Files
ReSkate/Engine/Game
gbgyo 550887162f Effects: release stale resources and require resident assets
Resolve private effects only from the level-wide Game compartment and validate
their resident declarations with the same parser used by the mod merge.

Release surviving native services during world changes, check decal realm
ownership before cleanup, defer ordinary off-thread releases, and prune expired
VM handles so they return their quota. Size the temporary decal allowance from
the live count while preserving external settings changes.

Gate contact geometry behind events.physics.geometry, document the manifest
migration, and test Blood impacts through the plugin host using its own manifest.
Add regression coverage for residency, lifetime, quota and draw-budget handling.

Validation: Release builds of the runtime and plugin/effect test targets succeed.
The plugins, effect_geometry and effect_lifetime tests pass. Existing MSBuild
asset-directory dependency warnings remain; native visuals need an in-game check.
2026-10-26 22:19:43 +03:00
..
2026-10-02 14:40:41 -05:00
2026-10-02 14:40:41 -05:00