Files
ReSkate/contrib/plugins
AyeZeeBB 2b0b744ec5 Animator Studio: not opened during a bail, and the walk back from the character room always ends
- The studio waits until a bail is over (its state, or 4 s after the bail event): held still mid-bail,
  the game took the hold away and the skater went on bailing behind the studio.
- The character room's walk back gives up after 8 s: with no skater ready (a respawn) it could not
  step, and the studio stayed on its loading screen.
2026-10-20 18:46:02 -05:00
..

Test plugins

Two plugins that check ReSkate's plugin host (Extension/Plugins). To try one in game, copy its folder into the game's Mods folder and open the console.

  • reskate-test calls every plugin API and says what worked. ptest all runs every check, ptest <module> one module, and ptest list names them. It prints only the failures and a summary line. Each API ReSkate adds gets a module in plugin/checks/. It's also the example to copy when making a plugin.
  • reskate-hostile attacks the sandbox on purpose, one attack per command. hostile list names them with what should happen. An attack that gets it stopped is expected: plugin on reskate-hostile starts it again for the next one. Any line starting with ESCAPED is a hole in the sandbox.

Both also run without the game, in dingosdk_plugin_tests (DINGOSDK_BUILD_PLUGIN_TESTS).

Ports

Features that were built into ReSkate, as mods of their own (or, where a feature has an asset mod, inside that mod). Each has its own checks (<command> test) that dingosdk_plugin_tests runs too, and its own page in the ReSkate menu's PLUGINS section.

  • road-rash: bails leave marks that build up, worn over the outfit with reskate.outfit. It ships inside the Road Rash item pack, whose items it wears. roadrash, roadrash heal, roadrash bails 20.
  • board-break: a hard slam can snap the board, drawn with reskate.board. It ships inside the Board Break deck pack, whose decks its manifest declares as variants (one in the game at a time). boardbreak, boardbreak deck wide, boardbreak snap mid.
  • fpv-drone: the FPV drone, flown from the free camera with the keyboard, a pad or a radio. fpv fly, fpv follow.
  • hall-of-meat: skate. 3's Hall of Meat: bails show the bones they hurt on an x-ray of the skater (reskate.skater.xray, d:skeleton) and score a Meat card drawn with skate.'s own pictures (d:game_image). hallofmeat 0|1.
  • grind-exits: LT / RT in a grind pick the side of the pop (reskate.skater.grind_exit, reskate.input.hide). grindexit status.
  • dual-stick: the settings of GoalTrains' Dual Stick Controls companion on its page, in the companion's session_controls.ini in the plugin's own data folder (reskate.files). Made from pull request 254. dualstick status, dualstick preset xl.
  • rock-to-fakie: TheRealEJR's Rock to Fakie: a Board Stall or Lip Stall shows as Rock to Fakie, and left with B is recorded as the game's fakie_rock (reskate.tricks.label, record_as). From pull request 285. rocktofakie on.

Throwdown modes

Throwdown modes made in Lua with the throwdown kit (throwdown-kit.md): the plugin registers its modes and publishes what the player should see; ReSkate shows it with skate.'s native Throwdowns page, setup page, flag, HUD and match panel.

  • throwdown-modes-test: two modes through the whole native flow (card, setup page, flag, waiting card) and no match. The smallest example of the kit.
  • SmokeyDawg58-ReSkate_Throwdown: SmokeyDawg58's ten modes, with their rules, HUDs, gates and route editor, all in Lua, inside his asset mod. tdm help.