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Crash dumps now go to the project's own Sentry server. The launcher's out-of-process helper is unchanged; only where it posts and what it expects back are: - The default endpoint is the Sentry project's minidump URL. Report attributes travel as Sentry tags, with the release as reskate@<version>. - An upload counts as accepted when the server answers with an event ID. - "backtrace" is "crash_report" throughout: the namespace, files, CMake targets, DINGOSDK_CRASH_REPORT_URL, DINGOSDK_BUILD_CRASH_REPORT_TESTS and the RESKATE_CRASH_REPORT_URL override. Performance timings are new, and off unless "Send performance timings" is ticked in the launcher's settings (RESKATE_TRACING=1). A small tracer (Engine/Core/Debug/trace.h) posts each finished step to Sentry as a transaction from a background thread; the launcher and the game it starts share one trace. Timed: the update check, the Steam download, Thunderstore installs, the mod merge, starting the game, the launch up to the first playable level, each level load, joining a session, fetching the identity lists, and the time spent in each level with its average frame rate and long frames. Turning crash reports off turns timings off too.
35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
#pragma once
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#include <Windows.h>
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#include <array>
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#include <string>
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namespace dingosdk::crash_report {
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inline constexpr DWORD protocol_version = 2;
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inline constexpr DWORD capture_timeout_ms = 15000;
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struct SharedReport {
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DWORD version{protocol_version};
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DWORD thread_id{};
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EXCEPTION_POINTERS* exception{}; // Address in the parent; MiniDumpWriteDump uses ClientPointers=TRUE.
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std::array<wchar_t, 4096> url{};
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std::array<wchar_t, 32768> directory{};
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std::array<wchar_t, 260> application{};
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std::array<wchar_t, 32768> native_directory{};
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};
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// Explicitly inherited unnamed handles; no token or paths on the command line.
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enum HandleIndex : std::size_t { mapping, requested, captured, stopping, ready, parent, handle_count };
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struct Handle {
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HANDLE value{};
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Handle() = default;
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explicit Handle(HANDLE handle) : value(handle) {}
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~Handle() { if (value && value != INVALID_HANDLE_VALUE) CloseHandle(value); }
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Handle(const Handle&) = delete;
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Handle& operator=(const Handle&) = delete;
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HANDLE release() { const auto result = value; value = nullptr; return result; }
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};
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inline std::wstring environment(const wchar_t* name) {
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std::array<wchar_t, 32768> buffer{};
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const auto size = GetEnvironmentVariableW(name, buffer.data(), static_cast<DWORD>(buffer.size()));
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return size && size < buffer.size() ? std::wstring(buffer.data(), size) : std::wstring{};
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}
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}
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