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18 lines
818 B
C++
18 lines
818 B
C++
#pragma once
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#include "engine.h"
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#include <cstdint>
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namespace dingosdk::game::build::v20260929::throwdown_debug_text {
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// Fast thunks the loader puts in a graph's native slots (one pointer per operand).
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// DebugDrawText2D (0x056455c2).
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inline constexpr std::uintptr_t draw_text_fast = 0x5af0ec0;
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// GetPlayerName (0x33c6ca2a), and the native it wraps.
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inline constexpr std::uintptr_t player_name_fast = 0x5955a10;
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inline constexpr std::uintptr_t player_name_raw = 0x821100;
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// GetDebugScreenWidth (0x72823522) and GetDebugScreenHeight (0x2e18a002) share
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// one retail stub: void(uint32* out).
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inline constexpr std::uintptr_t debug_screen_size_fast = 0x597e720;
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// PostEventDelayedFrames, which the HUD's own re-post is bound to.
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inline constexpr std::uintptr_t post_frames_fast = engine::post_event_delayed_frames;
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}
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