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38 lines
1.5 KiB
C++
38 lines
1.5 KiB
C++
#pragma once
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#include "Engine/Core/Platform/launcher_support.h"
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#include "updater.h"
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#include <filesystem>
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#include <functional>
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#include <string>
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#include <vector>
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namespace dingosdk::launcher_app {
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struct Session {
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std::filesystem::path self;
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launcher::SiblingPaths paths;
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};
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// Resolves ReSkateLauncher.exe and its sibling game files and opens ReSkate.log.
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Session open_session(const std::string& log_level);
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// Skate.exe and steam_api64.dll are present and exactly the supported build.
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bool game_files_supported(const launcher::SiblingPaths& paths);
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// The config's depot/manifest ships the build this launcher was compiled for.
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bool config_matches_build(const launcher_update::Config& config);
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void relaunch(const std::filesystem::path& self, const std::vector<std::wstring>& arguments);
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// Steam's client process is running and signed in to an account. When it is
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// not, start_game runs the game in offline mode.
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bool steam_signed_in();
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// Display name of the signed-in Steam account (UTF-8), or empty when Steam is
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// not running, signed out, or the name cannot be read.
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std::string steam_persona_name();
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// Validates, starts, injects and resumes Skate; returns its process id.
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// `created` receives the id as soon as the process exists (ReSkate's startup
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// splash can open before this returns). Throws a user-facing message.
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DWORD start_game(const Session& session, const launcher::LaunchOptions& options,
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const std::function<void(DWORD)>& created = {});
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} // namespace dingosdk::launcher_app
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