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https://github.com/Dingo-Shenanigans/ReSkate.git
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39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#pragma once
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#include <cstdint>
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#include <filesystem>
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#include <string>
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namespace dingosdk::server {
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// What the server browser shows. Players behind a NAT often cannot query the
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// server directly, so everything a browser row needs also rides in the game
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// tags that Steam's master list returns (see server_tags).
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struct Advertisement {
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std::string name, map;
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unsigned players{}, max_players{};
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bool password{}, listed{true};
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std::uint64_t secret{};
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};
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std::string server_tags(const Advertisement &);
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// A Steam game server for Skate's app, signed in anonymously. Its SteamID is
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// new each start, so invite codes last only while the server runs.
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class SteamServer {
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public:
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~SteamServer();
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// Loads steam_api64.dll from `folder`, next to the Steam client files it needs.
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bool start(const std::filesystem::path &folder, std::uint16_t port, std::uint16_t query_port, std::string &error);
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void run_callbacks();
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bool logged_on();
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std::uint64_t steam_id();
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std::string public_ip();
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void advertise(const Advertisement &);
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void stop();
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void *module() const { return module_; }
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private:
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void *module_{}, *server_{};
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bool started_{};
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std::string tags_;
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};
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} // namespace dingosdk::server
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