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he export dialog's quality setting picks 8, 12 or 18 Mbps for the H.264 encoder (three mov eax immediates at Skate.exe+0x62c24f, +0x62c256 and +0x62c25d in the 20260929 build). All three are now 100000 kbps. - The code around them must match the supported build's bytes, and each value must be the game's own or already 100000; otherwise nothing is written and the log says the change was skipped. - The log says whether the bitrate change or the frame-pacing hook was skipped. start() reports success if either one is in place, so replay_export_initialized can say active while the hook is off. - The fix that encodes every rendered frame is unchanged.