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Map downloader - A host or dedicated server now tells joiners which Thunderstore package its map comes from (the Mods folder name plus manifest.json). - A player without the map gets a card: icon, name, author, version and description, with DOWNLOAD and CANCEL. It works with mouse, keyboard and controller. - Only packages listed as Maps in the ReSkate community are offered, and never deprecated, rejected or NSFW ones. - On yes the package is downloaded, installed into Mods and applied as a live mod, then the session loads the map. A small card on the right shows the progress, so the player can keep skating. - The player stays connected while it downloads: the host gives a player who says they are fetching the map up to 45 minutes instead of the usual load time. - When the server changes map with the player in it, the card says so. - Protocol version 47: map package on map_offer and world_state, and a "fetching the map" flag on map_request and world_ready. Joining - The pause-menu server browser shows a CONNECTING card over the page while a join is under way, and a COULDN'T CONNECT card with the reason when it does not get in. - The session and voice tabs no longer show before the player is in. - Leaving without the map (declined or cancelled download) no longer counts towards the failed-join limit, on servers and player hosts. Input - A card that asks something holds the game's input until the buttons are released. - Steam's overlay hooks XInput in front of ReSkate and answers the game itself, so a controller reached the game behind menus. ReSkate now hooks that hook as well. Mod merging - Mods are read on several threads, at launch and for live merges. A live merge runs below the game's priority. - The paid-cosmetics check reads the game's files and the mods on several threads. - A live merge reuses the paid-cosmetics verdicts it already has and reports its progress and timings. Launcher - NSFW mods and their categories are not shown in the mod browser.
461 lines
24 KiB
C++
461 lines
24 KiB
C++
#pragma once
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#include "Extension/Multiplayer/Remote/cosmetics.h"
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#include "Extension/Multiplayer/Session/peer_slots.h"
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#include "Extension/Multiplayer/Session/object_state.h"
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#include "Extension/Multiplayer/Remote/audio_state.h"
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#include "Extension/Multiplayer/Net/effects.h"
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#include "Extension/Multiplayer/Voice/voice_state.h"
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#include "Engine/Game/Multiplayer/distance_settings.h"
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#include "Engine/Game/Multiplayer/object_placement.h"
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#include "Engine/Game/Multiplayer/session_model.h"
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#include "Engine/Game/Multiplayer/session_physics.h"
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#include "Engine/Game/Multiplayer/tick_settings.h"
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#include "Engine/Game/World/park_rotation.h"
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#include "Engine/Game/World/world_layers.h"
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#include <array>
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#include <cmath>
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#include <cstdint>
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#include <deque>
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#include <optional>
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#include <span>
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#include <string>
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#include <string_view>
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#include <vector>
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namespace dingosdk::multiplayer {
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constexpr std::size_t max_skater_bones = 512, max_board_bones = 64;
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constexpr std::size_t max_packet = 24576;
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constexpr std::size_t packet_header_size = 64;
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constexpr std::uint16_t protocol_version = 47;
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// A dedicated server's chat lines unless its owner says otherwise: violet (#8E5CFF) and lavender (#D9C8FF).
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inline constexpr std::uint32_t default_server_chat_badge = 0xffff5c8eU, default_server_chat_text = 0xffffc8d9U;
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constexpr std::size_t max_throwdown_message = 4096;
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// Packet::tuning: the host's SkatePhysicsTuning differences (Extension/Skater/physics_tuning.h).
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constexpr std::size_t max_physics_tuning = 16384;
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// Votes a dedicated server runs (Packet::server_votes).
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constexpr std::uint8_t server_vote_map = 1, server_vote_kick = 2, server_vote_time = 4;
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// What else a running vote can be (ServerVote::kind; never in Packet::server_votes): a poll,
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// a question with answers that runs nothing, and a vote the server's owner defined.
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constexpr std::uint8_t server_vote_poll = 8, server_vote_custom = 16;
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// The vote a dedicated server is running, or has just finished (Packet::vote): games show it
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// with its tally and let the player answer. `id` is 0 when there is none. `kind` is one of the
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// server_vote_* bits; `seconds` is what is left of a running one. A poll has its answers and a
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// count for each instead of yes, no and needed.
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constexpr std::size_t max_vote_label = 120;
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constexpr std::size_t max_vote_answers = 6, max_vote_answer = 48;
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constexpr std::uint8_t vote_running = 0, vote_passed = 1, vote_failed = 2, vote_cancelled = 3;
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struct ServerVote {
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std::uint32_t id{};
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std::uint8_t kind{}, outcome{vote_running};
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std::uint16_t yes{}, no{}, needed{}, seconds{};
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std::uint64_t starter{}, target{}; // target: the player a kick vote is about, who has no vote in it
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std::string label; // "change the map to ...", or a poll's question
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std::vector<std::string> answers; // poll: 2 to max_vote_answers
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std::vector<std::uint16_t> counts; // poll: one per answer
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bool operator==(const ServerVote &) const = default;
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};
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// Who may start a poll on a dedicated server (Packet::server_polls).
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enum class ServerPolls : std::uint8_t { off = 0, admins = 1, everyone = 2 };
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// A vote a dedicated server's owner defined: "/vote <name> [choice]" (Packet::server_custom_votes).
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// The name and each choice are valid_server_vote_name; the description is chat text or empty.
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constexpr std::size_t server_custom_vote_limit = 16, server_vote_name_bytes = 16, server_vote_description_bytes = 80,
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server_vote_max_choices = 8;
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struct ServerCustomVote {
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std::string name; // "restart"
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std::string description; // "Reload the current map"
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std::vector<std::string> choices; // what the player picks from; empty: the vote takes no argument
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bool operator==(const ServerCustomVote &) const = default;
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};
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// A dedicated server's announcement, shown as a card for `seconds` (Packet::announcement).
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// `id` tells one from the next; 0 is none. `text` is one chat line.
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struct ServerAnnouncement {
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std::uint32_t id{};
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std::uint16_t seconds{};
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std::string text;
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bool operator==(const ServerAnnouncement &) const = default;
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};
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enum class PacketKind : std::uint16_t {
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hello = 1,
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welcome = 2,
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pose = 3,
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away = 4,
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cosmetics = 5,
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audio = 6,
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roster = 7,
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challenge = 11,
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routes = 12,
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peer_hello = 13,
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peer_welcome = 14,
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map_request = 15,
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map_offer = 16,
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world_state = 17,
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world_ready = 18,
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objects = 19,
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voice = 20,
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chat = 21,
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// A dedicated server's admin asking it to change a setting, and the
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// server's answer: one line of text either way (valid_admin_text).
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admin = 22,
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// A dedicated server's ban list, sent to its admins (newest first, capped).
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bans = 23,
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// The levels a dedicated server's admins may switch it to (level assets).
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maps = 24,
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// One throwdown message (Extension/Throwdowns/throwdown_wire.h), opaque here:
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// relayed through the host or dedicated server like chat.
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throwdown = 25,
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// The host or dedicated server sending one player somewhere (tpall, tphere).
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teleport = 26,
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// The host's skate physics tuning, as differences from the game's own (opaque here;
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// empty = the game's). Only the host sends it; a dedicated server never needs to.
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physics_tuning = 27,
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// A party request to whoever hosts, or its notice to one player (PartyAction).
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party = 28,
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// A player telling the host or dedicated server how its mods change trick scoring
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// (Engine/Vfs/mod_scoring.h): sent once known, again whenever it changes.
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scoring = 29,
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// The host's physics that its tuning does not carry: the trainer's tuning-class values and
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// trick multipliers (Engine/Game/Multiplayer/session_physics.h; opaque here, empty = the
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// game's own). Like physics_tuning, only the host sends it and a dedicated server never does.
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physics_extras = 30,
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// A player's skater touching the world (effects.h): the game's sparks, dust and puffs for
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// it, shown on that player's skater by everyone near. Unreliable, relayed like voice.
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effects = 31
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};
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// Packet::party_action. Requests go from a player to whoever hosts, a dedicated server or a
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// lobby's host (party_player = the other player involved, 0 for leave/open/close); invited
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// and withdrawn go from the host to the invitee (party_player = the inviter). The host
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// answers everything else with a chat line and the next roster.
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enum class PartyAction : std::uint8_t {
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invite = 1, // invite party_player into the sender's party
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accept = 2, // accept party_player's invite
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decline = 3, // decline party_player's invite
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join = 4, // join party_player's party (open, or invited)
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leave = 5, // leave the sender's party
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kick = 6, // the leader removes party_player
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promote = 7, // the leader hands the lead to party_player
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open = 8, // the leader lets anyone join
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close = 9, // the leader makes the party invite-only
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invited = 10, // host -> invitee: party_player invited you
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withdrawn = 11 // host -> invitee: party_player's invite can no longer be accepted
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};
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bool valid_party_request(PartyAction action, std::uint64_t player) noexcept;
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// Steam accounts in the public universe. Players are individual accounts; a
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// dedicated server is a game server: anonymous (type 4) with a new ID each time
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// it starts, or signed in with a login token (type 3) with the same ID always.
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inline bool individual_steam_id(std::uint64_t id) noexcept {
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return (id >> 56) == 1 && ((id >> 52) & 15) == 1 && (id & 0xffffffffULL);
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}
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inline bool game_server_steam_id(std::uint64_t id) noexcept {
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const auto type = (id >> 52) & 15;
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return (id >> 56) == 1 && (type == 3 || type == 4) && (id & 0xffffffffULL);
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}
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inline bool persistent_server_steam_id(std::uint64_t id) noexcept {
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return game_server_steam_id(id) && ((id >> 52) & 15) == 3;
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}
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// A player's own name as sent in their hello: at most this many bytes.
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constexpr std::size_t max_member_name = 64;
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constexpr std::size_t max_admin_text = 320;
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constexpr std::size_t max_ban_rows = 256;
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constexpr std::size_t max_server_maps = 128, max_map_asset = 128;
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// A level asset as a server's map list carries it: printable ASCII, no '|'.
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bool valid_map_asset(std::string_view asset) noexcept;
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bool valid_map_pool(std::span<const std::uint16_t> pool, std::size_t maps) noexcept; // distinct indices below `maps`
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bool valid_map_label(std::string_view label) noexcept; // empty, or a name like a member's
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// How long a host goes on waiting for a player who says they are fetching the map
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// (Packet::map_fetching), from the first time they say so: a large map on a slow line. Past
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// it they are held to the time a load takes again.
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inline constexpr std::uint64_t map_fetch_limit_us = 45ull * 60 * 1000000;
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// The Thunderstore package a map comes from, so a player without it can be offered it:
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// "Owner-Name", or "Owner-Name-1.2.3" when the host knows its version. Empty for the game's own
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// maps and for a map mod that is not from Thunderstore.
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inline constexpr std::size_t max_map_package = 96;
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bool valid_map_package(std::string_view package) noexcept;
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// That name for a mod folder and the version its manifest gives; empty when the folder is not
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// named as a package: "Owner-Name", as the launcher installs one, or "Owner-Name-1.2.3", as its
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// zip unpacks by hand. The manifest's version comes before the folder's; one that is not three
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// numbers is left off.
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std::string map_package_name(std::string_view folder, std::string_view version);
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struct Transform {
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std::array<float, 3> position{};
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std::array<float, 4> rotation{0, 0, 0, 1};
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std::array<float, 3> scale{1, 1, 1};
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bool operator==(const Transform &) const = default;
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};
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struct Pose {
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Transform root;
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// board[0] is the separate board entity's world transform; remaining
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// entries are its rig pose. Empty means the board is currently unavailable.
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std::vector<Transform> skater, board;
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};
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struct Member {
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std::uint64_t id{}, epoch{};
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std::string name;
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bool admin{}; // roster: may change a dedicated server's settings
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// roster: the player's party (0 = none), whether they lead it, and (on the leader) whether
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// anyone may join it. Each party has exactly one leader.
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std::uint32_t party{};
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bool party_leader{}, party_open{};
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// roster: a dedicated server measured the player's game running fast (a speedhack): nobody
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// plays linked throwdowns or coop challenges with them (Server/speed_check.h).
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bool speeding{};
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// roster: the host or dedicated server found the player's mods change trick scoring: the same
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// as speeding, nobody plays linked throwdowns or coop challenges with them.
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bool scoring{};
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bool operator==(const Member &) const = default;
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};
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bool valid_roster(std::span<const Member>, unsigned capacity) noexcept;
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bool valid_routes(std::span<const Member>) noexcept;
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struct Packet {
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PacketKind kind = PacketKind::pose;
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std::uint32_t sequence{};
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std::uint64_t session{}, map{}, epoch{}, time_us{}, source{};
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std::uint64_t world = 1;
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std::array<std::uint8_t, 32> build{}, proof{};
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std::uint64_t challenge{};
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std::string destination;
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bool map_authorized{};
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bool world_ready{};
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// map_request, world_ready: the player does not have the map and is downloading it
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// (never with world_ready). A host gives such a player longer than a load takes.
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bool map_fetching{};
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Pose pose;
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std::uint32_t pose_interval_us = 50000;
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// pose: the sender has the game's party collision on (the top bit of the pose's rate field)
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bool player_collision{};
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Appearance appearance;
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std::vector<AudioSample> audio;
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VoiceData voice;
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VoicePolicy voice_policy;
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unsigned capacity = max_players;
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std::vector<Member> members;
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MultiplayerDistances distances; // Authoritative host policy carried by its reliable roster.
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unsigned tps = multiplayer_default_tps;
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// Session placement policy, including for players joining later. Clients
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// lock their editor and native tools from it; the host enforces it by
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// freezing guest layouts (see publish_guest_objects).
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ObjectPlacement object_placement = ObjectPlacement::everyone;
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// Objects each player may have placed (object_placement.h); 0: no limit.
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unsigned object_limit{};
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// Roster: players may place objects at another size than their own. Off: a dedicated server
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// shares every player's objects at their own size (its admins' excepted).
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bool object_scaling{true};
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// Roster: players see each other's skater effects (effects.h, and the trails and fire of
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// each other's costumes and skateboards). Off: a dedicated server relays none and games
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// neither send theirs nor show other players'.
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bool sync_effects{true};
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// Bumped each time the host deletes all guest objects. Guests delete their
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// own session objects when it changes after their first roster.
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std::uint32_t object_clears{};
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// Roster: the colours of a dedicated server's own chat lines, its badge and name and the
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// text after them (IM_COL32 layout; the server's owner chooses them).
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std::uint32_t chat_badge = default_server_chat_badge, chat_text = default_server_chat_text;
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ServerVote vote; // roster
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bool force_world_layers{};
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WorldLayerState layers = WorldLayerState(world_layers().size()); // all "default"
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ParkChoices parks; // One allowlisted selection byte per shared native park slot.
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ObjectChunk objects;
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// chat: one message (valid_chat_text); hello: the sender's name (may be
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// empty); admin: a request or its answer (valid_admin_text).
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std::string text;
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float voice_range = default_voice_range; // roster: how far the host forwards proximity voice
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// roster: whether guests may use noclip (and teleport) / No Bail / the forward and up boosts
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// (the host and a dedicated server's admins always may)
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bool guest_noclip = true, guest_no_bail = true, guest_boosts = true;
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// roster: guests skate with the host's physics tuning (a dedicated server's: the game's own)
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bool enforce_tuning = true;
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// roster: the votes a dedicated server lets players start (server_vote_* bits)
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std::uint8_t server_votes{};
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std::uint8_t server_polls{}; // roster: who may start a poll (ServerPolls)
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std::vector<ServerCustomVote> server_custom_votes; // roster: the owner's own votes that are on
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ServerAnnouncement announcement; // roster
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std::vector<MultiplayerBan> bans; // bans: newest first
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std::uint32_t ban_total{}; // bans: how many the server has in all
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std::vector<std::string> maps; // maps: level assets
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std::vector<std::uint16_t> map_pool; // maps: the pool as indices into `maps`, rotation order (empty: every map)
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std::uint16_t map_rotation{}; // maps: minutes per map (0: off)
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std::string map_label; // map_offer, world_state: the map's name for people (may be empty)
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std::string map_package; // map_offer, world_state: valid_map_package (may be empty)
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std::vector<std::uint8_t> throwdown; // throwdown: one encoded message (1..max_throwdown_message bytes)
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std::array<float, 3> teleport{}; // teleport: where the receiver goes (world position)
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std::vector<std::uint8_t> tuning; // physics_tuning: 0..max_physics_tuning bytes
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std::vector<std::uint8_t> extras; // physics_extras: 0..max_physics_extras bytes
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std::vector<Impact> impacts; // effects: 1..max_impacts contacts
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PartyAction party_action = PartyAction::leave; // party: what is asked or told
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std::uint64_t party_player{}; // party: the other player (see PartyAction)
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// scoring: the sender's scoring fingerprint, 0 for the game's own; `text` names the mods
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// that change it (empty, or valid_admin_text).
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std::uint64_t scoring{};
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};
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// Empty means a compatible greeting. The caller supplies its current local
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// map/session and, after the handshake, the already accepted peer epoch.
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std::string_view greeting_error(const Packet &, std::uint64_t session, std::uint64_t map,
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const std::array<std::uint8_t, 32> &build,
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std::uint64_t peer_epoch = 0) noexcept;
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bool valid_transform(const Transform &) noexcept;
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// A chat message: 1..multiplayer_chat_max_bytes of UTF-8 with no control characters.
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bool valid_chat_text(std::string_view) noexcept;
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// A player name in a hello or roster: UTF-8 without control characters.
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bool valid_member_name(std::string_view) noexcept;
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bool valid_admin_text(std::string_view) noexcept;
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// 1 to server_vote_name_bytes of a-z, 0-9, - and _.
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bool valid_server_vote_name(std::string_view) noexcept;
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bool valid_server_custom_vote(const ServerCustomVote &) noexcept;
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bool valid_server_vote(const ServerVote &) noexcept; // its label and, for a poll, its answers
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// The message a player typed, made valid: control characters and broken UTF-8
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// dropped, surrounding blanks trimmed, cut to the byte limit on a character boundary.
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std::string clean_chat_text(std::string_view);
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// A player's name as a roster carries it (valid_roster): the same cleaning, at most 128 bytes.
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std::string clean_roster_name(std::string_view);
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bool valid_pose(const Pose &) noexcept;
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std::vector<std::uint8_t> encode(const Packet &, bool compact_pose = false);
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// Rounds every rotation in a pose to a multiple of 2^bits in the 16-bit form a compact pose
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// packs it in (the root to at most 2^6). The pose still encodes and decodes as any other;
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// what changes is that a bone turning by less than a step is the same bytes as before, so a
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// difference from a reference leaves it out, and the low bits of the ones that did change are
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// zero and pack away. One step is about 0.0025 degrees times 2^bits: 4 bits is 0.04 degrees,
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// 7 bits a third of a degree.
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void coarsen_rotations(Pose &pose, unsigned bits) noexcept;
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// Keeps every bone's scale within 1/limit to limit on each axis (1: no scaling at all). A mod
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// that resizes part of a skater (a head four times the size) does it with a bone's scale,
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// which travels in the pose and so shows to everyone, mod or not.
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void limit_bone_scale(Pose &pose, float limit) noexcept;
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// Keeps every bone of the body and the board within `limit` metres of the bone it hangs from
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// (0: no limit). A bone's place is relative to its parent and, on the game's rigs, never
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// changes: the longest is a thigh, 0.44 m. A hacked client that moves them stretches its
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// skater across the map for everyone. The skater's few bones that follow the board and the
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// body's place in a fall (free_skater_bones) do move, by metres, and are held to
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// free_bone_reach instead; so is the board's own rig from the board.
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inline constexpr std::array<std::uint16_t, 14> free_skater_bones{3, 50, 283, 375, 376, 377, 378, 379, 380, 390, 391, 392, 393, 394};
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inline constexpr float free_bone_reach = 100.f;
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// What a game holds every pose it is sent to, whatever sent it: twice the server's standard
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// reach, and the most a server may allow a bone to be resized.
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inline constexpr float client_bone_reach = 2.f, client_bone_scale = 8.f;
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void limit_bone_reach(Pose &pose, float limit) noexcept;
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// The same, with a pose encoded at another update interval (a recipient thinned by
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// distance) instead of the packet's own, so the packet need not be copied for it.
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std::vector<std::uint8_t> encode(const Packet &, bool compact_pose, std::uint32_t pose_interval_us);
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std::optional<Packet> decode(std::span<const std::uint8_t>) noexcept;
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bool newer_sequence(std::uint32_t candidate, std::uint32_t previous) noexcept;
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std::uint64_t map_hash(std::string_view) noexcept;
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bool valid_map_destination(std::string_view) noexcept;
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// Normalized lerp between two transforms. Runs for every joint of every remote player each
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// frame, so it is inline and plain arithmetic (std::lerp's edge-case branches and a divide
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// per component were ~1% of a multiplayer client frame, profiled 2026-10-02).
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inline Transform interpolate(const Transform &a, const Transform &b, float t) {
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Transform out;
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t = t < 0.0f ? 0.0f : t > 1.0f ? 1.0f : t;
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for (unsigned i = 0; i < 3; ++i) {
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out.position[i] = a.position[i] + (b.position[i] - a.position[i]) * t;
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out.scale[i] = a.scale[i] + (b.scale[i] - a.scale[i]) * t;
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}
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const float dot = a.rotation[0] * b.rotation[0] + a.rotation[1] * b.rotation[1] +
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a.rotation[2] * b.rotation[2] + a.rotation[3] * b.rotation[3];
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const float sign = dot < 0 ? -1.0f : 1.0f;
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float norm{};
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for (unsigned i = 0; i < 4; ++i) {
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out.rotation[i] = a.rotation[i] + (sign * b.rotation[i] - a.rotation[i]) * t;
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norm += out.rotation[i] * out.rotation[i];
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}
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const float inverse = 1.0f / std::sqrt(norm);
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for (float &v : out.rotation)
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v *= inverse;
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return out;
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}
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void offset_pose(Pose &, const std::array<float, 3> &);
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std::array<float, 16> to_matrix(const Transform &);
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Transform from_matrix(const std::array<float, 16> &);
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struct Invite {
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std::uint64_t steam_id{}, secret{};
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};
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std::optional<Invite> parse_invite(std::string_view) noexcept;
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std::string format_invite(Invite);
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class AudioBuffer {
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public:
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bool push(const Packet &, std::uint64_t arrival);
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std::optional<AudioState> sample(std::uint64_t now);
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void clear();
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std::size_t size() const { return frames_.size(); }
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private:
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struct Frame {
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AudioState state;
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std::uint64_t source{};
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bool event{};
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};
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std::deque<Frame> frames_;
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std::optional<AudioState> current_;
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std::uint64_t epoch_{}, last_arrival_{}, played_source_{}, seen_{};
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std::int64_t clock_offset_{};
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std::uint32_t sequence_{};
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};
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// Reliable appearance messages have their own receive sequence. An older
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// reliable packet can arrive after a newer unreliable pose without being lost.
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class AppearanceBuffer {
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public:
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bool push(const Packet &p);
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const std::optional<Appearance> &value() const { return value_; }
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void clear() {
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value_.reset();
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epoch_ = 0;
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sequence_ = 0;
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}
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|
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private:
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std::optional<Appearance> value_;
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std::uint64_t epoch_{};
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std::uint32_t sequence_{};
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};
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|
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// Arrival times use one local monotonic clock; remote clocks need not agree.
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enum class PosePlaybackMode { unavailable, buffered, predicted, held };
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struct PosePlayback {
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PosePlaybackMode mode = PosePlaybackMode::unavailable;
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|
std::uint64_t prediction_us{};
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|
bool correcting{};
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|
};
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|
class PoseBuffer {
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|
public:
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|
bool push(const Packet &, std::uint64_t arrival_us);
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|
// For packets returned by decode(), which already performed the complete
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|
// untrusted transform walk. The rvalue form moves the pose into the buffer.
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|
bool push_validated(const Packet &, std::uint64_t arrival_us);
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|
bool push_validated(Packet &&, std::uint64_t arrival_us);
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|
// Reuses the caller-owned vectors. The optional-returning overloads remain
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|
// for tests and infrequent callers, while render playback avoids allocating
|
|
// two transform arrays on every client callback.
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|
bool sample(std::uint64_t now_us, Pose &out) const;
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|
std::optional<Pose> sample(std::uint64_t now_us) const;
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|
bool sample_remote(std::uint64_t now_us, Pose &out);
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|
// Whether a pose arrived within this long: sampling gives up after a second without one.
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|
bool heard_within(std::uint64_t now_us, std::uint64_t age_us) const;
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|
std::optional<Pose> sample_remote(std::uint64_t now_us);
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|
PosePlayback playback() const { return playback_; }
|
|
void clear();
|
|
std::size_t size() const { return frames_.size(); }
|
|
|
|
private:
|
|
struct Frame {
|
|
Pose pose;
|
|
std::uint64_t arrival, source;
|
|
};
|
|
std::deque<Frame> frames_;
|
|
std::uint64_t epoch_{};
|
|
std::uint32_t sequence_{};
|
|
bool sender_clock_{};
|
|
std::int64_t clock_offset_{};
|
|
std::uint32_t interpolation_delay_us_ = 100000;
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|
std::uint64_t playback_at_{}, correction_start_{}, correction_end_{};
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|
std::array<float, 3> correction_{};
|
|
PosePlayback playback_;
|
|
Pose anchors_; // scratch for arrival continuity, which needs only the anchor transforms
|
|
template <class P> bool push_frame(P &&, std::uint64_t arrival_us);
|
|
std::uint64_t target_time(std::uint64_t now_us) const;
|
|
// anchors_only fills just the transforms prediction and correction move (see offset_pose).
|
|
bool sample_frames(std::uint64_t now_us, Pose &out, bool anchors_only) const;
|
|
bool predict(std::uint64_t now_us, PosePlayback &state, Pose &out, bool anchors_only = false) const;
|
|
void correct(Pose &, std::uint64_t now_us) const;
|
|
};
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|
} // namespace dingosdk::multiplayer
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