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25 lines
1.0 KiB
C++
25 lines
1.0 KiB
C++
#pragma once
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#include <string_view>
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// The window ReSkate opens the moment it loads, before the game has a window of
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// its own: startup takes several seconds (longer when mods are merging) and the
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// game shows nothing until its swapchain exists, which is also when the overlay
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// can first draw. It closes by itself as soon as the game's window appears.
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//
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// The picture is ReSkate.Splash.png beside ReSkate.dll when present, otherwise
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// the one built into the DLL from assets/startup_splash.png, otherwise a plain
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// ReSkate card. Everything here returns at once: the window has a thread of its
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// own.
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namespace dingosdk::startup {
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void open() noexcept;
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// What the window says (UTF-8). `progress` runs 0..1; below 0 is unknown.
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void status(std::string_view heading, std::string_view detail = {}, float progress = -1.0f) noexcept;
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// Takes the window down now, e.g. when startup failed.
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void close() noexcept;
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// Whether the window made it onto the screen.
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[[nodiscard]] bool shown() noexcept;
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} // namespace dingosdk::startup
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