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The entity and pending-update pages are twice the game's own size (262,144 slots), down from four times. Every page set the game keeps is that many times its normal size whether a map uses the room or not, and the largest map load seen needs about 150,000 slots. A page is a power of two entries, found by a shift, so the steps are two, four and eight times; there is nothing between. The 434 patch lines are the same instructions as before, each with the number for a page of 0x800 entries. The render-instance pool and the spatial buckets stay at eight times, which still covers the capacity.