Files
ReSkate/Engine/Game/World/load_completion.h
T
AyeZeeBB 8444553402 Throwdowns: the throwdown kit, so a mode is a plugin and the SDK knows no particular mode
Plugins register modes (card, replaces, order, flag, players) and publish documents through
reskate.throwdowns.ui: the setup page, the waiting card, HUD slots themed on the game's HUD_<theme>_*
widgets, the match panel, flags and match restrictions. SmokeyDawg58's native plumbing
(throwdown_menu.cpp and its .inl files) renders them and posts throwdown_ui events back. kit::flag
is the one native flag registration. General services added for it: reskate.files, reskate.ui.dialog,
reskate.skater push/hold/bone_cam, reskate.camera.pad_flight, reskate.physics competition,
reskate.session.world, reskate.tricks feed/gesture, and world entities.

His ten modes are now Lua in his plugin: the rules, referee and wire (td/rules, referee, wire), and
every page and HUD document (td/ui*.lua). Extension/Modes and reskate.modes are gone, along with
every race and 1-UP branch in the SDK. The plugin test drives each mode through kit events.

A native setup page is never written to while it closes into flag placement: its rows are not
republished, the stock page is put back once the exit is over, and the stock Players slider is left
alone while a plugin flag is out. This fixes the crashes on the Deathrace button and on 1-UP's
Confirm.
2026-10-20 01:04:54 -05:00

14 lines
731 B
C++

#pragma once
namespace dingosdk {
// Some stock worlds do not appear in the supplemental sublevel registries.
// An exact destination plus an initialized, controllable local world is an
// independent completion signal. Merely reaching state 13 (the splash also
// uses it), or retaining an actor from a different map, is insufficient.
inline constexpr bool playable_load_complete(bool transitioned, unsigned state,
bool exact_destination, bool context_ready, bool players_available,
unsigned local_players, unsigned controllables) noexcept {
return transitioned && (state == 13 || state == 21) && exact_destination &&
context_ready && players_available && local_players == 1 && controllables == 1;
}
}