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After Steam updated skate., some installs had the supported Skate.exe over the new build's data (a copied game, or a download that stopped part-way). The launcher called that ready, every mod was left out as "made for game build 29544144, not the installed 29663206; rebuild it with ReSkate Studio", and the mods stayed out after the game files were put right. Launcher - Ready now also needs the game's data to be the supported build, read from Data\layout.toc against supported_build::game_data_changelist (29544144). Data of another build, or none, reads "Game files need verifying". - DOWNLOAD in that state checks every file (-validate) instead of fetching only what is missing. A download that fails part-way no longer ends on ready because Skate.exe arrived. - Data whose build cannot be read does not block. Mods - A mod left out because the game was of another build is no longer remembered in .reskate-excluded.json: it is checked on every launch. One already remembered for it is looked at again. - When it is the game that is not the supported build, the mod's message says to verify the game files in the launcher, not to rebuild the mod.