#include "bootstrap.h" #include "Engine/Core/Log/logging.h" #include "Engine/Core/Hooks/hooks.h" #include "Engine/Core/Platform/launcher_support.h" #include "Extension/Boot/startup_interventions.h" #include "Extension/Boot/steam_restart_guard.h" #include "Extension/Boot/user_data_redirect.h" #include "Extension/Boot/ea_app_block.h" #include "Extension/Assets/native_patch_support.h" #include "Extension/Assets/mod_layers.h" #include "Extension/Assets/loose_files.h" #include "Extension/Scripting/custom_script_loader.h" #include "Extension/Assets/morph_memory_pool.h" #include "Extension/Assets/native_render_resource_pool.h" #include "Extension/Rendering/display_startup.h" #include "Extension/World/native_route_lookahead.h" #include "Extension/World/native_entity_pages.h" #include "Extension/World/physics_world_size.h" #include namespace dingosdk::runtime { namespace { bool stage(logging::Channel channel, const char* name, bool ready, const std::string& error) { logging::log(ready ? logging::Level::info : logging::Level::error, channel, "{}: {}{}", name, ready ? "ready" : "failed", error.empty() ? "" : " - " + error); return ready; } } bool initialize_bootstrap(std::uintptr_t base) { if (!base) return false; using logging::Channel; std::string error; bool ready = start_startup_interventions(base, error); if (!stage(Channel::runtime, "Startup interventions", ready, error)) return false; const auto hooks = hook_initialize(); if (hooks != HookOk && hooks != HookAlreadyInitialized) { logging::log(logging::Level::error, Channel::hooks, "Hook service failed: {} ({})", hook_status_string(hooks), static_cast(hooks)); return false; } logging::write(logging::Level::info, Channel::hooks, "Microsoft Detours hook service ready."); error.clear(); ready = start_native_patch_support(base, error); if (!stage(Channel::assets, "Native InitFS/package support", ready, error)) return false; error.clear(); ready = start_mod_layers(base, error); if (!stage(Channel::assets, "Mod layout layers", ready, error)) return false; error.clear(); ready = start_loose_files(base, error); if (!stage(Channel::assets, "Loose Lua/config files", ready, error)) return false; error.clear(); ready = start_custom_script_loader(base, error); if (!stage(Channel::assets, "Custom Lua scripts", ready, error)) return false; error.clear(); ready = start_morph_memory_pool(base, error); if (!stage(Channel::assets, "Morph memory pools", ready, error)) return false; error.clear(); ready = start_native_render_resource_pool(base, error); if (!stage(Channel::assets, "Native render-resource pools", ready, error)) return false; error.clear(); ready = start_native_entity_pages(base, error); if (!stage(Channel::world, "Native entity pages (1048576 entity/update/render slots, 16384 spatial blocks/bucket, 128 MiB arena minimum)", ready, error)) return false; error.clear(); ready = start_physics_world_size(base, error); if (!stage(Channel::world, "Physics world pools (65000 static bodies)", ready, error)) return false; error.clear(); ready = start_native_route_lookahead(base, error); if (!stage(Channel::world, "NPC route cycle and endpoint guards", ready, error)) return false; if (!stage(Channel::graphics, "Display startup settings", start_display_settings(base), {})) return false; error.clear(); ready = start_user_data_redirect(error); if (!stage(Channel::runtime, "Separate game user data", ready, error)) return false; error.clear(); ready = start_ea_app_block(error); if (!stage(Channel::runtime, "EA app launch block", ready, error)) return false; error.clear(); ready = start_steam_restart_guard(error); return stage(Channel::runtime, launcher::offline_mode() ? "Offline Steam" : "Steam restart guard", ready, error); } }