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32 lines
1.3 KiB
C++
32 lines
1.3 KiB
C++
#pragma once
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#include <cstdint>
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namespace dingosdk::game::build::v20260929::native_menu {
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// Native void-action descriptor copied for menu actions, and the invoker it
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// holds at +0x40.
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inline constexpr std::uintptr_t action_prototype = 0x7f72df0;
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inline constexpr std::uintptr_t action_invoker = 0x9769a0;
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// Type information
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// Native widget blueprint asset.
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inline constexpr std::uintptr_t widget_blueprint_type = 0x77658b8;
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// Exported asset record (styles and other list entries).
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inline constexpr std::uintptr_t asset_record_type = 0x7492f00;
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// Asset list holding exported records.
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inline constexpr std::uintptr_t asset_list_type = 0x7492f90;
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// UI textures (also used by the native compass indicator).
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// Pointer to the RimeTextureAsset registry; its table and critical-section
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// layout are verified by 0x4313bc0 / 0x4313cb0.
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inline constexpr std::uintptr_t texture_registry = 0x775dfe8;
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inline constexpr std::uintptr_t image_asset_vtable = 0x65ade20;
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inline constexpr std::uintptr_t image_asset_type = 0x7767800;
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inline constexpr std::uintptr_t texture_asset_vtable = 0x65aed88;
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inline constexpr std::uintptr_t texture_asset_type = 0x7768538;
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// Notes
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// named_asset mirrors the native asset-domain parent traversal at 0x41b5780.
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// Shutdown and multiplayer pause dumps fault at 0x3dc5eaa while destroying a
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// menu item whose widget asset was unloaded.
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}
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