Files
ReSkate/Server/Test/server_config_tests.cpp
T
AyeZeeBB 101e1af6e4 Official, staff and friends in the server browser; server tokens; Linux self-update
Server browser
- Official servers (the backend's "official_servers") sort first and are
  drawn in ReSkate blue
- Servers Steam friends are skating in sort next, drawn in green with the
  friends' names; searching a friend's name finds their server
- A player in a session they joined can join another server straight from
  the list; hosts still end their session first, and a Steam friend's join
  offer never replaces a session
- Joining a dedicated server from the list records it as the player's
  public session, so friends see it and the row shows HERE
- Blocked servers (the backend's "blocked_servers") are hidden and cannot
  be joined, by code either
- When the backend sets "server_tokens_required", dedicated servers that
  signed in without a login token are hidden, except on the player's own
  network
- A search that gets no internet list from Steam keeps the last list for
  two minutes, and waits six seconds before treating it as empty
Roles
- New Staff tag from the backend's "staff" list: green name, badge and
  item animation, ranked after Dev
- Staff can pick a rainbow for their items on the Special page; it is sent
  as a solid colour older builds can show, so the protocol is unchanged
Dedicated server
- steam_token: sign in with a Steam game server login token and keep the
  same Steam ID every start; empty signs in anonymously as before
- A listed server without a token says so at startup, and when the token
  rule starts or stops hiding it
- Linux servers update themselves from the release's "server_linux"
  tarball, with the machine's curl and tar, pinned by SHA-256, and carry
  on in the same process
Launcher
- Only create the MiniDumpWriteDump API-set shim under Wine/Proton
2026-10-07 00:19:56 -05:00

157 lines
8.3 KiB
C++

// A config written by an older server gains the settings added since, keeping its own values.
#include "Server/server_config.h"
#include <algorithm>
#include <fstream>
#include <iostream>
#include <sstream>
namespace {
int failures{};
void check(bool ok, const char *what) {
if (!ok) {
std::cerr << "FAIL: " << what << '\n';
++failures;
}
}
std::string text(const std::filesystem::path &file) {
std::ifstream in(file, std::ios::binary);
std::stringstream s;
s << in.rdbuf();
return s.str();
}
} // namespace
int run() {
using namespace dingosdk::server;
using dingosdk::valid_server_name;
const auto folder = std::filesystem::temp_directory_path() / "reskate_server_config_tests";
std::filesystem::remove_all(folder);
std::filesystem::create_directories(folder);
const auto file = folder / "ReSkateServer.json";
// No enforce_tuning, and a votes object without "seconds".
std::ofstream(file, std::ios::binary) << R"({"name": "Old Server", "tps": 60, "boosts": false,
"votes": {"map": {"enabled": true, "percent": 60}}})";
std::vector<std::string> added;
const auto config = load_config(file, &added);
const auto has = [&](std::string_view name) { return std::ranges::find(added, name) != added.end(); };
check(has("enforce_tuning") && has("votes.seconds") && has("votes.kick") && has("score_check") && has("score_allow") &&
has("global_bans") && has("map_pool") && has("map_rotation_minutes"),
"New settings not reported");
check(!has("name") && !has("tps") && !has("votes.map"), "Settings the file had reported as new");
const auto written = text(file);
check(written.find("\"enforce_tuning\"") != std::string::npos && written.find("\"seconds\"") != std::string::npos,
"New settings not written into the file");
check(config.name == "Old Server" && config.tps == 60 && !config.boosts && config.votes.map.enabled &&
config.votes.map.percent == 60 && config.enforce_tuning && config.global_bans,
"The file's own values or the new defaults were lost");
const auto reloaded = load_config(file);
check(reloaded.name == "Old Server" && !reloaded.boosts && reloaded.votes.map.percent == 60, "Values lost on rewrite");
// steam_token: empty (anonymous) unless set, kept on a rewrite, and only letters and digits.
// (The maps are not loaded yet, so config_error has another complaint: look for this one.)
const auto token_refused = [](const ServerConfig &c) { return config_error(c).find("steam_token") != std::string::npos; };
check(has("steam_token") && config.steam_token.empty() && !token_refused(config), "steam_token is not a new, empty setting");
auto tokened = reloaded;
tokened.steam_token = "0123456789ABCDEF0123456789ABCDEF";
save_config(tokened);
check(load_config(file).steam_token == tokened.steam_token && !token_refused(tokened), "steam_token was not kept");
tokened.steam_token = "not a token";
check(token_refused(tokened), "A steam_token with other characters was accepted");
tokened.steam_token = std::string(65, 'A');
check(token_refused(tokened), "An overlong steam_token was accepted");
save_config(reloaded);
// Server names: letters, digits, spaces and - _ [ ] ( ) only.
check(valid_server_name("Old Server") && valid_server_name("[EU] Skate_Park-2 (24x7)") && valid_server_name("a"),
"A plain server name was refused");
check(!valid_server_name("") && !valid_server_name(std::string(65, 'a')) && !valid_server_name("Best! Server") &&
!valid_server_name("caf\xC3\xA9") && !valid_server_name("a.b") && !valid_server_name("<b>x</b>") &&
!valid_server_name(" padded") && !valid_server_name("padded ") && !valid_server_name("[]--()") &&
!valid_server_name("two\nlines"),
"A server name with other characters was accepted");
// An up-to-date file is left alone.
const auto before = std::filesystem::last_write_time(file);
added.clear();
static_cast<void>(load_config(file, &added));
check(added.empty() && std::filesystem::last_write_time(file) == before, "A complete config was rewritten");
// The scoring check: its mode and the accepted fingerprints survive a save, and bad entries are dropped.
check(reloaded.score_check == "warn" && reloaded.score_allow.empty(), "Scoring check defaults wrong");
auto scoring = reloaded;
scoring.score_check = "kick";
scoring.score_allow = {0x00c0ffee12345678ULL, 0xffffffffffffffffULL};
save_config(scoring);
const auto saved = load_config(file);
check(saved.score_check == "kick" && saved.score_allow == scoring.score_allow, "Scoring check settings lost");
check(scoring_text(0x00c0ffee12345678ULL) == "00c0ffee12345678", "Fingerprint not written as 16 hex digits");
check(parse_scoring("00C0FFEE12345678") == 0x00c0ffee12345678ULL && !parse_scoring("0") && !parse_scoring("xyz") &&
!parse_scoring("123456789abcdef01"),
"Fingerprint text not read back, or a bad one accepted");
std::ofstream(file, std::ios::binary) << R"({"score_check": "ban", "score_allow": ["nothex", "0", "abc"]})";
const auto odd = load_config(file);
check(odd.score_check == "warn" && odd.score_allow == std::vector<std::uint64_t>{0xabc}, "Bad scoring settings not cleaned");
// A port outside 1-65535 is refused, not wrapped to another port, and the file keeps the typo.
const auto refused = [&](const char *json) {
std::ofstream(file, std::ios::binary) << json;
try {
static_cast<void>(load_config(file));
} catch (const std::exception &) {
return text(file) == json;
}
return false;
};
check(refused(R"({"query_port": 70000})") && refused(R"({"port": 65536})") && refused(R"({"port": 0})"),
"An out-of-range port was accepted or the file rewritten");
std::ofstream(file, std::ios::binary) << R"({"port": 65535, "query_port": 1})";
const auto edges = load_config(file);
check(edges.port == 65535 && edges.query_port == 1, "Ports at the ends of the range refused");
static_cast<void>(load_levels(folder / "Mods")); // no Mods folder: the retail maps only
ServerConfig pool;
check(pool_levels(pool).size() == levels().size() && in_map_pool(pool, "Stadium 2"),
"An empty pool does not allow every map");
pool.map_pool = {"Isle", "Isle of Grom", "San Vansterdam", "Stadium 1"};
check(pool_levels(pool).size() == 3, "Pool maps not resolved once each");
check(in_map_pool(pool, "San Vansterdam") && in_map_pool(pool, "Levels/Game/DingoLevel_SDM/DingoLevel_SDM_Int_001/DingoLevel_SDM_Int_001") &&
!in_map_pool(pool, "Super Ultra Mega Resort") && !in_map_pool(pool, "Nowhere"),
"Pool membership wrong");
const auto next = [&](std::string_view map) {
const auto *level = next_pool_map(pool, map);
return level ? level->name : std::string{};
};
check(next("Isle of Grom") == "San Vansterdam" && next("Stadium 1") == "Isle of Grom" &&
next("Super Ultra Mega Resort") == "Isle of Grom",
"Rotation does not follow the pool's order");
pool.map_pool = {"Isle of Grom"};
check(next("Isle of Grom").empty() && next("San Vansterdam") == "Isle of Grom", "A one-map pool rotated to itself");
check(config_error(pool).empty(), "A valid pool refused");
pool.map_pool = {"Isle of Grom", "Nowhere"};
check(!config_error(pool).empty(), "An unknown pool map accepted");
pool.map_pool = {"Isle of Grom", "Stadium 1"};
pool.map_rotation = 15;
pool.file = file;
save_config(pool);
const auto rotating = load_config(file);
check(rotating.map_pool == pool.map_pool && rotating.map_rotation == 15, "Map pool or rotation lost on save");
std::ofstream(file, std::ios::binary) << R"({"map_pool": ["Isle of Grom", 7, ""], "map_rotation_minutes": 5000})";
const auto odd_pool = load_config(file);
check(odd_pool.map_pool == std::vector<std::string>{"Isle of Grom"} && odd_pool.map_rotation == 1440,
"Bad pool entries kept, or rotation not capped");
std::filesystem::remove_all(folder);
if (failures) return 1;
std::cout << "server config: ok\n";
return 0;
}
int main() {
try {
return run();
} catch (const std::exception &e) {
std::cerr << "FAIL: " << e.what() << '\n';
return 1;
}
}