_shown(game_id)) { ShowWindow(window, SW_HIDE); hidden = true; } // Exit only after injection succeeded, so a failed launch can still report. if (hidden && launcher.launched() && launcher.settings().close_on_launch) break; if (hidden && !launcher.busy() && launcher.snapshot().phase == Phase::failed) { ShowWindow(window, SW_SHOWNORMAL); SetForegroundWindow(window); hidden = false; } if (WaitForSingleObject(game, 0) == WAIT_OBJECT_0) { CloseHandle(game); game = nullptr; launcher.game_exited(hidden); if (hidden) { ShowWindow(window, SW_SHOWNORMAL); SetForegroundWindow(window); hidden = false; } } } if (hidden || IsIconic(window)) { Sleep(hidden ? 100 : 50); continue; } ImGui_ImplDX12_NewFrame(); ImGui_ImplWin32_NewFrame(); ImGui::NewFrame(); frame(launcher, fonts, window, ui, mods_panel); ImGui::Render(); renderer.render(); } ShowWindow(window, SW_HIDE); if (game) CloseHandle(game); launcher.cancel(); // Closing the window with Settings still open must not lose changes. try { launcher.save(); } catch (...) {} } g_renderer = nullptr; renderer.shutdown(); ImGui_ImplWin32_Shutdown(); ImGui::DestroyContext(); DestroyWindow(window); if (com) CoUninitialize(); return result; } } // namespace dingosdk::launcher_gui