Files
ReSkate/External/luau/Bytecode/include/Luau/BytecodeBuilder.h
T
AyeZeeBB 6d542536e1 Plugins: sandboxed Luau plugins in mods, phase 1 (the host, and the base, console and storage APIs)
A mod with a reskate-plugin.json is a plugin: Luau scripts that run in their own VM, with only
the reskate API ReSkate registers for them. Luau 0.741 is vendored in External/luau (the VM and
compiler only: no native code generation, no loadstring, io or C modules).

- Limits: 64 MB of memory, 50 ms a call, 2 ms a tick on average (over it for 3 s stops it),
  more than 5 errors in 10 s stops it, 50 log lines a second. A plugin over a limit cannot catch
  it in a pcall and carry on.
- API: reskate.log, on (load, unload, tick, level_loaded, level_unloading), timers, the level,
  its own package's files and JSON, require inside the package; console.command and print
  ("console"); storage get, set, add and keys ("storage"), 1 MB in
  %LOCALAPPDATA%\ReSkate\Plugins\<mod>\storage.json.
- Found every 2 s among the mods mods.json leaves on: switching a mod, or changing a plugin's
  files, loads, unloads or reloads it without a restart. A package holding a program is refused.
- plugin list, commands, reload, off and on in the console. A plugin cannot take a name of
  ReSkate's own commands.
- Tests: DINGOSDK_BUILD_PLUGIN_TESTS, including plugins written to break the sandbox.
2026-10-19 11:55:27 -05:00

419 lines
12 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Bytecode.h"
#include "Luau/DenseHash.h"
#include "Luau/StringUtils.h"
#include <string>
namespace Luau
{
static const uint32_t kMaxRegisterCount = 255;
static const uint32_t kMaxUpvalueCount = 200;
static const uint32_t kMaxLocalCount = 200;
static const uint32_t kMaxInstructionCount = 1'000'000'000;
static const uint8_t kInvalidReg = 255;
static const uint32_t kMaxConstantCount = 1 << 23;
static const uint32_t kMaxClosureCount = 1 << 15;
static const int kMaxJumpDistance = 1 << 23;
class BytecodeEncoder
{
public:
virtual ~BytecodeEncoder() {}
virtual void encode(uint32_t* data, size_t count) = 0;
};
class BytecodeBuilder
{
public:
// BytecodeBuilder does *not* copy the data passed via StringRef; instead, it keeps the ref around until finalize()
// Please be careful with the lifetime of the data that's being passed because of this.
// The safe and correct pattern is to only build StringRefs out of pieces of AST (AstName or AstArray<>) that are backed by AstAllocator.
// Note that you must finalize() the builder before the Allocator backing the Ast is destroyed.
struct StringRef
{
// To construct a StringRef, use sref() from Compiler.cpp.
const char* data = nullptr;
size_t length = 0;
bool operator==(const StringRef& other) const;
};
struct TableShape
{
static const unsigned int kMaxLength = 32;
int32_t keys[kMaxLength];
// constants are indices that correspond to the proto constant table
// if a key does not have an associated constant to fill in, it has a sentinel value of -1
int32_t constants[kMaxLength];
unsigned int length = 0;
bool hasConstants = false;
bool operator==(const TableShape& other) const;
};
struct ClassShape
{
int32_t className;
std::vector<int32_t> propertyNames;
std::vector<int32_t> methodNames;
};
BytecodeBuilder(BytecodeEncoder* encoder = 0);
virtual ~BytecodeBuilder() = default;
uint32_t beginFunction(uint8_t numparams, bool isvararg = false);
void endFunction(uint8_t maxstacksize, uint8_t numupvalues, uint8_t flags = 0, uint64_t cost = 0);
void setMainFunction(uint32_t fid);
int32_t addConstantNil();
int32_t addConstantBoolean(bool value);
int32_t addConstantNumber(double value);
int32_t addConstantInteger(int64_t value);
int32_t addConstantVectorf(float x, float y, float z, float w);
int32_t addConstantVectord(double x, double y, double z, double w);
int32_t addConstantString(StringRef value);
int32_t addImport(uint32_t iid);
int32_t addConstantTable(const TableShape& shape);
int32_t addConstantClosure(uint32_t fid);
uint32_t addFbSlot_DEPRECATED(LuauFeedbackType t);
uint32_t addFbSlot_DEPRECATED(LuauFeedbackType t, uint32_t pc);
uint32_t addCallTargetSlot(uint32_t pc);
int16_t addChildFunction(uint32_t fid);
int32_t addClassShape(ClassShape shape);
void emitABC(LuauOpcode op, uint8_t a, uint8_t b, uint8_t c);
void emitAD(LuauOpcode op, uint8_t a, int16_t d);
void emitE(LuauOpcode op, int32_t e);
void emitAux(uint32_t aux);
void undoEmit(LuauOpcode op);
unsigned lastInstruction();
size_t emitLabel();
[[nodiscard]] bool patchJumpD(size_t jumpLabel, size_t targetLabel);
[[nodiscard]] bool patchSkipC(size_t jumpLabel, size_t targetLabel);
void patchAux(size_t targetAux, int32_t newValue);
void foldJumps();
std::vector<uint32_t> expandJumps(bool& hasLongJumpError);
void setFunctionTypeInfo(std::string value);
void pushLocalTypeInfo(LuauBytecodeType type, uint8_t reg, uint32_t startpc, uint32_t endpc);
void pushUpvalTypeInfo(LuauBytecodeType type);
uint32_t addUserdataType(const char* name);
void useUserdataType(uint32_t index);
void setDebugFunctionName(StringRef name);
void setDebugFunctionLineDefined(int line);
void setDebugLine(int line);
void pushDebugLocal(StringRef name, uint8_t reg, uint32_t startpc, uint32_t endpc);
void pushDebugUpval(StringRef name);
size_t getInstructionCount() const;
size_t getTotalInstructionCount() const;
uint32_t getDebugPC() const;
void addDebugRemark(const char* format, ...) LUAU_PRINTF_ATTR(2, 3);
void finalize();
enum DumpFlags
{
Dump_Code = 1 << 0,
Dump_Lines = 1 << 1,
Dump_Source = 1 << 2,
Dump_Locals = 1 << 3,
Dump_Remarks = 1 << 4,
Dump_Types = 1 << 5,
Dump_Constants = 1 << 6,
};
void setDumpFlags(uint32_t flags)
{
dumpFlags = flags;
dumpFunctionPtr = &BytecodeBuilder::dumpCurrentFunction;
}
void setDumpSource(const std::string& source);
bool needsDebugRemarks() const
{
return (dumpFlags & Dump_Remarks) != 0;
}
const std::string& getBytecode() const
{
LUAU_ASSERT(!bytecode.empty()); // did you forget to call finalize?
return bytecode;
}
std::string dumpFunction(uint32_t id) const;
std::string dumpEverything() const;
std::string dumpSourceRemarks() const;
std::string dumpTypeInfo() const;
std::string getFunctionData(uint32_t id)
{
return functions[id].data;
}
uint32_t getFunctionCount() const
{
return static_cast<uint32_t>(functions.size());
}
std::vector<std::string_view> getStringTable();
void annotateInstruction(std::string& result, uint32_t fid, uint32_t instpos) const;
void clearStrings()
{
debugStrings.clear();
stringTable.clear();
}
static uint32_t getImportId(int32_t id0);
static uint32_t getImportId(int32_t id0, int32_t id1);
static uint32_t getImportId(int32_t id0, int32_t id1, int32_t id2);
static int decomposeImportId(uint32_t ids, int32_t& id0, int32_t& id1, int32_t& id2);
static uint32_t getStringHash(StringRef key);
static std::string getError(const std::string& message);
static uint8_t getVersion();
static uint8_t getTypeEncodingVersion();
protected:
struct Constant
{
enum Type
{
Type_Nil,
Type_Boolean,
Type_Number,
Type_Integer,
Type_Vectorf,
Type_Vectord,
Type_String,
Type_Import,
Type_Table,
Type_Closure,
Type_ClassShape,
};
Type type;
union
{
bool valueBoolean;
double valueNumber;
int64_t valueInteger64;
float valueVectorf[4];
double valueVectord[4];
unsigned int valueString; // index into string table
uint32_t valueImport; // 10-10-10-2 encoded import id
uint32_t valueTable; // index into tableShapes[]
uint32_t valueClosure; // index of function in global list
uint32_t valueClassShape; // index into classShapes[]
};
};
struct ConstantKey
{
Constant::Type type;
// Note: this stores value* from Constant; when type is Type_Number, this stores the same bits as double does but in uint64_t.
// For Type_Vectorf, x and y are stored in 'value' and z and w are stored in 'extra1'.
// For Type_Vectord, x is stored in 'value', y, z and w are stored in 'extra1/2/3' accordingly.
uint64_t value;
uint64_t extra1 = 0;
uint64_t extra2 = 0;
uint64_t extra3 = 0;
bool operator==(const ConstantKey& key) const
{
return type == key.type && value == key.value && extra1 == key.extra1 && extra2 == key.extra2 && extra3 == key.extra3;
}
};
struct Function
{
std::string data;
uint8_t maxstacksize = 0;
uint8_t numparams = 0;
uint8_t numupvalues = 0;
bool isvararg = false;
unsigned int debugname = 0;
int debuglinedefined = 0;
std::string dump;
std::string dumpname;
std::vector<int> dumpinstoffs;
std::string typeinfo;
};
struct DebugLocal
{
unsigned int name;
uint8_t reg;
uint32_t startpc;
uint32_t endpc;
};
struct DebugUpval
{
unsigned int name;
};
struct TypedLocal
{
LuauBytecodeType type;
uint8_t reg;
uint32_t startpc;
uint32_t endpc;
};
struct TypedUpval
{
LuauBytecodeType type;
};
struct UserdataType
{
std::string name;
uint32_t nameRef = 0;
bool used = false;
};
struct Jump
{
uint32_t source;
uint32_t target;
};
struct StringRefHash
{
size_t operator()(const StringRef& v) const;
};
struct ConstantKeyHash
{
size_t operator()(const ConstantKey& key) const;
};
struct TableShapeHash
{
size_t operator()(const TableShape& v) const;
};
std::vector<Function> functions;
uint32_t currentFunction = ~0u;
uint32_t mainFunction = ~0u;
size_t totalInstructionCount = 0;
std::vector<uint32_t> insns;
std::vector<int> lines;
std::vector<Constant> constants;
std::vector<uint32_t> protos;
std::vector<Jump> jumps;
std::vector<TableShape> tableShapes;
std::vector<ClassShape> classShapes;
struct FeedbackSlot
{
LuauFeedbackType kind;
union
{
struct
{
uint32_t pc;
} callTarget;
};
};
std::vector<FeedbackSlot> fbSlots;
std::vector<uint32_t> fbSlots_DEPRECATED;
bool hasLongJumps = false;
DenseHashMap<ConstantKey, int32_t, ConstantKeyHash> constantMap;
DenseHashMap<TableShape, int32_t, TableShapeHash> tableShapeMap;
DenseHashMap<uint32_t, int16_t> protoMap;
int debugLine = 0;
std::vector<DebugLocal> debugLocals;
std::vector<DebugUpval> debugUpvals;
std::vector<TypedLocal> typedLocals;
std::vector<TypedUpval> typedUpvals;
std::vector<UserdataType> userdataTypes;
DenseHashMap<StringRef, unsigned int, StringRefHash> stringTable;
std::vector<StringRef> debugStrings;
std::vector<std::pair<uint32_t, uint32_t>> debugRemarks;
std::string debugRemarkBuffer;
BytecodeEncoder* encoder = nullptr;
std::string bytecode;
uint32_t dumpFlags = 0;
std::vector<std::string> dumpSource;
std::vector<std::pair<int, std::string>> dumpRemarks;
std::string tempTypeInfo;
std::string (BytecodeBuilder::*dumpFunctionPtr)(std::vector<int>&) const = nullptr;
void validate() const;
void validateInstructions() const;
void validateVariadic() const;
void validateCaptures() const;
virtual void validateConst(int32_t cid) const;
virtual void validateConst(int32_t cid, Constant::Type constType) const;
virtual uint8_t validateProto(int32_t pid) const;
virtual uint8_t validateClosure(int32_t cid) const;
std::string dumpCurrentFunction(std::vector<int>& dumpinstoffs) const;
virtual void dumpConstant(std::string& result, int k, bool detailed) const;
void dumpInstruction(const uint32_t* opcode, std::string& result, int targetLabel) const;
int calcLinesSpan() const;
void fillBaselineInfo(int span, int* baseline, size_t baselineSize) const;
void writeFunction(std::string& ss, uint32_t id, uint8_t flags, uint64_t cost);
void writeLineInfo(std::string& ss) const;
void writeStringTable(std::string& ss) const;
void writeClassShape(std::string& ss, const ClassShape& cs) const;
int32_t addConstant(const ConstantKey& key, const Constant& value);
unsigned int addStringTableEntry(StringRef value);
const char* tryGetUserdataTypeName(LuauBytecodeType type) const;
void clearState();
};
} // namespace Luau