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The merge keeps the items the store-copy check reads in every mod and writes them to Mods/.reskate/reskate-items.json (highest priority first, so an item two mods ship is the one whose copy the game uses); a live merge keeps the entries of the mods it did not read again, and a patch built before the file existed is built again once. The game reads it when it builds its item catalogue: an item a mod adds says "From: <mod> by <author>" under its name, one of the game's own that a mod changes "Changed by <mod>", unless it has a description of its own.