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11 lines
390 B
C++
11 lines
390 B
C++
#pragma once
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#include "engine.h"
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#include <cstdint>
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namespace dingosdk::game::build::v20260929::graph_throttle {
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// What a loaded graph's delayed re-post slots are bound to before the throttle
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// takes them over.
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inline constexpr std::uintptr_t post_seconds_fast = engine::post_event_delayed_seconds;
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inline constexpr std::uintptr_t post_frames_fast = engine::post_event_delayed_frames;
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}
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