mirror of
https://github.com/Dingo-Shenanigans/ReSkate.git
synced 2026-10-17 22:07:05 +02:00
230 lines
10 KiB
C++
230 lines
10 KiB
C++
#include "commands.h"
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#include "Engine/Core/Log/logging.h"
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#include <memory>
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namespace dingosdk::console {
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Argument argument(std::string name, Type type, bool optional) {
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Argument result;
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result.name = std::move(name);
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result.type = type;
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result.optional = optional;
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return result;
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}
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Entry action(std::string name, std::string description, Group group, std::vector<Argument> args) {
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Entry entry;
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entry.name = std::move(name);
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entry.description = std::move(description);
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entry.group = group;
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entry.arguments = std::move(args);
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return entry;
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}
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Entry variable(std::string name, std::string description, Group group, Argument arg) {
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auto entry = action(std::move(name), std::move(description), group, {std::move(arg)});
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entry.kind = Kind::variable;
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return entry;
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}
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State boolean_state(bool available, bool value, std::string reason, std::string detail) {
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return {available, available ? std::optional<std::string>(value ? "1" : "0") : std::nullopt, std::move(reason),
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std::move(detail), false};
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}
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namespace {
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void register_console_commands(Commands ®istry) {
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auto topic = argument("command", Type::text, true);
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topic.rest = true;
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topic.complete = [®istry](const Model &, auto) {
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std::vector<std::string> names;
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for (const auto &e : registry.entries())
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names.push_back(e.name);
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return names;
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};
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auto help = action("help", "Show command syntax, values, restrictions, and availability", Group::console, {topic});
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help.execution = Execution::local;
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help.run = [®istry](const Model &model, const Values &args, const Output &out) {
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if (args.empty()) {
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out("Enter a variable by itself to read it, or follow it with a value: "
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"noclip 1, nobail 0, flyspeed 60.");
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out("Use commands [prefix] to list entries, help <command> for details, "
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"and Tab to complete names and "
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"arguments.");
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out("Groups: Movement, Gameplay, World, Graphics, Progression, Objects, "
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"Engine, Developer, Console.");
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return;
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}
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const auto &name = std::get<std::string>(args[0]);
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const auto *entry = registry.find(name);
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if (!entry) {
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bool found = false;
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for (const auto &item : registry.entries())
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if (ascii_case_insensitive_starts_with(item.name, name + " ")) {
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out(Commands::usage(item) + (item.description.empty() ? "" : " - " + item.description));
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found = true;
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}
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if (!found)
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out("error: Unknown help topic.");
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return;
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}
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out(Commands::usage(*entry));
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out(registry.describe(*entry, model));
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out(std::string("Group: ") + group_name(entry->group));
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for (const auto &arg : entry->arguments) {
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if (!arg.choices.empty()) {
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std::string choices = arg.name + ": ";
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for (const auto &choice : arg.choices) {
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if (choices.back() != ' ')
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choices += ", ";
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choices += choice;
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}
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out(choices);
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}
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if (arg.minimum || arg.maximum)
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out(arg.name + " range: " + (arg.minimum ? value_text(*arg.minimum) : "unbounded") + " to " +
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(arg.maximum ? value_text(*arg.maximum) : "unbounded"));
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}
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if (entry->reset)
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out("Restore: reset " + entry->name);
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};
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registry.add(std::move(help));
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auto list = action("commands", "List commands and variables, optionally filtered by prefix", Group::console,
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{argument("prefix", Type::text, true)});
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list.execution = Execution::local;
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list.run = [®istry](const Model &model, const Values &args, const Output &out) {
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const auto prefix = args.empty() ? std::string{} : std::get<std::string>(args[0]);
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std::vector<const Entry *> rows;
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for (const auto &e : registry.entries())
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if (ascii_case_insensitive_starts_with(e.name, prefix))
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rows.push_back(&e);
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std::sort(rows.begin(), rows.end(), [](auto *a, auto *b) { return lower(a->name) < lower(b->name); });
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for (const auto *e : rows)
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out(registry.describe(*e, model));
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out(std::to_string(rows.size()) + " matching entries.");
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};
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registry.add(std::move(list));
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for (const auto &name : {"clear", "history"}) {
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auto entry =
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action(name, equal(name, "clear") ? "Clear console scrollback" : "Show recent commands", Group::console);
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entry.execution = Execution::local;
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entry.echo_input = !equal(name, "clear");
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entry.run = [clear = equal(name, "clear")](const Model &, const Values &, const Output &out) {
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const auto &callback = clear ? out.clear : out.history;
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if (callback)
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callback();
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else
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out("This command belongs to the overlay console.");
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};
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registry.add(std::move(entry));
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}
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auto text = argument("text", Type::text, true);
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text.rest = true;
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auto echo = action("echo", "Print text to the console", Group::console, {text});
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echo.execution = Execution::local;
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echo.run = [](const Model &, const Values &args, const Output &out) {
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out(args.empty() ? "" : std::get<std::string>(args[0]));
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};
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registry.add(std::move(echo));
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auto status = action("status", "Show current game state", Group::console);
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status.execution = Execution::local;
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status.run = [](const Model &model, const Values &, const Output &out) {
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out("state: " + model.state);
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out("freecam=" + value_text(model.debug.free_camera) + " noclip=" + value_text(model.debug.noclip) +
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" nobail=" + value_text(model.debug.no_bail) +
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" flyspeed=" + value_text(static_cast<double>(model.debug.camera_speed)));
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if (!model.offline.status.empty())
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out(model.offline.status);
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};
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registry.add(std::move(status));
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auto reset_arg = argument("command");
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reset_arg.rest = true;
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reset_arg.complete = [®istry](const Model &, auto) {
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std::vector<std::string> names{"all", "movement", "features", "engine"};
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for (const auto &e : registry.entries())
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if (e.reset)
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names.push_back(e.name);
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return names;
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};
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auto reset = action("reset", "Restore a variable or a group of session overrides", Group::console, {reset_arg});
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reset.run = [®istry](const Model &model, const Values &args, const Output &out) {
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const auto &name = std::get<std::string>(args[0]);
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const auto *entry = registry.find(name);
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if (!entry || !entry->reset) {
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out("error: This entry has no restore operation. Use help reset.");
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return;
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}
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entry->reset(model, out);
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};
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registry.add(std::move(reset));
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for (const auto &name : {"movement", "features", "engine", "all"}) {
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auto entry = action(std::string("reset ") + name, "Restore the selected runtime overrides", Group::console);
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entry.run = [scope = std::string(name)](const Model &model, const Values &, const Output &out) {
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// Restore native fields before queuing other changes; the runtime
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// reservation intentionally rejects competing setting transactions.
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if (scope == "engine" || scope == "all") {
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out(request_reset_named_settings());
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if (scope == "engine")
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for (const auto &v : model.offline.variables)
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if (v.override_active)
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request_engine_variable(v.name, true, false);
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}
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if (scope == "movement" || scope == "all")
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request_debug(overlay::DebugAction::restore_debug);
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if (scope == "features" || scope == "all")
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request_feature(overlay::OfflineFeatureGroup::restore_all, false);
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};
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if (equal(name, "movement"))
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entry.aliases = {"reset debug"};
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registry.add(std::move(entry));
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}
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auto log = action("log", "Show logging level and output path", Group::console);
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log.execution = Execution::local;
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log.aliases = {"log status"};
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log.run = [](const Model &, const Values &, const Output &out) {
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const auto s = logging::status();
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out(std::string("Logging level: ") + std::string(logging::name(s.level)));
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out((s.directory / L"ReSkate.log").string());
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};
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registry.add(std::move(log));
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auto level = argument("level");
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level.choices = {"trace", "debug", "info", "warning", "error", "critical", "off"};
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auto loglevel = variable("loglevel", "Set the shared logging level", Group::console, level);
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loglevel.execution = Execution::local;
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loglevel.aliases = {"log level"};
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loglevel.inspect = [](const Model &) {
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return State{true, std::string(logging::name(logging::status().level)), {}, {}, false};
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};
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loglevel.run = [](const Model &, const Values &args, const Output &out) {
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const auto &text = std::get<std::string>(args[0]);
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const auto parsed = logging::parse_level(text);
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if (parsed) {
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logging::set_level(*parsed);
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out("Logging level: " + text);
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}
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};
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registry.add(std::move(loglevel));
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auto flush = action("log flush", "Flush the log file", Group::console);
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flush.execution = Execution::local;
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flush.run = [](const Model &, const Values &, const Output &out) {
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logging::flush();
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out("Log flushed.");
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};
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registry.add(std::move(flush));
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}
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} // namespace
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const Commands &game_commands() {
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static const auto registry = [] {
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auto result = std::make_unique<Commands>();
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register_console_commands(*result);
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register_movement_commands(*result);
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register_ai_commands(*result);
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register_settings_commands(*result);
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register_world_commands(*result);
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register_graphics_commands(*result);
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register_progression_commands(*result);
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register_object_commands(*result);
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register_park_editor_commands(*result);
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register_multiplayer_commands(*result);
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register_perf_commands(*result);
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return result;
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}();
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return *registry;
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}
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} // namespace dingosdk::console
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