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9 lines
451 B
C++
9 lines
451 B
C++
#pragma once
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#include "native_skater.h"
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namespace dingosdk::multiplayer {
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std::optional<Appearance> capture_cosmetics(std::uintptr_t base, const NativeFrame &, std::string &detail);
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// Only called for the owned remote actor on the verified client update thread.
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void apply_cosmetic_recipe(std::uintptr_t base, std::uintptr_t entity, std::uintptr_t local_entity,
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const CosmeticRecipe &);
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} // namespace dingosdk::multiplayer
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