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- Split the single switch into "Show my tag" and "Show my items", and show the tag as chat and nametags draw it. - Color whatever is equipped instead of the one hoodie and pink board: top, bottoms, shoes, socks, hat, glasses, outfit, costume, deck, grip tape, trucks and wheels, each set on its own. - Each item can use its list's animation (rainbow, red or gold), a gradient between two picked colors, one solid color, or be off. - The choices travel with the player's appearance so everyone sees them. Protocol version 41.
14 lines
765 B
C++
14 lines
765 B
C++
#pragma once
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#include "developer_hoodie_material.h"
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namespace dingosdk {
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// Verified client update thread only. Remote identity comes from the Steam roster,
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// generation from the current native actor; neither is a client cosmetic parameter.
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// Colours what a listed player wears (developer_hoodie_material.h): `styles` is how they have
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// each marked cosmetic, the skater's first.
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void update_developer_hoodie(std::uintptr_t base, std::uintptr_t entity, std::uint64_t steam_id,
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std::uint64_t generation, DeveloperHoodieState &state,
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const multiplayer::MarkStyles &styles) noexcept;
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void tick_local_developer_hoodie(std::uintptr_t base, std::uintptr_t client, bool ready) noexcept;
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} // namespace dingosdk
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