Files
ReSkate/cmake/Runtime.cmake
T
WackyHckyandClaude Opus 5.5 8fa971ceae Raise physics world body pool for large custom maps
Stock worlds allocate 8,200 bodies (+1 internal) from FBPhysicsWorldSize.
Studio maps give every collision part its own static body, so large maps
(e.g. a 41k-part GTA IV export) hit the FatalAssert
"bodyIndex < m_freeBodyList.capacity()" in FBPhysicsWorld::asyncAllocateBody
and crash on load.

Hook fb::FBPhysicsWorld creation (RVA 0x02606ff0) and raise the size
descriptor before it is copied into the job arguments, so every free list
and per-body array is sized consistently. BodyCount becomes 65,000 (kept
below 16 bits); the pools a static mesh body also draws from (geometry,
owner, hull/mesh, shape, aggregate/fixed shape, fixed partition,
persistent spatial index) scale by the same factor, capped at 2^20.
Contacts, joints, queries and culling tables keep their native sizes.

Both native callers build the descriptor on their own stack, so raising
it in place only affects that world. Contract bytes for the entry, the
descriptor copy, the internal-body increment and both call sites are
validated before the hook is enabled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 06:26:20 +11:00

227 lines
11 KiB
CMake

add_library(dingosdk_runtime SHARED
Runtime/runtime_init.cpp
Runtime/runtime_state.cpp
Runtime/client_tick.cpp
Runtime/frame_timing.cpp
Runtime/client_context.cpp
Runtime/level_requests.cpp
Runtime/overlay_callbacks.cpp
Runtime/console_bridge.cpp
Runtime/menu_entry_hook.cpp
Engine/Game/Abi/native_data.cpp
Extension/Console/commands.cpp
Extension/Console/perf_commands.cpp
Extension/Skater/console_commands.cpp
Extension/Multiplayer/console_commands.cpp
Extension/Multiplayer/Session/session.cpp
Extension/Multiplayer/Session/session_view.cpp
Extension/Multiplayer/Session/session_send.cpp
Extension/Multiplayer/Session/session_receive.cpp
Extension/Multiplayer/Session/session_commands.cpp
Extension/Multiplayer/Session/session_party.cpp
Extension/Multiplayer/Session/party_book.cpp
Extension/UI/NativeMenu/native_menu.cpp
Extension/UI/NativeMenu/native_menu_rows.cpp
Extension/UI/NativeMenu/native_menu_multiplayer.cpp
Extension/UI/NativeMenu/native_menu_dump.cpp
Extension/UI/NativeMenu/native_hub.cpp
Extension/UI/NativeMenu/native_menu_data.cpp
Extension/Multiplayer/Remote/native_skater.cpp
Extension/Multiplayer/Remote/native_skater_spawn.cpp
Extension/Multiplayer/Remote/puppet_cost.cpp
Extension/Multiplayer/Remote/native_cosmetics.cpp
Extension/Multiplayer/Remote/native_audio.cpp
Extension/Multiplayer/Voice/voice_chat.cpp
Extension/Multiplayer/Voice/native_voice.cpp
Extension/Multiplayer/Hud/native_player_ui.cpp
Extension/Multiplayer/Hud/native_party.cpp
Extension/Multiplayer/Hud/custom_nametags.cpp
Extension/Multiplayer/Hud/game_ui_state.cpp
Extension/Multiplayer/Hud/follow_camera.cpp
Extension/Multiplayer/Hud/native_party_hooks.cpp
Extension/Multiplayer/Hud/native_party_requests.cpp
Extension/Throwdowns/native_throwdowns.cpp
Extension/Throwdowns/native_type_scan.cpp
Extension/Throwdowns/throwdown_lab.cpp
Extension/Throwdowns/throwdown_relay.cpp
Extension/Throwdowns/throwdown_debug_text.cpp
Extension/Throwdowns/skate_trick_rule.cpp
Extension/Throwdowns/graph_throttle.cpp
Extension/Throwdowns/throwdown_wire.cpp
Extension/Multiplayer/Hud/native_indicators.cpp
Extension/Multiplayer/Steam/steam_transport.cpp
Extension/Multiplayer/Steam/steam_social.cpp
Extension/Multiplayer/Steam/steam_friend_join.cpp
Extension/Multiplayer/Steam/steam_lobbies.cpp
Extension/Multiplayer/Steam/steam_lobby_api.cpp
Extension/Multiplayer/Steam/steam_server_browser.cpp
Extension/Multiplayer/Net/protocol.cpp
Extension/Multiplayer/Remote/playback_buffers.cpp
Extension/Multiplayer/Net/wire_codec.cpp
Extension/Multiplayer/Net/delta_codec.cpp
Extension/Multiplayer/Session/password.cpp
Extension/Settings/console_commands.cpp
Extension/Settings/job_spin.cpp
Extension/Settings/engine_tweaks.cpp
Extension/UI/ui_pointer_skip.cpp
Extension/Settings/named_settings.cpp
Extension/World/console_commands.cpp
Extension/Rendering/console_commands.cpp
Extension/Progression/console_commands.cpp
Extension/Objects/console_commands.cpp
Extension/Objects/ParkEditor/park_editor_commands.cpp
Extension/Objects/ParkEditor/park_editor_runtime.cpp
Extension/Objects/ParkEditor/park_editor_preview.cpp
Extension/Objects/ParkEditor/park_editor_selection.cpp
Extension/Objects/ParkEditor/park_editor_lobby.cpp
Extension/Objects/ParkEditor/park_editor_operations.cpp
Extension/Objects/network_object_runtime.cpp
Runtime/bootstrap.cpp
Runtime/exports.cpp
Extension/Assets/native_patch_support.cpp
Extension/Assets/mod_layers.cpp
Extension/Assets/live_mods.cpp
Extension/Assets/loose_files.cpp
Extension/Scripting/lua_startup.cpp
Extension/Scripting/custom_script_loader.cpp
Extension/Assets/morph_memory_pool.cpp
Extension/Assets/native_render_resource_pool.cpp
Extension/World/native_entity_pages.cpp
Extension/World/physics_world_size.cpp
Extension/Rendering/display_startup.cpp
Extension/Rendering/replay_export.cpp
Engine/Game/World/world_model.cpp
Extension/World/level_loading.cpp
Extension/World/loading_screen.cpp
Extension/Customization/preset_lookup_guard.cpp
Extension/Customization/developer_hoodie.cpp
Extension/Customization/developer_board.cpp
Extension/Skater/skater_model.cpp
Extension/Skater/skater_observer.cpp
Extension/Skater/client_source_spawn.cpp
Extension/Skater/source_spawn_camera.cpp
Extension/Skater/client_noclip.cpp
Extension/Skater/client_first_person.cpp
Extension/Skater/client_debug.cpp
Extension/Skater/ai_skaters.cpp
Extension/Skater/no_bail.cpp
Extension/Skater/physics_tuning.cpp
Extension/Multiplayer/Remote/remote_collision.cpp
Extension/Skater/physics_tuning_model.cpp
Extension/Trainer/trainer.cpp
Extension/Trainer/trainer_presets.cpp
Extension/Trainer/trainer_jump.cpp
Extension/Trainer/trainer_classes.cpp
Extension/Trainer/trainer_commands.cpp
Extension/Trainer/trainer_session.cpp
Extension/Skater/offboard_flight.cpp
Extension/Skater/camera_observer.cpp
Extension/Boot/offline_boot.cpp
Extension/Progression/progression_service_guard.cpp
Extension/Progression/mission_progression_override.cpp
Extension/Progression/mission_progression_observation.cpp
Extension/Settings/gameplay_settings_override.cpp
Extension/Settings/gameplay_settings_leases.cpp
Extension/Settings/gameplay_settings_model.cpp
Extension/Skater/skater_slot_override.cpp
Extension/Rendering/graphics_labels.cpp
Extension/Profile/local_profile_runtime.cpp
Extension/Profile/local_profile_world.cpp
Extension/Profile/local_profile_preferences.cpp
Extension/Profile/local_profile_objects.cpp
Extension/Profile/local_profile_missions.cpp
Extension/Customization/local_cosmetic_catalog.cpp
Extension/Customization/local_customization_runtime.cpp
Extension/Progression/local_entitlement_trigger_runtime.cpp
Extension/Progression/local_neighborhood_runtime.cpp
Extension/Customization/local_player_card_runtime.cpp
Extension/News/local_news_runtime.cpp
Extension/News/live_news.cpp
Extension/Objects/local_object_runtime.cpp
Extension/Music/local_music_assets.cpp
Extension/Music/local_music_ui.cpp
Extension/Objects/local_buildkit_labels.cpp
Extension/Objects/local_buildkit_limits.cpp
Extension/Progression/local_rip_score_runtime.cpp
Extension/Progression/local_challenge_trace.cpp
Extension/Progression/script_error_log.cpp
Extension/Progression/board_wear.cpp
Extension/Progression/local_challenge_runtime.cpp
Extension/Settings/local_user_settings.cpp
Extension/Settings/local_gameplay_settings.cpp
Extension/Settings/local_native_settings.cpp
Extension/Travel/local_location_travel.cpp
Extension/World/local_park_rotation.cpp
Extension/World/local_world_layers.cpp
Extension/World/visual_environment.cpp
Extension/World/local_population_controls.cpp
Extension/World/native_route_lookahead.cpp
Extension/World/local_world_controls.cpp
Extension/World/local_atmosphere_controls.cpp
Extension/Rendering/local_graphics_controls.cpp
Extension/Objects/local_placements_runtime.cpp
Extension/Progression/local_progression_runtime.cpp
Extension/Progression/entitlement_request_hook.cpp
Extension/Progression/entitlement_request_parse.cpp
Extension/Progression/fixed_stop_entitlement_provider.cpp
Extension/Progression/fixed_stop_native_result.cpp
Extension/Progression/fixed_stop_entitlement_observation.cpp
Extension/Progression/neighborhood_unlock_override.cpp
Extension/Boot/user_data_redirect.cpp
Extension/Boot/ea_app_block.cpp)
target_link_libraries(dingosdk_runtime PRIVATE dingosdk_logging dingosdk_profiler dingosdk_supported_build dingosdk_overlay dingosdk_console_core dingosdk_steam_restart_guard
dingosdk_startup_interventions dingosdk_fast_travel_unlock dingosdk_local_profile dingosdk_initfs dingosdk_mods dingosdk_startup_window dingosdk_custom_scripts dingosdk_world_layer_scan bcrypt
dingosdk_https winhttp ws2_32 xaudio2 ole32 dingosdk_game_archives dingosdk_word_filter)
add_library(dingosdk_custom_level_manifest STATIC
Engine/Game/World/custom_level_manifest.cpp)
target_link_libraries(dingosdk_custom_level_manifest PUBLIC dingosdk_json)
target_link_libraries(dingosdk_runtime PRIVATE dingosdk_custom_level_manifest)
set_target_properties(dingosdk_runtime PROPERTIES OUTPUT_NAME "ReSkate" PREFIX "")
dingosdk_version_info(dingosdk_runtime "ReSkate mod runtime" "ReSkate.dll" VFT_DLL)
target_include_directories(dingosdk_runtime SYSTEM PRIVATE "${PROJECT_SOURCE_DIR}/External/steam_networking")
target_link_libraries(dingosdk_runtime PRIVATE dingosdk_lz4 dingosdk_zstd)
# Menu fonts shared with the launcher (licences in External/fonts).
set(dingosdk_menu_fonts "${PROJECT_SOURCE_DIR}/External/fonts")
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/generated/menu_fonts.rc"
"FONT_HEADING RCDATA \"${dingosdk_menu_fonts}/Montserrat-ExtraBold.ttf\"\n"
"FONT_BODY RCDATA \"${dingosdk_menu_fonts}/Montserrat-SemiBold.ttf\"\n"
"FONT_BRUSH RCDATA \"${dingosdk_menu_fonts}/PermanentMarker-Regular.ttf\"\n")
target_sources(dingosdk_runtime PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/generated/menu_fonts.rc")
# The startup window's picture (PNG or JPEG), built into ReSkate.dll when the
# repository has one. ReSkate.Splash.png/.jpg beside the DLL still takes
# precedence at run time.
set(dingosdk_startup_art "${PROJECT_SOURCE_DIR}/assets/startup_splash.png")
if(NOT EXISTS "${dingosdk_startup_art}")
set(dingosdk_startup_art "${PROJECT_SOURCE_DIR}/assets/startup_splash.jpg")
endif()
if(EXISTS "${PROJECT_SOURCE_DIR}/assets")
# Adding or removing the picture re-runs the configure step.
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${PROJECT_SOURCE_DIR}/assets")
endif()
# Chat emotes (Better Chat's pack format; Extension/UI/Overlay/chat_emotes.h), built into
# ReSkate.dll when the repository has assets/emotes/emotes.json and emotes.png.
set(dingosdk_emotes "${PROJECT_SOURCE_DIR}/assets/emotes")
if(EXISTS "${dingosdk_emotes}")
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${dingosdk_emotes}")
endif()
if(EXISTS "${dingosdk_emotes}/emotes.json" AND EXISTS "${dingosdk_emotes}/emotes.png")
file(TO_NATIVE_PATH "${dingosdk_emotes}" dingosdk_emotes_native)
string(REPLACE "\\" "\\\\" dingosdk_emotes_native "${dingosdk_emotes_native}")
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/generated/emotes.rc"
"EMOTES_JSON RCDATA \"${dingosdk_emotes_native}\\\\emotes.json\"\n"
"EMOTES_PNG RCDATA \"${dingosdk_emotes_native}\\\\emotes.png\"\n")
target_sources(dingosdk_runtime PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/generated/emotes.rc")
endif()
if(EXISTS "${dingosdk_startup_art}")
file(TO_NATIVE_PATH "${dingosdk_startup_art}" dingosdk_startup_art_native)
string(REPLACE "\\" "\\\\" dingosdk_startup_art_native "${dingosdk_startup_art_native}")
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/generated/startup_art.rc"
"STARTUP_SPLASH RCDATA \"${dingosdk_startup_art_native}\"\n")
target_sources(dingosdk_runtime PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/generated/startup_art.rc")
endif()