mirror of
https://github.com/Dingo-Shenanigans/ReSkate.git
synced 2026-10-24 20:36:19 +02:00
From 2.1.1's Sentry reports (60,000 in three days, 2026-10-21): - Textures: a stale render texture handle takes the game's default texture instead of reading through null (Skate.exe+0x3e897fb, a third of all reports, every one with TheVlixOne-Nike_Pack 2.3.x). - Physics: the wake pass's bitset is made as long as the world's owner list once indices pass 20000, after long multiplayer sessions (+0x3d99e2f, +0x3d9ee43, +0x3d9ee47). - Music: more than 1024 candidates are picked by ReSkate; the game's shuffle wrote past its stack table. - Streaming: a staged read's piece that reaches past its 64 KB buffer is left unfilled (VCRUNTIME memcpy). - Multiplayer: a remote skater or board whose parent bus link is damaged is left alive instead of destroyed (+0x2b94cd0). - Mesh pool: on an integrated GPU its budget is capped by the RAM and page file free; the Memory line says what the PC has left. Launcher: - A folder with non-ASCII letters is a hard stop (the boot crash +0x18df4cf came after "Start anyway"). - The game's data files are checked against the supported build's sizes (from Steam's manifest); missing, cut-short or online-only files send the player to verifying. - One game per folder: the launcher will not merge or start while one runs there, and ReSkate.dll holds the folder's mutex. - Advice on the ready screen for PCs short of RAM and page file; reports carry pc.ram_gb and pc.commit_free_gb. Stuck loads: - A load in one stage for two minutes sends a stuck-load report (every thread's stack and the log, error.type stall, load.stage, load.seconds) while the game goes on (crash protocol 6). - A load the player closes sends its timing with the stage it was in. Logs: the PanelTrace diagnostics and the neighborhood unlock override's observation lines are gone.
78 lines
3.3 KiB
C++
78 lines
3.3 KiB
C++
#include "physics_wake_guard.h"
|
|
#include "Engine/Core/Hooks/hooks.h"
|
|
#include "Engine/Core/Log/logging.h"
|
|
#include "Engine/Core/Platform/memory.h"
|
|
#include "Engine/Game/Build/addresses.h"
|
|
#include "Engine/Game/Build/20260929/physics_wake.h"
|
|
#include <array>
|
|
#include <atomic>
|
|
#include <bit>
|
|
|
|
namespace dingosdk::physics_wake_guard {
|
|
namespace {
|
|
namespace pw = addr::physics_wake;
|
|
using Wake = void (*)(std::uintptr_t);
|
|
Wake original{};
|
|
std::atomic<bool> installed{};
|
|
std::atomic<std::uint32_t> most{};
|
|
std::atomic<std::uint64_t> widened{};
|
|
|
|
// Said the first few times, then each power of two: a session past the limit stays past it.
|
|
__declspec(noinline) void note(std::uint32_t owners, std::uint32_t limit) noexcept {
|
|
const auto count = widened.fetch_add(1, std::memory_order_relaxed) + 1;
|
|
if (count > 4 && !std::has_single_bit(count)) return;
|
|
try {
|
|
logging::log(logging::Level::info, logging::Channel::runtime,
|
|
"Physics: the world has {} physics owners, more than the {} the game's wake pass makes room for, where the game "
|
|
"would have crashed; the pass makes room for all of them ({} pass(es) since the game started).", owners, limit, count);
|
|
} catch (...) {}
|
|
}
|
|
|
|
// The world's owner count, 0 when it cannot be read (the game's own size is then kept).
|
|
std::uint32_t owners_of(std::uintptr_t system) noexcept {
|
|
std::uintptr_t world{}, begin{}, end{};
|
|
if (!memory::peek(system + pw::world_offset, world) || !world ||
|
|
!memory::peek(world + pw::owner_generations_begin, begin) ||
|
|
!memory::peek(world + pw::owner_generations_end, end) || end < begin || (end - begin) % 4)
|
|
return 0;
|
|
const auto count = (end - begin) / 4;
|
|
return count > 0x7fffffc0u ? 0 : static_cast<std::uint32_t>(count);
|
|
}
|
|
|
|
void guarded(std::uintptr_t system) {
|
|
auto* const limit = system ? reinterpret_cast<std::uint32_t*>(system + pw::owner_limit_offset) : nullptr;
|
|
const auto owners = system ? owners_of(system) : 0;
|
|
if (!limit || owners <= *limit) return original(system);
|
|
// The pass runs on the entity update's thread and is the one reader of the limit, which is
|
|
// put back as soon as it returns.
|
|
const auto stock = *limit;
|
|
*limit = owners;
|
|
if (owners > most.load(std::memory_order_relaxed)) most.store(owners, std::memory_order_relaxed);
|
|
note(owners, stock);
|
|
original(system);
|
|
*limit = stock;
|
|
}
|
|
} // namespace
|
|
|
|
bool install(std::uintptr_t base) noexcept {
|
|
if (installed.exchange(true)) return original != nullptr;
|
|
if (!base) return false;
|
|
std::array<unsigned char, 32> head{};
|
|
if (!memory::peek(base + pw::wake.rva, head) || head != pw::wake.bytes) {
|
|
logging::log(logging::Level::warning, logging::Channel::runtime,
|
|
"Physics wake guard: this build's physics code differs; it is left as it is.");
|
|
return false;
|
|
}
|
|
const auto target = reinterpret_cast<void*>(base + pw::wake.rva);
|
|
if (hook_prepare(target, reinterpret_cast<void*>(&guarded), reinterpret_cast<void**>(&original)) != HookOk ||
|
|
hook_enable(target) != HookOk) {
|
|
original = nullptr;
|
|
logging::log(logging::Level::warning, logging::Channel::runtime, "Physics wake guard: the game's function could not be hooked.");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
std::uint32_t widest() noexcept { return most.load(std::memory_order_relaxed); }
|
|
} // namespace dingosdk::physics_wake_guard
|