Files
ReSkate/Extension/UI/Overlay/plugins_page.cpp
T
AyeZeeBB 2d3b77701d Plugins: drone, Board Break and Road Rash are plugin mods now; their C++ is gone
The three features are Lua plugins in contrib/plugins (fpv-drone, board-break,
road-rash), built on what this adds to the plugin API: flight input, gamepad and
joystick reads with input capture, a rolled camera, a package's own sounds and a
synthesised motor (plugin_sound, plugin_wave, motor_synth), the skater's physics
events (skater_events), items worn over the outfit (outfit_overlay, skater_items),
the board's bones (board_pose), skater animation (anim_core), plugin images,
throwdowns started for chosen players, and server copies of plugins on a lobby
host and the dedicated server (server_plugins).

Removed from core: Extension/RoadRash, Extension/BoardBreak, the drone's flight,
radio, follow, OSD, beacon, outfit and sound code, its prop models (native_prop),
the DRONE, BOARD BREAK and ROAD RASH menu pages, home tiles and native menu rows,
their console commands, the drone follow debug action, the drone marker packet
(kind 36 stays unused; the roster keeps its byte) and the server's drones setting.

Kept in core, since every board needs it whichever plugins run: the breakable
deck packs (breakable_deck: which deck, its label and wheel spacing, the
boarddeck command and the BREAKABLE DECK card on the Mods page), and board_pose
keeping a deck pack's stretches out of sight, the baseplates on the deck and the
wheels at the deck's spacing on every board.
2026-10-19 16:22:15 -05:00

108 lines
4.4 KiB
C++

#include "skate_menu_internal.h"
#include "Extension/Plugins/plugin_ui.h"
#include <algorithm>
#include <map>
#include <string>
#include <vector>
// The ADDONS page's PLUGINS tab: each plugin's panels (reskate.menu.panel), drawn with the menu's
// own widgets. Plugins build them on the client thread ten times a second while this tab shows
// (plugin_ui.h), and what the player does goes back to them as actions.
namespace dingosdk::overlay::menu {
namespace {
// What the player last set on a widget, shown until the plugin's next build agrees, or a second
// passes: the plugin's answer comes a few frames later.
struct Edit {
bool on{};
float value{};
int chosen{};
double at{};
};
std::map<std::string, Edit>& edits() {
static auto* value = new std::map<std::string, Edit>;
return *value;
}
}
void plugins_addon(SkateMenu& menu) {
plugin_ui::note_panels_shown();
const auto panels = plugin_ui::latest_panels();
const double now = ImGui::GetTime();
std::erase_if(edits(), [&](const auto& item) { return now - item.second.at > 1.0; });
if (!panels || std::none_of(panels->begin(), panels->end(), [](const auto& p) { return !p.screen; })) {
begin_card(menu, "plugins-none", "PLUGINS");
note("No plugin has a panel here. A plugin adds one with reskate.menu.panel (it needs the \"menu\" permission). "
"plugin list in the console shows every plugin.");
end_card();
return;
}
int index = 0;
for (const auto& panel : *panels) {
if (panel.screen) continue; // a full-screen screen (plugin_overlay.cpp), not a panel
ImGui::PushID(index++);
begin_card(menu, "plugin-panel", panel.title.c_str(), panel.plugin.c_str());
int item = 0;
for (const auto& w : panel.widgets) {
ImGui::PushID(item++);
const auto key = panel.plugin + '\n' + panel.title + '\n' + w.id;
auto& all = edits();
const auto edit = all.find(key);
const auto send = [&](plugin_ui::Action action, Edit remembered) {
action.plugin = panel.plugin;
action.panel = panel.title;
action.widget = w.id;
plugin_ui::act(std::move(action));
remembered.at = now;
all[key] = remembered;
};
using Kind = plugin_ui::Widget::Kind;
switch (w.kind) {
case Kind::heading: section(menu, w.text.c_str()); break;
case Kind::label: ImGui::TextWrapped("%s", w.text.c_str()); break;
case Kind::separator: ImGui::Separator(); break;
case Kind::button:
if (ImGui::Button(w.text.c_str(), ImVec2(-FLT_MIN, px(34)))) send({}, {});
break;
case Kind::toggle: {
bool on = edit != all.end() ? edit->second.on : w.on;
if (edit != all.end() && edit->second.on == w.on) all.erase(edit);
if (toggle_row(menu, w.text.c_str(), "", on)) {
plugin_ui::Action action;
action.on = on;
send(action, {on});
}
break;
}
case Kind::slider: {
float value = edit != all.end() ? edit->second.value : w.value;
field(menu, w.text.c_str());
if (slider_float("##slider", &value, w.minimum, w.maximum, "%.2f", ImGuiSliderFlags_AlwaysClamp)) {
plugin_ui::Action action;
action.value = value;
send(action, {false, value});
}
break;
}
case Kind::dropdown: {
int selected = (edit != all.end() ? edit->second.chosen : w.chosen) - 1;
if (edit != all.end() && edit->second.chosen == w.chosen) all.erase(edit);
if (option_row(menu, w.text.c_str(), "", selected, w.choices)) {
plugin_ui::Action action;
action.chosen = selected + 1;
send(action, {false, 0, selected + 1});
}
break;
}
case Kind::bar:
ImGui::ProgressBar((w.value - w.minimum) / (w.maximum - w.minimum), ImVec2(-FLT_MIN, px(22)), w.text.c_str());
break;
}
ImGui::PopID();
}
end_card();
ImGui::PopID();
}
}
}