Files
AyeZeeBB 5bfe4f7bfa tag preview, separate switches and per-item colors
- Split the single switch into "Show my tag" and "Show my items", and
  show the tag as chat and nametags draw it.
- Color whatever is equipped instead of the one hoodie and pink board:
  top, bottoms, shoes, socks, hat, glasses, outfit, costume, deck, grip
  tape, trucks and wheels, each set on its own.
- Each item can use its list's animation (rainbow, red or gold), a
  gradient between two picked colors, one solid color, or be off.
- The choices travel with the player's appearance so everyone sees them.
  Protocol version 41.
2026-10-05 00:00:45 -05:00

14 lines
765 B
C++

#pragma once
#include "developer_hoodie_material.h"
namespace dingosdk {
// Verified client update thread only. Remote identity comes from the Steam roster,
// generation from the current native actor; neither is a client cosmetic parameter.
// Colours what a listed player wears (developer_hoodie_material.h): `styles` is how they have
// each marked cosmetic, the skater's first.
void update_developer_hoodie(std::uintptr_t base, std::uintptr_t entity, std::uint64_t steam_id,
std::uint64_t generation, DeveloperHoodieState &state,
const multiplayer::MarkStyles &styles) noexcept;
void tick_local_developer_hoodie(std::uintptr_t base, std::uintptr_t client, bool ready) noexcept;
} // namespace dingosdk