mirror of
https://github.com/Dingo-Shenanigans/ReSkate.git
synced 2026-10-18 17:55:28 +02:00
LT / RT pressed during a grind pick the side the skater pops out to, independently of the trick and the body's rotation (both come from the left stick in skate.'s own controls). Only the sideways part of the grind pop's launch is replaced, with the game's own sideways speed; the trick, spin, pop height and along-rail speed are untouched. - Input Mode: Toe / Heel (character relative, needs the stance) or Left / Right of the direction of travel. - Grab guard: a trigger used to pick the side is hidden from the game until released, so it never starts a grab. - Lean guard: while a claimed trigger is held in a grind, the left stick's left/right reaches the game at the pop, so the game's lean exit cannot drag the board into the rail. - Off by default; switches in Mod Options > Player, the ReSkate skater page, the tools menu and the console (grindexit ...). Kept between sessions. - Listener slots on existing hooks only: No Bail's physics step, the trainer's set_trajectory detour, and the overlay's XInput capture. No new detours. Build-locked to 20260929 through the trainer's byte check. Measured on build 25414733: 48 vanilla grind pops, 144 trigger-set pops. See Extension/Skater/GRIND_EXITS.md.