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Admins and the console can DM one player, a player's party or all online admins. Players can whisper with /w. Messages carry a [DM from ...] prefix. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EhQ3AZZ7KQddTqV67tZMLc
162 lines
9.8 KiB
Plaintext
162 lines
9.8 KiB
Plaintext
ReSkate dedicated server
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========================
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A headless ReSkate lobby that runs on its own, without the game. Players find it
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in the in-game server browser (Multiplayer > Servers), or join with its code.
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Start it
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--------
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Run ReSkateServer.exe. The first run writes ReSkateServer.json next to it; edit
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that file (at least "name" and "admins") and start the server again. Leave this
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folder together: steam_api64.dll, steamclient64.dll, tier0_s64.dll and
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vstdlib_s64.dll are how the server talks to Steam, and world-layers.json lets it
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set world layers (time of day and so on) for everyone.
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Custom maps
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-----------
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Copy a custom map's mod folder from the game's Mods folder into a Mods folder
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next to the server (only its reskate-levels.json is read). The map can then be
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chosen by name. Players need the same map mod installed to join.
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Players connect through Steam's relay network, so no ports need opening. If you
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do forward UDP 27015-27016 (port, query_port), the browser also shows the
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server's ping and players can join a little faster.
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The server signs in to Steam anonymously and gets a new Steam ID, and so a new
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join code, every time it starts. The browser always finds it by name.
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Players and the server need the same ReSkate version.
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Updates
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-------
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The server keeps itself on the latest ReSkate release. It checks when it starts
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and every half hour after that. A new version found while players are on is
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installed as soon as the server is empty: it restarts on its own, keeping
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ReSkateServer.json, Mods and its logs. Type "update" to check and install
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straight away (players are told to rejoin). Turn this off with
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"auto_update": false, or start the server with --no-update.
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ReSkateServer.json
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------------------
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name Shown in the browser (1-64 characters).
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map The map everyone skates, named like the game's load command:
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"San Vansterdam", "Isle of Grom", "Super Ultra Mega Resort",
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"Stadium 1", or a custom map such as "bbcity" (see Custom maps).
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max_players 1-249.
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password Empty for anyone; otherwise players type it to join.
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welcome A chat line sent to each player as they join.
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listed false hides the server; players then need the code.
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auto_update Install new ReSkate releases when nobody is on (default true).
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global_bans Turn away players the ReSkate team has banned from multiplayer
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(default true). The list is read from api.reskate.dev at startup
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and every ten minutes. false lets them in; the server's own
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"bans" apply either way.
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votes Player votes, each off until turned on:
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"map": {"enabled": true, "percent": 60} /vote map <map>
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"kick": {"enabled": true, "percent": 60} /vote kick <player>
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"time_of_day": {"enabled": true, "percent": 50} /vote tod <time>
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(needs world_layer_sync)
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"percent" is the share of connected players whose yes passes
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it. "seconds" (default 30) is how long a vote runs and
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"cooldown_seconds" (default 60) how long a player waits before
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starting another. Players vote with /yes and /no in chat;
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admins cannot be vote-kicked.
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announce_throwdowns Tell everyone in chat when a throwdown drop is placed
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(default true).
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parties Let players form parties (default true): invite each other
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from the game's Social menu, a player card, the ReSkate
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Multiplayer menu or chat (/party invite <player>). Party
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members join each other's coop challenges, see each other on
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the map and talk with /p <message>.
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party_size Most players in one party, 2-8 (default 8).
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speed_check Catch players whose game runs faster than normal (Cheat
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Engine's speedhack and the like), measured from the timing
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of what their game sends: "warn" (default) takes them out of
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throwdowns and coop challenges until their speed is normal
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again and tells the admins, "kick" removes them from the
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server, "off" does not check.
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score_check Catch players whose mods change how many points tricks
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score (per-trick points, the scoring multipliers, the
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throwdown scoring logic) or how the skater handles (core
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physics, wipeouts, trick gestures). Each player's ReSkate checks its
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mods at launch and reports the result when joining:
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"warn" (default) takes them out of throwdowns and coop
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challenges (the server stops passing their throwdown
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messages on) and everyone is told in chat, "kick" removes
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them, "off" does not check. A player has to restart Skate
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without the mod to take part again.
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score_allow Scoring fingerprints accepted like the game's own, for a
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server that runs on a scoring mod everyone installs
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(16 hex digits each; score-check lists each player's).
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activity_log Log what players do (default true): throwdown drops placed,
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joins, starts, turns and results; objects placed or removed;
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how long players take to load.
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port, query_port Steam game server ports (default 27015, 27016).
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tps Network updates per second: 20, 30, 60 or 120.
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voice_chat Allow voice chat.
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voice_range How far proximity voice reaches, 50-1000 m.
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distances When far-away players update less often (metres).
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object_placement everyone, admins (only admins can build), or nobody.
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noclip, no_bail, Let players use noclip (and tp) / No Bail / the forward and up
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boosts boosts (default true; admins always can).
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enforce_tuning Players skate with the game's own Gameplay/SkatePhysicsTuning,
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not copies they edited (default true). Edited tuning (truck
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positions and the rest) otherwise shows on their skater for
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everyone.
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parks Layout for each park lot, e.g. "skatepark_01", or "empty".
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world_layer_sync Force the "layers" below on every player.
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layers World layer key -> "on" / "off".
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admins SteamID64s (as strings) who may change settings in-game.
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bans Players who can never join. Managed with ban / unban.
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The ReSkate team's own list is separate: see global_bans.
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Every change made from the console or by an admin is saved back to this file.
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Console and admin commands
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--------------------------
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Type these in the server window. Admins run the same commands in the game with
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the console command "mp server <command>". Their replies arrive in chat.
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Admins can also type any of them in chat with a / in front (/kick, /map, /votes).
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Admins can also change the server's map by picking a level in Levels or Travel,
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and change voice, distances, placement and kicks from the Multiplayer menu.
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status Name, map, players, code.
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players Connected players and their SteamID64s.
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say <text> Chat as the server (console only).
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msg <player> <text> Private message, shown to them as "[DM from <you>] ...".
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Name start (one word) or SteamID64.
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msg-party <player> <text> Message everyone in that player's party ("[DM from <you> to party]").
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msg-admins <text> Message every admin who is online ("[DM from <you> to admins]").
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Players can whisper each other with /w <player> <text> in chat.
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kick <player> Until the server restarts. Name start or SteamID64.
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Admins cannot kick or ban each other; the console can.
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ban <player or id> [name] For good. unban <id> bans
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map <name> e.g. map San Vansterdam, map grom, map bbcity
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maps The maps this server knows.
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name <text> password <text|off> welcome <text|off> listed on|off
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tps 20|30|60|120 voice on|off voice-range <m>
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distances <full> <half> <half-return> <low>
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placement everyone|admins|nobody clear-objects
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noclip on|off nobail on|off boosts on|off
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What players may use (admins always can).
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tuning on|off Everyone on the game's own physics tuning.
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tpall [player] Everyone to you (admins in game) or to a player.
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tphere <player> One player to you (admins in game).
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park <construction|historic|financial> <layout>
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layer-sync on|off layer <key> default|on|off
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tod <default|morning|noon|afternoon|evening|night|weatherday|weathernight>
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Time of day on every map (needs layer-sync on).
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votes [map|kick|tod on|off|<percent>] The vote settings (see votes).
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votes seconds <n> votes cooldown <n> vote-cancel
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activity-log on|off Log player activity (see activity_log).
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announce-throwdowns on|off Chat message when a throwdown is placed.
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parties [on|off] List the parties, or allow them (off ends them all).
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party-size <2-8> Most players in one party.
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speed-check off|warn|kick What happens to players whose game runs fast.
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score-check [off|warn|kick] What happens to players whose mods change scoring
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or physics; with no argument, every player's result.
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score-allow [<fingerprint>|remove <fingerprint>] Accept a scoring mod's
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fingerprint like the game's own (or list them).
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admin add|remove <player or id> admins (console only)
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quit
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