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The deck was only stepped through, one press for the next one. The overlay now has a card BOARD BREAK DECK with a button for each deck: on the Mods page above the installed mods, and under the feature's switch on the Skater page. A deck that is not installed is greyed out, the one in the game is marked, and a press asks for that deck by name: the mods are applied and the level loads again with it.
10 lines
332 B
C++
10 lines
332 B
C++
#pragma once
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namespace dingosdk::overlay {
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struct SkateMenu;
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struct Model;
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struct CallbacksV3;
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// The MODS page: tab 0 lists installed mods (with Board Break's deck above them, when one is
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// installed), tab 1 custom Lua scripts.
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void draw_modding_menu(SkateMenu& menu, int tab, const Model& model, const CallbacksV3& callbacks);
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}
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