Files
2026-10-02 14:40:41 -05:00

16 lines
904 B
C++

#pragma once
#include "Engine/Game/Build/fingerprint.h"
namespace dingosdk::game::build::v20260929::visual_environment {
inline constexpr std::array<Fingerprint, 2> visual_environment_sites{{
{0x52cdf20, {0x48,0x8b,0xc4,0x48,0x89,0x58,0x20,0x4c,0x89,0x40,0x18,0x55,0x56,0x57,0x41,0x54,0x41,0x55,0x41,0x56,0x41,0x57,0x48,0x8d,0x68,0xa1,0x48,0x81,0xec,0xb0,0x00,0x00}},
{0x52ced50, {0x48,0x89,0x5c,0x24,0x08,0x57,0x48,0x83,0xec,0x20,0x48,0x8d,0x05,0x37,0xbf,0x50,0x01,0x48,0x8b,0xd9,0x48,0x89,0x01,0x8b,0xfa,0x48,0x8d,0x05,0x78,0xc0,0x50,0x01}},
}};
// VisualEnvironment entity vtable and the TypeInfo of its data.
inline constexpr std::uintptr_t entity_vtable = 0x67dac98;
inline constexpr std::uintptr_t entity_data_type = 0x78c6c48;
// TypeInfo of the owner's tagged reference data, selected the same way as
// native 28fc000.
inline constexpr std::uintptr_t reference_data_type = 0x78c6df8;
}