Files
AyeZeeBB 86aa8d38fb Music: local files, online radio, equaliser, queue, and a Music page in the menu
Sources
- Local Files: add a folder of music from the setup page (MP3, M4A, AAC, Ogg,
  FLAC, WAV; up to 200 songs a folder, 12 folders). Names and covers come from
  the files' tags. Each folder is a tile in its own row.
- Online Radio: find stations by name (radio-browser.info) or add a stream's
  address (MP3, AAC, .pls, .m3u; no HLS). Each station is a tile in its own
  row; the track name follows what the station sends. Up to 24.
- Both are decoded by the library built into the DLL (SpotifyHelper), which
  now plays files and HTTP streams as well as a program's output, reads tags
  and embedded pictures, and accepts MPEG-2 ADTS from AAC stations.

Sound
- Five-band equaliser (60 Hz, 250 Hz, 1 kHz, 4 kHz, 12 kHz) and loudness
  levelling, applied to every source on its way into the game.
- Loudness, the speakers option, the equaliser and levelling are now kept in
  music-settings.json between sessions.

Setup page
- Remade in the mod's own colours and type, with numbered steps per source.
- Queue pinned to the right: now playing, the playlist's songs with covers,
  find, and press to jump. Spotify's own queue shows once signed in.
- Cards for Local files and Online radio; equaliser and levelling under Sound.

In game
- MUSIC page in the menu: player and queue, sound settings, source status and
  a button for the setup page.
- "Loading song..." notice in the corner for songs that take a moment, with a
  switch to hide it. Presses made while a song is loading no longer restart it.
- The Spotify row is hidden when Spotify is not in use.
- Console: "spotify ..." is now "music ..." (music, music setup, music gain,
  music through, music spotify client|login|logout).

Logs
- The music sources' working lines (traces, per-song and per-bind lines,
  librespot's own) are debug only; stack captures are skipped unless debug
  logging is on. Grind exits: the per-pop line is debug only too.
- A "Pace:" line when the game takes the sound faster or slower than real
  time, to find why music sounds fast after tabbing back in.

Chat filter
- A run of digits is a number, not a word spelled with look-alikes: a race
  time such as 2:55.0 is no longer masked.
2026-10-12 16:03:35 -05:00

53 lines
2.3 KiB
Rust

//! By hand: plays a stream for a while and says how much sound came of it.
//! cargo run --release --example decode -- run <program> <argument>...
//! cargo run --release --example decode -- file <path>
//! cargo run --release --example decode -- url <address> [seconds]
use std::ffi::{c_char, CStr, CString};
use std::sync::atomic::{AtomicBool, AtomicU64, Ordering};
static FRAMES: AtomicU64 = AtomicU64::new(0);
static RATE: AtomicU64 = AtomicU64::new(0);
static DONE: AtomicBool = AtomicBool::new(false);
extern "C" fn sound(_samples: *const f32, frames: u32, rate: u32) {
FRAMES.fetch_add(u64::from(frames), Ordering::Relaxed);
RATE.store(u64::from(rate), Ordering::Relaxed);
}
extern "C" fn ended(stream: u64, how: *const c_char) {
println!("stream {stream}: {}", unsafe { CStr::from_ptr(how) }.to_string_lossy());
DONE.store(true, Ordering::Relaxed);
}
extern "C" fn titled(_stream: u64, title: *const c_char) {
println!("playing: {}", unsafe { CStr::from_ptr(title) }.to_string_lossy());
}
fn main() {
let mut arguments = std::env::args().skip(1);
let how = arguments.next().expect("run, file or url");
let first = CString::new(arguments.next().expect("what to play")).unwrap();
let rest: Vec<String> = arguments.collect();
let mut seconds = 0u64;
let stream = match how.as_str() {
"run" => {
let rest = CString::new(rest.join("\n")).unwrap();
reskate_spotify::stream::reskate_stream_play(first.as_ptr(), rest.as_ptr(), sound, ended)
}
"file" => reskate_spotify::stream::reskate_stream_play_file(first.as_ptr(), sound, ended),
_ => {
seconds = rest.first().and_then(|text| text.parse().ok()).unwrap_or(8);
reskate_spotify::stream::reskate_stream_play_url(first.as_ptr(), sound, ended, titled)
}
};
println!("began stream {stream}");
let started = std::time::Instant::now();
while !DONE.load(Ordering::Relaxed) {
std::thread::sleep(std::time::Duration::from_millis(50));
if seconds > 0 && started.elapsed().as_secs() >= seconds {
reskate_spotify::stream::reskate_stream_stop();
seconds = 0;
}
}
let (frames, rate) = (FRAMES.load(Ordering::Relaxed), RATE.load(Ordering::Relaxed));
println!("{frames} frames at {rate} Hz: {:.1} s of sound", frames as f64 / rate.max(1) as f64);
}