Files
2026-10-02 14:40:41 -05:00

32 lines
1.3 KiB
C++

#pragma once
#include <cstdint>
namespace dingosdk::game::build::v20260929::native_menu {
// Native void-action descriptor copied for menu actions, and the invoker it
// holds at +0x40.
inline constexpr std::uintptr_t action_prototype = 0x7f72df0;
inline constexpr std::uintptr_t action_invoker = 0x9769a0;
// Type information
// Native widget blueprint asset.
inline constexpr std::uintptr_t widget_blueprint_type = 0x77658b8;
// Exported asset record (styles and other list entries).
inline constexpr std::uintptr_t asset_record_type = 0x7492f00;
// Asset list holding exported records.
inline constexpr std::uintptr_t asset_list_type = 0x7492f90;
// UI textures (also used by the native compass indicator).
// Pointer to the RimeTextureAsset registry; its table and critical-section
// layout are verified by 0x4313bc0 / 0x4313cb0.
inline constexpr std::uintptr_t texture_registry = 0x775dfe8;
inline constexpr std::uintptr_t image_asset_vtable = 0x65ade20;
inline constexpr std::uintptr_t image_asset_type = 0x7767800;
inline constexpr std::uintptr_t texture_asset_vtable = 0x65aed88;
inline constexpr std::uintptr_t texture_asset_type = 0x7768538;
// Notes
// named_asset mirrors the native asset-domain parent traversal at 0x41b5780.
// Shutdown and multiplayer pause dumps fault at 0x3dc5eaa while destroying a
// menu item whose widget asset was unloaded.
}