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The launcher installs one mod folder per package, and the game takes one mod's deck at a time, so a package could only bring one deck. A mod folder may now hold a deck in each decks/<name>/, laid out like a mod folder. When the mods are put together each of them becomes a mod of its own for the run, listed as <folder>#<name>: it is chosen, set aside and switched like a deck in a folder of its own. mods.json and the mod list only know the pack, which counts as loaded when one of its decks is. A pack's own layout is not one of its decks, whatever the folder is named, and is set aside like any other deck model. It is what an older ReSkate loads from the pack: 2.0.6 knows a deck by its folder's name only, so a pack in a folder named Board_Break_<Name> with a breakable deck as its own layout breaks boards there with that one deck.