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Each part of the local board (deck, grip, trucks, wheels) has a material instance with a few shader values of its own, found in the running game. reskate.board.parameters lists them by key and type. set_parameter holds a colour or a number there each tick, published until it shows, and the board's own value comes back when the plugin lets go or stops. Integers and switches pick how the board is drawn, the store's foil looks among them, so plugins only read those. Only your own screen changes.