Files
2026-10-02 14:40:41 -05:00

11 lines
390 B
C++

#pragma once
#include "engine.h"
#include <cstdint>
namespace dingosdk::game::build::v20260929::graph_throttle {
// What a loaded graph's delayed re-post slots are bound to before the throttle
// takes them over.
inline constexpr std::uintptr_t post_seconds_fast = engine::post_event_delayed_seconds;
inline constexpr std::uintptr_t post_frames_fast = engine::post_event_delayed_frames;
}