Files
ReSkate/Extension/Profile/local_profile_objects.cpp
T
2026-10-02 14:40:41 -05:00

70 lines
3.7 KiB
C++

#include "runtime_internal.h"
#include "Extension/Objects/local_placements_runtime.h"
#include "Extension/Objects/ParkEditor/park_editor_runtime.h"
#include "Extension/World/local_world_layers.h"
namespace dingosdk {
using namespace profile_runtime;
ObjectPersistenceModel local_profile_object_persistence() {
std::lock_guard lock(local_runtime().native_mutex);
auto& r = placements_runtime();
ObjectPersistenceModel model;
model.available = local_runtime().active.load() && r.store && !r.failed && !r.save_failed;
model.enabled = r.enabled; model.map = r.map; model.clearing = r.clearing;
if (const auto it = r.document.maps.find(r.map); it != r.document.maps.end()) model.count = it->second.size();
model.busy = r.clearing || r.inflight.has_value();
for (const auto& row : r.rows) model.rows.push_back({row.token, row.object.item, row.object.position, row.saved_id != 0, row.spawned});
model.can_clear = model.available && world_layers_runtime().model.ready && !r.map.empty() &&
!model.busy && model.count != 0;
model.status = r.status;
if (r.save_failed) model.status = "Object save failed. The previous file is retained; restart after checking objects.sqlite3.";
if (!r.store || r.failed) model.status = "Object persistence is unavailable. Check objects.sqlite3 and the runtime log.";
return model;
}
bool set_local_object_persistence(bool enabled) {
std::lock_guard lock(local_runtime().native_mutex);
auto& r = placements_runtime();
if (!local_runtime().active || !r.store || r.failed || r.save_failed || park_editor_owns_placements()) return false;
try {
local_runtime().store->set_bool_option("ReSkate.ObjectPersistence", enabled);
r.enabled = enabled;
r.status = enabled ? "Object persistence enabled." : "Object persistence disabled. Saved layouts are retained.";
return true;
} catch (...) { r.status = "Could not save the object persistence option."; return false; }
}
bool clear_local_persisted_objects(std::string_view map) {
std::lock_guard lock(local_runtime().native_mutex);
auto& r = placements_runtime();
if (!local_runtime().active || !placement_session_ready() || r.map != map) return false;
std::set<std::uint64_t> tokens;
for (const auto& row : r.rows) if (row.saved_id) tokens.insert(row.token);
return begin_placement_delete(tokens);
}
bool delete_local_placed_object(std::string_view map, std::uint64_t token) {
std::lock_guard lock(local_runtime().native_mutex);
auto& r = placements_runtime();
if (!local_runtime().active || !placement_session_ready() || r.map != map ||
std::none_of(r.rows.begin(), r.rows.end(), [&](const auto& row) { return row.token == token; })) return false;
return begin_placement_delete({token});
}
bool teleport_local_skater(const std::array<float, 3>& position) {
std::lock_guard lock(local_runtime().native_mutex);
auto& r = placements_runtime();
if (!local_runtime().active || !r.teleport || !r.transition_ctor || !r.transition_destroy) return false;
for (const auto v : position)
if (!std::isfinite(v) || std::abs(v) > 1e6f) return false;
r.position_teleport = position;
r.position_teleport_at = GetTickCount64();
return true;
}
bool teleport_to_local_placed_object(std::string_view map, std::uint64_t token) {
std::lock_guard lock(local_runtime().native_mutex);
auto& r = placements_runtime();
if (!local_runtime().active || !placement_session_ready() || r.map != map || r.clearing ||
std::none_of(r.rows.begin(), r.rows.end(), [&](const auto& row) { return row.token == token; })) return false;
r.teleport_token = token; r.teleport_queued_at = GetTickCount64();
r.status = "Teleport queued...";
return true;
}
}