Files
ReSkate/Server
AyeZeeBB 2e186b9839 Launcher: mod profiles, sharing them by code or file, and Thunderstore dependencies
The Mods page has a third tab, PROFILES. A profile is a saved list of which
mods are on, in what order and at what version; every mod stays installed
once, in the one Mods folder. Loading a profile rewrites mods.json, switches
off what it does not name, and downloads from Thunderstore what it names
that is missing. Profiles live in Mods/profiles.json.

A profile travels the way r2modman's do, so the two managers read each
other's: export.r2x inside a .r2z file, and a code on Thunderstore's
profile service. Config files in an r2modman profile are ignored.

Installing or updating a Thunderstore package now brings the packages it
depends on, needed ones first, leaving out any already installed at a new
enough version. A mod pack is a package that is nothing else.

A kick, by an admin or by a passed vote, used to keep the player out until
the server restarted. "kick_minutes" in the players section of the config
(1-1440; 0, the default, is still until the restart) and the console
command "kick-time <minutes>|restart" now set how long it lasts.

The player is told how long when they are kicked, and how many minutes are
left if they try to join early. A kick keeps the time it was given, so
changing the setting is for later kicks. Bans are unchanged.
2026-10-13 00:55:29 -05:00
..
2026-10-02 14:40:41 -05:00
2026-10-02 14:40:41 -05:00
2026-10-02 14:40:41 -05:00
2026-10-08 16:18:29 -05:00
2026-10-08 16:18:29 -05:00

ReSkate dedicated server
========================

A headless ReSkate lobby that runs on its own, without the game. Players find it
in the in-game server browser (Multiplayer > Servers), or join with its code.

Start it
--------
Run ReSkateServer.exe. The first run writes ReSkateServer.json next to it; edit
that file (at least "name") and start the server again, then make yourself an
admin by typing role <your SteamID64> admin in its window. Leave this
folder together: steam_api64.dll, steamclient64.dll, tier0_s64.dll and
vstdlib_s64.dll are how the server talks to Steam, and world-layers.json lets it
set world layers (time of day and so on) for everyone.

Start it with --config <file> to use another settings file instead, e.g.
ReSkateServer.exe --config grom.json. A file that does not exist yet is written
with the defaults, as on the first run.

Custom maps
-----------
Copy a custom map's mod folder from the game's Mods folder into a Mods folder
next to the server (its reskate-levels.json and manifest.json are read). The
map can then be chosen by name. Players need the same map mod installed to
join.

A player without it is offered it when the map is from Thunderstore: the game
downloads it, applies it and joins the server again. For that the folder has to
keep the name Thunderstore gives it: Owner-Name as the launcher installs it
(Sandos-Vancouver_Plaza), or Owner-Name-1.0.0 as its zip unpacks. The server
tells players that name, and the version from manifest.json when the file is
there. A map under any other folder name
works as before: players install it themselves.

Park mods
---------
A park built in the game's Park Editor and saved as a mod (a folder with
manifest.json and parks/<map>.park.json) can be put up by the server for
everyone. Copy the mod's folder into the Mods folder next to the server, list it
in maps.park_mods with a name and the map it was built on, and spawn it with
"park-mod add <name>" while that map runs: from the console, in chat by a player
whose role has park-mod (/park-mod add street 30; the admin role does, see
README-roles.txt), or by a player vote (see votes.custom). With minutes
(1-1440) it goes by itself when the time is up; players are told a minute before
and when it goes. Without, it stays until removed. Every park goes when the map
changes, and none come back after a restart.

Nothing needs a restart: a mod copied into Mods can be set up with
"park-mod config add" (saved to the config like the map pool), and a park whose
mod was updated is read again with "park-mod reload <name>". Every park-mod
add reads the park's file afresh. Don't edit ReSkateServer.json by hand while
the server runs: it writes its settings back whenever an admin changes one.

A spawned park belongs to the server, not to a player: it counts against nobody's
object limit, nobody can move or delete it, and it stays when players leave.
Players need no mod for it: its objects are Build Kit items the game has. An
object players' games would not show (not a Build Kit item, or broken) is left
out, and the log says which. A park only fits the map it was built on, so the
server spawns it on that map alone, even where custom maps share a base map's
parks (most use bam). The log has a [parks] line for each park spawned or
removed, and for each one that could not be.

Players connect through Steam's relay network, so no ports need opening. If you
do forward UDP 27015-27016 (port, query_port), the browser also shows the
server's ping and players can join a little faster.

The server signs in to Steam anonymously and gets a new Steam ID, and so a new
join code, every time it starts. The browser always finds it by name.

Players and the server need the same ReSkate version.

Updates
-------
The server keeps itself on the latest ReSkate release. It checks when it starts
and every half hour after that. A new version found while players are on is
installed as soon as the server is empty: it restarts on its own, keeping
ReSkateServer.json, Mods and its logs. Type "update" to check and install
straight away (players are told to rejoin). Turn this off with
"auto_update": false, or start the server with --no-update.

ReSkateServer.json
------------------
The settings are in sections; each setting below is listed under the section it is in,
like "server": {"name": "My server"}. A file from an older version, with every setting at
the top and some under older names, is read as it is and written back this way the first
time the server starts.

"server" - The server itself: its name, who it lets in by password, and its ports.
name               Shown in the browser: 1-64 letters, numbers, spaces and - _ / [ ] ( ).
password           Empty for anyone; otherwise players type it to join.
welcome_message    A chat line sent to each player as they join.
chat_color         The colour of the server's own lines in chat: its "Server" badge
                   and name, as "#RRGGBB" (default "#8E5CFF", violet).
chat_text_color    The colour of the text of those lines (default "#D9C8FF",
                   lavender). Pick one that reads on a dark background.
                   Console: chat-color <#badge> [<#text>].
listed             false hides the server; players then need the code.
max_players        1-249.
port, query_port   Steam game server ports (default 27015, 27016).
steam_token        A Steam game server login token, or empty (default). Without one
                   the server signs in anonymously and gets a new Steam ID every
                   start. With one it keeps the same Steam ID, printed at startup.
                   Make a token at steamcommunity.com/dev/managegameservers with
                   App ID 3354750; each running server needs its own. Keep it
                   private: anyone with it can sign in as your server.
                   The ReSkate team can set the in-game server browser to show
                   only servers that have one; the server says so in its log when
                   that hides it. Players can always join with the code.
auto_update        Install new ReSkate releases when nobody is on (default true).
autostart          The server window starts the server as soon as it opens,
                   without waiting for Start (default false). The console
                   server always starts at once.
activity_log       Log what players do (default true): throwdown drops placed,
                   joins, starts, turns and results; objects placed or removed;
                   how long players take to load.

"access" - Who always has a place on the server. (Who runs it is in
data/roles.json: see Roles below.)
reserved_players_slots
                   SteamID64s of the players with a reserved slot, e.g.
                   ["76561198000000000"] (default none). They can join when
                   the server is full, as players whose role has a reserved
                   slot always can: each of them adds a slot beyond
                   max_players that only they use. With 32 players and 2
                   admins and 2 listed, anyone can join until 32 are on, and
                   those four can still join after that, up to 36. The browser then shows 33/32 and so on. Nothing is
                   held back from everyone else.
use_global_bans    Turn away players the ReSkate team has banned from multiplayer
                   (default true). The list is read from api.reskate.dev at startup
                   and every ten minutes. false lets them in; the server's own
                   bans (data/bans.json) apply either way.

"maps" - What is skated.
map                The map everyone skates, named like the game's load command:
                   "San Vansterdam", "Isle of Grom", "Super Ultra Mega Resort",
                   "Stadium 1", or a custom map such as "bbcity" (see Custom maps).
pool               The maps players may vote for and the rotation goes through,
                   in order, e.g. ["San Vansterdam", "Isle of Grom", "bbcity"].
                   Empty (the default) allows every map the server knows.
                   Admins can still change to any map.
rotation_minutes   Minutes on each map before the server moves to the next
                   one in pool (default 0: off). Players get a minute's
                   warning; the clock waits while nobody is on, and starts
                   over whenever the map changes (by a vote or an admin too).
rotation_vote      When a map's time is up, players vote for the next one
                   (default false): three maps of the pool picked at random,
                   "Random map", and "Stay here". The most votes wins, a tie
                   is drawn, and with no vote at all it is the pool's next
                   map. The maps are chosen a minute before, so players'
                   games have their pictures ready.
rotation_vote_seconds
                   How long that vote runs, 10-120 (default 30). It ends
                   sooner once everyone has voted.
rotation_extend_minutes
                   What "Stay here" adds to the map's time, 1-240 (default
                   15), or 0 to leave that answer out. Players can ask for
                   the same at any time with "/vote extend" (votes.extend_map),
                   and "rotation extend [minutes]" adds time at once.
rotation_announce  Tell players on a card when the map has 10, 5 and 1
                   minutes left (default true).
latest_versions    Keep this server's custom maps at Thunderstore's newest
                   version (default false). A map mod in Mods whose folder is a
                   Thunderstore package (Owner-Name) is looked up when the
                   server starts and every latest_check_minutes; when a newer
                   version is out, that version is written into the folder's
                   manifest.json and the maps are read again. Nothing is
                   downloaded: the server only needs to know the version, and
                   players, who are sent to the server's version of a map,
                   fetch it as they join. A player who already has a later
                   version than the server keeps it. The map being played is
                   left until nobody is on it. A folder that is not a
                   Thunderstore package is never touched.
                   The level list is not changed: when a new version adds,
                   removes or renames levels, copy its reskate-levels.json in.
latest_check_minutes
                   How often Thunderstore is asked, 5-1440 (default 60).
parks              Layout for each park lot, e.g. "skatepark_01", or "empty".
world_layer_sync   Force the "layers" below on every player.
layers             World layer key -> "on" / "off".
park_mods          Parks built in the game's Park Editor and shared as mods,
                   which the server can spawn for everyone (see Park mods).
                   A list, e.g.
                     [{"name": "street", "folder": "popular skate 2 street park",
                       "map": "San Vansterdam", "key": "bam"}]
                   name: what park-mod and votes call it, 1-16 of a-z, 0-9, -
                   and _. folder: the mod's folder in Mods next to the server
                   (copied from the game's Mods folder; spaces are fine).
                   map: the map it was built on; it is only spawned while that
                   map runs. key: which of the mod's parks, by the base map it
                   is for (the file parks/<key>.park.json: bam, grom, mpr,
                   ftue, stadium_1, stadium_2); empty when the mod has one.
park_limits        How much may be spawned at once (default {"parks": 3,
                   "objects": 512}): parks 1-16, their objects in all 1-1024.

"players" - What players may do.
allow_noclip, allow_no_bail, allow_boosts
                   Let players use noclip (and tp) / No Bail / the forward and up
                   boosts (default true; admins always can).
allow_parties      Let players form parties (default true): invite each other
                   from the game's Social menu, a player card, the ReSkate
                   Multiplayer menu or chat (/party invite <player>). Party
                   members join each other's coop challenges, see each other on
                   the map and talk with /p <message>.
party_size         Most players in one party, 2-8 (default 8).
afk_kick_minutes   Remove a player who has been away this many minutes, 1-1440
                   (default 0: never). Away is not moving, speaking, typing
                   in chat or changing their objects. They are warned in chat
                   a minute before and can join again at once. Admins are
                   never removed for it. Console: afk-kick <minutes>|off.
kick_minutes       How long a kicked player is kept out, by an admin's kick or
                   by a vote: 1-1440 minutes (default 0: until the server
                   restarts). They are told how long when they are kicked and
                   when they try to join. A kick keeps the time it was given;
                   changing this is for later kicks. A ban is still for good.
                   Console: kick-time <minutes>|restart.
word_warnings      The ReSkate team keeps a list of words that are not allowed
                   in chat at all (read from api.reskate.dev with the global
                   bans). A message with one is never passed on, whatever
                   this is set to, and its player is warned. After this many
                   warnings, 1-10 (default 3), the next one gets them kicked;
                   they can join again, and are kicked again at the next.
                   Warnings last until the server restarts. 0: nobody is
                   warned or kicked; the message is still not passed on.
use_global_word_filter
                   Use the ReSkate team's chat word lists (default true). Set
                   false to leave them out: then only the words in this
                   server's own data/words_blocked.txt are refused in chat.
                   Console: words global on|off. See "Chat words" below.
allow_voice_chat   Allow voice chat.
voice_range        How far proximity voice reaches, 50-1000 m.
object_placement   everyone, admins (only admins can build), or nobody.
object_limit       How many objects each player may have placed, 1-1024
                   (default 100), or 0 for no limit. Admins are not limited.
                   A player at the limit deletes one to place another.
                   A player who places more than twice the limit plus 100
                   in a minute (a modified game animating objects by
                   respawning them) has theirs deleted for everyone, and
                   nothing they place is shared for a minute; the log
                   says who. Admins are exempt.
allow_object_scaling  Let players place objects bigger or smaller than their
                   own size (default true). false shares every player's
                   objects at their own size and turns the size controls
                   off in their park editor. Admins can still resize
                   theirs. Console: object-scaling on|off.
sync_effects       Let players see each other's skater effects (default true):
                   sparks and dust where a skater touches the world, and
                   the trails and fire of costumes and skateboards. false
                   relays none and players' games show each other without
                   them, which saves a little traffic and drawing on a busy
                   server. Console: effects on|off.
announce_throwdowns  Tell everyone in chat when a throwdown drop is placed
                   (default true).

"anti_cheat" - What the server checks, and what it does about it.
speed_hack         Catch players whose game runs faster than normal (Cheat
                   Engine's speedhack and the like), measured from the timing
                   of what their game sends: "warn" (default) takes them out of
                   throwdowns and coop challenges until their speed is normal
                   again and tells them so (the log has it for the admins), "kick" removes them from the
                   server, "off" does not check.
pinned_board       Catch players whose skateboard stays on another player as
                   that player moves (a hacked game placing its board there):
                   "warn" (default) stops showing their board to everyone else
                   until it has behaved for half a minute and tells the admins
                   in the game and the log who it is, "kick" removes them from
                   the server, "off" does not check.
modified_scoring   Catch players whose mods change how many points tricks
                   score (per-trick points, the scoring multipliers, the
                   throwdown scoring logic) or how the skater handles (core
                   physics, wipeouts, trick gestures). Each player's ReSkate checks its
                   mods at launch and reports the result when joining:
                   "warn" (default) takes them out of throwdowns and coop
                   challenges (the server stops passing their throwdown
                   messages on) and everyone is told in chat, "kick" removes
                   them, "off" does not check. A player has to restart Skate
                   without the mod to take part again.
allowed_scoring_mods Scoring fingerprints accepted like the game's own, for a
                   server that runs on a scoring mod everyone installs
                   (16 hex digits each; score-check lists each player's).
enforce_tuning     Players skate with the game's own Gameplay/SkatePhysicsTuning,
                   not copies they edited (default true). Edited tuning (truck
                   positions and the rest) otherwise shows on their skater for
                   everyone.
bone_scale_limit   How far a mod may resize part of a skater for the other
                   players (a "big head" mod and the like): the most a bone may
                   be scaled, 1 to 8 (default 2); 0 is no limit. The game's
                   own skater height is a scale too, so 1 shows every skater
                   at the same height and build as well as stopping mods; 2
                   leaves height alone and still halves the largest heads.
                   The player with the mod still sees it on their own screen.
                   Console: bone-scale <1-8>|off.
bone_reach_limit   How far, in metres, a bone of a skater's body or board may
                   be from the one it hangs from for the other players: 0.5
                   to 20 (default 1); 0 is no limit. The game never moves
                   them (the longest, a thigh, is 0.44), so the default
                   changes nothing for an ordinary player and stops a hacked
                   game from stretching its skater across the map. Every
                   player's own game also holds what it is shown to 2.
                   Console: bone-reach <0.5-20>|off.

"network" - How players connect and how much they are sent. The defaults suit most servers.
use_steam_relay    How players reach the server: true (default) or false.
                   true    Through Steam's relay network. Nothing to open, and
                           the server never sees a player's address. The route
                           is Steam's choice and can be a long way round.
                   false   Straight to this server's "port" over UDP, which
                           must be open to the internet. The shortest route,
                           so the lowest ping. The server sees the addresses
                           of the players who connect this way, as any
                           dedicated server does; players never see each
                           other's.
                   With false the server still answers through the relays: a
                   game tries the port first and uses the relays if it gets no
                   answer in a few seconds, and a player can turn direct
                   connections off in their own settings. So false never
                   keeps anyone out. Steam vouches for who each player is
                   either way. "net" shows who is direct, and the log has a
                   [direct] line for each player who asks to connect that way.
send_rate          The most the server sends one player, in KB/s (default 900,
                   128-16384). About 1100 is what reaches a player through
                   Steam's relays: set higher, what is lost is resent until the
                   connection is full of resends and half of everything is
                   lost. Console: rate <KB/s>, also for the players already on.
crowd_budget       The most position updates a second one player is sent
                   (default 600, 0 for no limit). Players near each other are
                   sent at the full rate, 20 a second; this only matters once
                   more are in one place than budget / 20, about 30. Then the
                   nearest stay at the full rate and the farthest of the crowd
                   drop to 10 and 5 a second, instead of everyone's connection
                   filling up. About 1000 is what reaches a player through
                   Steam's relays; more than that was seen to lose half.
                   Console: crowd <n>|off.
pack_ms            How long a message to a player may wait to go in the same
                   packet as the next ones, in milliseconds (default 10, 0 to
                   50). A full server sends each player hundreds of small
                   messages a second, each in a packet of its own with its own
                   headers; packed, the same updates take fewer packets, less
                   bandwidth and less CPU. It adds up to that long to when an
                   update arrives. Voice is never held back. 0 sends every
                   message at once, as before. Takes effect on restart.
threads            How many threads share the sending of each pass (default 0:
                   one for each of the machine's processors but one, up to
                   8; 1: a single thread, as before). Most of a full
                   server's work is building each player's update of everyone
                   else, which the threads do for several players at once.
                   What is sent is the same whatever the number. The server
                   says how many it uses when it starts. Takes effect on
                   restart.
finger_distance    Past this many metres (default 25) a player's fingers are not
                   sent moving: they stay as they were, and move again when the
                   player is nearer. Fingers are nearly half of every position
                   update and cannot be made out at that distance. 0 always
                   sends them.
distances          When far-away players update less often (metres).
steam_debug        true logs what Steam's own networking says it is doing: each
                   connection asked for, and what it refused or ignored and
                   why. For finding out why players cannot connect; it is a
                   lot of text, so turn it off again afterwards.

"votes" - What players may vote on.
votes              Player votes, each off until turned on:
                     "map": {"enabled": true, "percent": 60}   /vote map <map>
                                                   (a map in maps.pool)
                     "kick": {"enabled": true, "percent": 60}  /vote kick <player>
                     "time_of_day": {"enabled": true, "percent": 50}  /vote tod <time>
                                                   (needs world_layer_sync)
                     "extend_map": {"enabled": true, "percent": 50}  /vote extend
                                                   (on by default; needs
                                                   maps.rotation_minutes: the
                                                   map in play gets
                                                   rotation_extend_minutes more)
                   "percent" is the share of the votes cast that yes needs to
                   pass it: players who do not vote count for neither side. A
                   vote runs its time and is decided then, or sooner once the
                   players still to vote could not change it. A kick always
                   needs two yes votes. "seconds" (default 30) is how long a vote runs and
                   "cooldown_seconds" (default 60) how long a player waits before
                   starting another. Players vote with /yes and /no in chat;
                   admins cannot be vote-kicked.
                   Each vote may also have its own "seconds" and
                   "cooldown_seconds" (0: the ones above) and "min_players", the
                   players who must be on before anyone can start it (default 1).
starter_votes_yes  Whoever starts a vote has voted yes (default true).
custom             Votes of your own: a list, each running a server command
                   when it passes. {map} in the command is the current map,
                   {arg} the choice the player picked (one of "choices"; without
                   choices the vote takes no argument). For example:
                     {"name": "restart", "description": "Reload the current map",
                      "command": "map {map}", "percent": 60}
                     {"name": "noclip", "description": "Turn noclip on or off",
                      "command": "noclip {arg}", "choices": ["on", "off"]}
                     {"name": "park", "description": "Spawn a park for 30 min",
                      "command": "park-mod add {arg} 30",
                      "choices": ["street", "plaza"], "percent": 60}
                     {"name": "unpark", "description": "Remove a park",
                      "command": "park-mod remove {arg}", "choices": ["street", "plaza"]}
                   Players start them with /vote restart, /vote noclip off; /vote
                   list shows them. A name and each choice is 1-16 of a-z, 0-9,
                   - and _, and not one of the server's own (map, kick, tod,
                   list...). Each takes "enabled", "percent", "seconds",
                   "cooldown_seconds" and "min_players" as the others do. Up to 16.
polls              Who may ask everyone a question with up to six answers:
                   "off", "admins" (default) or "everyone".
                     /poll Next map? | Grom | San Vansterdam | Stadium
                   Players answer on the card or with /1, /2... A poll runs
                   nothing; it ends after "poll_seconds" (default 60), or when
                   whoever started it (or an admin) types /poll end.
Server votes       The console (and scripts that talk to it) starts the same
                   votes and polls: "vote tod night", "vote map grom",
                   "vote noclip off", "poll Next map? | Grom | Stadium" and
                   "poll end". A vote still has to be on, and its "min_players"
                   met; a poll may be asked whatever "polls" says. The server has
                   no vote of its own and no cooldown. Chat reads "The server
                   started a vote to ..." or "The server asks: ...".
                   "poll-run <command> | <question> | <answer>..." also runs a
                   command for the answer that wins, {answer} replaced by it
                   (nothing on a tie or when nobody answered), e.g.
                     poll-run tod {answer} | Time of day? | morning | noon | night

"announcements" - Messages from the server.
messages           Lines the server posts in turn, one every "interval_minutes"
                   (0: off) while players are on. Each is at most one chat line.
                   Announcements show as a card at the top of the screen, not
                   in chat; :emotes: in them (and in polls) show as images. Admins announce something once with announce <text>,
                   or to one player only with announce-to <player> <text>.

"commands" - Chat commands of your own, e.g. /discord or /rules. A list, each:
name               1-16 of a-z, 0-9, - and _; not one of the server's own
                   commands (help, party, vote, kick, map...).
reply              A chat line sent back to whoever typed it (optional).
command            A server command, or a list of up to 8, run as the console
                   (optional). {player} is the SteamID64 of whoever typed it,
                   {map} the current map and {arg} the rest of what they
                   typed. Each command needs a reply, a command, or both.
admin              Only admins may use it (default false).
                   For example:
                     {"name": "discord", "reply": "Join us: discord.gg/..."}
                     {"name": "rules", "command": "announce-to {player} No griefing!"}
                     {"name": "restart", "admin": true, "command": ["map {map}"]}
                   They are not listed in /help: tell players about them yourself.
                   Up to 32. Mind what {arg} lets players put into a command.

Every change made from the console or by an admin is saved back to this file.

Bans are kept in data/bans.json, beside this file: the players who can never
join, managed with ban / unban. The ReSkate team's own list is separate: see
use_global_bans. A config from an older version that still has "bans" in it has
them moved there the first time the server starts.

Chat words
----------
Two files in data/, beside the bans, hold this server's own chat words. Both are
made, empty, the first time the server starts. One word to a line; a line
starting with # is a comment. Edit them and type: words reload

  data/words_filtered.txt  Words this server filters, on top of the team's.
                           Messages with them are still passed on; the server
                           sends the list to its players' games, which show
                           the word as stars to players who have their chat
                           filter on. The first 256 words of up to 32 letters
                           are sent.
  data/words_blocked.txt   Words not allowed in this server's chat at all, on
                           top of the team's. A message with one is not passed
                           on and its player is warned (word_warnings).

"use_global_word_filter": false leaves the team's lists out altogether, so only
words_blocked.txt is refused.

What this does not change: each player's game still stars out the team's
filtered words for a player who has their chat filter on, and hides a server
whose name has one of the team's words from the server browser. Those are the
team's lists in the player's game, whatever a server sets.

Roles
-----
Who may do what is in data/roles.json, beside the bans. README-roles.txt has the
whole of it: every permission and every command a role can be given, with
examples. In short, the server writes the file the first time it starts, with
five roles to change or add to (up to 32):

  player      Everybody who was given no role: chat, votes, parties and private
              messages, and no commands. ("default_role" names it.)
  vip         A reserved slot and a VIP tag.
  moderator   kick, ban, unban, messages, tphere and giving out the roles
              below it; a reserved slot, anti-cheat alerts, polls.
  admin       Every command and every permission.
  muted       For a player who is to keep quiet: no chat or private messages.

A role is:

  name         1 to 24 of a-z, 0-9, - and _.
  tag          The word shown before the player's name in the game, up to 16
               characters ("" for none). Not one the game uses itself (Server,
               Host, Friend, Dev, ReSkate Admin...).
  color        The tag's colour, like "#FF74C6".
  rank         0 to 1000. Nobody kicks, bans or changes the role of a player
               whose rank is theirs or higher, or gives out a role whose rank
               is. Only the server's own window is above every role.
  commands     The server commands the role may use, by the names below (kick,
               map, tod, placement...). "*" is every command except role and
               reserved, which a role has only when it lists them.
  permissions  What it may do besides commands:
                 chat               talk in chat
                 votes              start the votes that are on, and vote
                 parties            parties and their chat
                 whisper            private messages (/w)
                 reserved_slot      join when the server is full
                 unlimited_objects  no object limit; build and resize when
                                    players may not
                 movement           noclip, No Bail and the boosts when
                                    players may not
                 no_afk_kick        never removed for being away
                 vote_kick_immune   cannot be kicked by a vote
                 anticheat_alerts   told in chat what the anti-cheat finds
                 polls              start and end polls when players may not
  inherit      true (the default): the role also has everything the default
               role has. false: only what it lists itself, as muted does.

"players" in the file is who has which role, by SteamID64. Change it with
  role <player or SteamID64> <role>     give a player a role
  role <player or SteamID64> none       take it away (they are the default role again)
  roles                                 list the roles and who has them
  roles reload                          read data/roles.json again after editing it
A file with a mistake in it is not loaded, and the server says what is wrong.

A config from before there were roles lists its admins under "access": they are
moved into the admin role the first time the server starts.

The game shows a player the controls their role gives them: a moderator sees
kick and ban in the Multiplayer menu, a role with map can pick the server's
level, and so on. A setting their role cannot change shows as set by the server.

Console and role commands
-------------------------
Type these in the server window. Players whose role has a command run it in the
game with the console command "mp server <command>", or in chat with a / in
front (/kick, /map, /votes). Their replies arrive in chat. They can also use
the game's menus for what their role gives them: the server's map from Levels
or Travel, and voice, distances, placement and kicks from the Multiplayer menu.

  help                          A short list of every command.
  status                        Name, map, players, code.
  players                       Connected players and their SteamID64s.
  reserved                      Who has a reserved slot, and how many extra slots there are.
  reserved add|remove <player or id>   (the console, or a role that lists reserved)
  net [player]                  How the connections are doing right now: traffic,
                                queues, the server's own loop timing, and the twelve
                                connections doing worst. With a player, that one's
                                ping, delivery, queue and when it was last heard from.
                                The log also gets a [network] line every minute and,
                                when a player's connection ends, how Steam says it ended.
  say <text>                    Chat as the server (console only).
  msg <player> <text>           Private message, shown to them as "[DM from <you>] ...".
                                Name start (one word) or SteamID64.
  msg-party <player> <text>     Message everyone in that player's party ("[DM from <you> to party]").
  msg-admins <text>             Message every admin who is online ("[DM from <you> to admins]").
                                Players can whisper each other with /w <player> <text> in chat.
  kick <player>                 Until the server restarts, or for kick-time's minutes.
                                Name start or SteamID64.
  kick-time <minutes>|restart   How long a kicked player (by an admin or a vote) is kept
                                out: 1-1440 minutes, or until the server restarts.
                                Nobody kicks or bans a player of their rank or above; the console can.
  ban <player or id> [name]     For good.   unban <id>   bans
  map <name>                    e.g. map San Vansterdam, map grom, map bbcity
  maps                          The maps this server knows.
  maps reload                   Read the Mods folder again: a map mod copied in
                                while the server runs can be switched to at once.
  maps update                   Ask Thunderstore now for the newest version of
                                each of this server's maps and take it (see
                                maps.latest_versions); the log says what it did.
  maps latest on|off            Turn maps.latest_versions on or off.
  maps latest every <minutes>   How often Thunderstore is asked.
  map-pool [add|remove <map>|clear]   The maps players vote between and the
                                rotation uses (see maps.pool).
  rotation [<minutes>|off]      Change the map on a timer (see maps.rotation_minutes).
  rotation vote on|off          Players vote for the next map when the time is up.
  rotation stay <minutes>|off   What "Stay here" in that vote adds (off: not offered).
  rotation announce on|off      Tell players at 10, 5 and 1 minutes left.
  rotation extend [minutes]     Give the map in play more time now.
  name <text>   password <text|off>   welcome <text|off>   listed on|off
  voice on|off   voice-range <m>
  distances <full> <half> <half-return> <low>
  placement everyone|admins|nobody   clear-objects
  objects <number>|off          How many objects each player may have placed.
  object-scaling on|off         Whether players may resize the objects they place.
  effects on|off                Whether players see each other's skater effects.
  noclip on|off   nobail on|off   boosts on|off
                                What players may use (admins always can).
  tuning on|off                 Everyone on the game's own physics tuning.
  tpall [player]                Everyone to you (admins in game) or to a player.
  tphere <player>               One player to you (admins in game).
  teleport <players> <player|x y z>
                                Players to a player or a place. <players> is one
                                player, or SteamID64s joined by commas with no
                                spaces (at most 64); ones not on or not in the
                                world yet are skipped and named. x y z are world
                                units as the log prints them, e.g. "placed ... at
                                (-247, 2172, -259)"; y is up. Several players
                                stand in a ring round the target. Logged as
                                "[teleport] <n> player(s) to <target> by <who>".
  park <construction|historic|financial> <layout>
  park random                  Randomize all three park slots (excludes empty lots).
  park-mod list                 The park mods (maps.park_mods); spawned ones with
                                their minutes left.
  park-mod add <name> [<name>...] [minutes]   Spawn parks on the current map:
                                for 1-1440 minutes, or until removed. All or none.
  park-mod remove <name> [<name>...]   park-mod clear   Remove spawned parks.
  park-mod reload <name> [<name>...]   Read a spawned park's file again (its mod
                                was updated) and swap its objects in place; it keeps
                                its timer.
  park-mod config add <name> | <mod folder> | <map> [| <key>]   Set up a park mod
                                while the server runs, saved to maps.park_mods, e.g.
                                park-mod config add street | popular skate 2 street park | San Vansterdam | bam
  park-mod config remove <name>   Take one out of the setup (removing it if spawned).
  layer-sync on|off   layer <key> default|on|off
  layers <key>=<mode> ...       Several world layers at once, each default, on or off.
  tod <default|morning|noon|afternoon|evening|night|weatherday|weathernight>
                                Time of day on every map (needs layer-sync on).
  votes [map|kick|tod on|off|<percent>]   The vote settings (see votes).
  votes seconds <n>   votes cooldown <n>   vote-cancel
  votes <vote> seconds|cooldown|min-players <n>   One vote's own limits; <vote>
                                is map, kick, tod or a custom vote's name, which
                                also takes on|off|<percent>.
  votes polls off|admins|everyone   votes poll-seconds <n>   votes starter-yes on|off
  vote <map|kick|tod|<custom vote>> [argument]   Start a vote as the server
                                (see Server votes).
  poll <question> | <answer> | <answer>...   Ask everyone (2 to 6 answers).
  poll end                      End the running poll now.
  poll-run <command with {answer}> | <question> | <answer>...   A poll whose
                                winning answer runs the command (console only).
  announce <text>               Tell everyone, in chat and on a card.
  announce-to <player> <text>   Tell one player, on a card.
  announcements [list | add <text> | remove <n> | clear | interval <minutes>|off]
                                The messages posted on a timer.
  activity-log on|off           Log player activity (see activity_log).
  words [reload | global on|off]
                                This server's chat words: what is in use, read
                                the two files again, or use the ReSkate team's
                                lists or not (see Chat words).
  announce-throwdowns on|off    Chat message when a throwdown is placed.
  parties [on|off]              List the parties, or allow them (off ends them all).
  party-size <2-8>              Most players in one party.
  afk-kick <minutes>|off        Remove players who have been away that long.
  speed-check off|warn|kick     What happens to players whose game runs fast.
  board-check off|warn|kick     What happens to players who keep their skateboard
                                on another player.
  score-check [off|warn|kick]   What happens to players whose mods change scoring
                                or physics; with no argument, every player's result.
  score-allow [<fingerprint>|remove <fingerprint>]   Accept a scoring mod's
                                fingerprint like the game's own (or list them).
  roles [reload]                The roles and who has them; reload reads data/roles.json again.
  role <player or id> <role>|none   Give a player a role, or take theirs away.
  update                        Check for a new release and install it now (console only).
  quit, exit or stop            Shut the server down (console only).