mirror of
https://github.com/Dingo-Shenanigans/ReSkate.git
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A player's recent chat lines show as speech bubbles above their skater: newest nearest the head, older lines stacking upward, each popping in with a slight overshoot before it fades. Emotes render as their images, a message that is nothing but a few emotes shows them jumbo, and a message longer than a handful of lines is cut with an ellipsis so one line can never wall the screen off. Local display options live under Settings > Interface > Multiplayer (on/off, own messages, distance, duration and how many recent lines stack) and the console gains mp chat-bubbles, chat-bubbles-own, chat-bubbles-distance, chat-bubbles-duration and chat-bubbles-history. The chat panel and the bubbles now share one rich-text module (chat_rich), and a filtered message keeps its emote names: the bad-word mask is applied, but emote tokens are put back from the original before they are parsed.
43 lines
2.1 KiB
CMake
43 lines
2.1 KiB
CMake
add_library(dingosdk_overlay STATIC
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Extension/UI/Overlay/overlay.cpp
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Extension/UI/Overlay/overlay_render.cpp
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Extension/UI/Overlay/overlay_console.cpp
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Extension/UI/Overlay/overlay_input.cpp
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Extension/UI/Overlay/overlay_notices.cpp
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Extension/UI/Overlay/chat_overlay.cpp
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Extension/UI/Overlay/game_text_overlay.cpp
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Extension/UI/Overlay/perf_overlay.cpp
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Extension/UI/Overlay/skate_hud_overlay.cpp
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Extension/UI/Overlay/nametag_overlay.cpp
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Extension/UI/Overlay/chat_emotes.cpp
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Extension/UI/Overlay/chat_rich.cpp
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Extension/UI/Overlay/console_suggestions.cpp
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Extension/UI/Overlay/skate_menu.cpp
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Extension/UI/Overlay/skate_menu_world.cpp
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Extension/UI/Overlay/skate_menu_skater.cpp
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Extension/UI/Overlay/skate_menu_settings.cpp
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Extension/UI/Overlay/park_editor.cpp
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Extension/UI/Overlay/park_editor_actions.cpp
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Extension/UI/Overlay/park_editor_panels.cpp
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Extension/UI/Overlay/park_editor_viewport.cpp
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Extension/UI/Overlay/park_previews.cpp
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Extension/UI/Overlay/gpu_diagnostics.cpp
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Extension/UI/Overlay/input_capture.cpp
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Extension/UI/Overlay/playstation_input.cpp
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Extension/UI/Overlay/cursor.cpp
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Extension/UI/Overlay/progression_menu.cpp
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Extension/UI/Overlay/atmosphere_menu.cpp
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Extension/UI/Overlay/modding_menu.cpp
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Extension/UI/Overlay/multiplayer_menu.cpp
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Extension/UI/Overlay/multiplayer_lobbies.cpp
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Extension/UI/Overlay/multiplayer_session.cpp
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Extension/Trainer/trainer_page.cpp
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Extension/Trainer/trainer_view.cpp
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)
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target_link_libraries(dingosdk_overlay PUBLIC dingosdk_logging dingosdk_profiler dingosdk_imgui dingosdk_hooks dingosdk_console_core dxguid PRIVATE hid cfgmgr32 shell32 dingosdk_initfs dingosdk_custom_scripts dingosdk_game_archives dingosdk_mods dingosdk_json windowscodecs ole32)
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# The window shown from the moment ReSkate loads until the game's own window appears.
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add_library(dingosdk_startup_window STATIC Extension/UI/Startup/startup_window.cpp)
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target_link_libraries(dingosdk_startup_window PRIVATE gdi32 user32 msimg32 shell32 ole32 windowscodecs)
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