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https://github.com/Dingo-Shenanigans/ReSkate.git
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From the first 6k Sentry reports of 55a7342 (2026-10-24), whose top sites were all new since 2.1.1:
- Trainer: scale_underflip_bands wrote the underflip rate bands' MinScale and MaxScale every tick on
every copy it had ever found, checking only that the address was readable. A level's copies go back
to the game's heap with it, so 1.0 and 0.6 landed in the upper half of whatever the game made there
next (Skate.exe+0x157f930, +0x12a1549, +0x10084de, +0x11ef49e, +0x3db81ea, +0x12c21ca: about a
third of the crashes, every dump with a pointer whose high dword is one of those floats). A copy is
now written only while it still is that band and holds the game's band or the last one written;
any other is forgotten.
- Throwdowns: models the page released were destroyed 3 s later by the menu tick, which does not run
while a level loads, so the game's own flush of the unloaded level's types destroyed them after
their assets were freed (Skate.exe+0x3dc5eaa, 18%). Before a level unload they are destroyed at
once, as the native menu's own are.
- Textures: the guard's "default for the id" is the entry itself, so for a dead entry resolve gave a
null texture, and the texture view cache asked it for its key (Skate.exe+0x3e6ddc1, 17%, every
report with TheVlixOne-Nike_Pack). A stub at the cache insert hands back the empty view the cache
already built when the texture is null; the guard is on only when that patch applies.
- Physics: the wake guard widens every pass because ReSkate raises the owner pool to 160000; its log
line now says so once instead of claiming a prevented crash thousands of times a session.
Built; not yet checked in the game.
78 lines
3.3 KiB
C++
78 lines
3.3 KiB
C++
#include "physics_wake_guard.h"
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#include "Engine/Core/Hooks/hooks.h"
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#include "Engine/Core/Log/logging.h"
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#include "Engine/Core/Platform/memory.h"
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#include "Engine/Game/Build/addresses.h"
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#include "Engine/Game/Build/20260929/physics_wake.h"
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#include <array>
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#include <atomic>
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namespace dingosdk::physics_wake_guard {
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namespace {
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namespace pw = addr::physics_wake;
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using Wake = void (*)(std::uintptr_t);
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Wake original{};
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std::atomic<bool> installed{};
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std::atomic<std::uint32_t> most{};
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std::atomic<std::uint64_t> widened{};
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// Said once: with the owner pool raised (Extension/World/physics_world_size.cpp) every pass of every
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// session is widened, so the line says how the pass is sized, not a crash each time (55a7342's logs
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// had it thousands of times per session; 2026-10-24).
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__declspec(noinline) void note(std::uint32_t owners, std::uint32_t limit) noexcept {
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if (widened.fetch_add(1, std::memory_order_relaxed) != 0) return;
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try {
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logging::log(logging::Level::info, logging::Channel::runtime,
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"Physics: the wake pass makes room for the world's {} physics owners (the game's own size is {}, below the "
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"raised owner pool).", owners, limit);
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} catch (...) {}
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}
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// The world's owner count, 0 when it cannot be read (the game's own size is then kept).
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std::uint32_t owners_of(std::uintptr_t system) noexcept {
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std::uintptr_t world{}, begin{}, end{};
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if (!memory::peek(system + pw::world_offset, world) || !world ||
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!memory::peek(world + pw::owner_generations_begin, begin) ||
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!memory::peek(world + pw::owner_generations_end, end) || end < begin || (end - begin) % 4)
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return 0;
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const auto count = (end - begin) / 4;
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return count > 0x7fffffc0u ? 0 : static_cast<std::uint32_t>(count);
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}
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void guarded(std::uintptr_t system) {
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auto* const limit = system ? reinterpret_cast<std::uint32_t*>(system + pw::owner_limit_offset) : nullptr;
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const auto owners = system ? owners_of(system) : 0;
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if (!limit || owners <= *limit) return original(system);
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// The pass runs on the entity update's thread and is the one reader of the limit, which is
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// put back as soon as it returns.
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const auto stock = *limit;
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*limit = owners;
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if (owners > most.load(std::memory_order_relaxed)) most.store(owners, std::memory_order_relaxed);
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note(owners, stock);
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original(system);
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*limit = stock;
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}
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} // namespace
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bool install(std::uintptr_t base) noexcept {
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if (installed.exchange(true)) return original != nullptr;
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if (!base) return false;
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std::array<unsigned char, 32> head{};
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if (!memory::peek(base + pw::wake.rva, head) || head != pw::wake.bytes) {
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logging::log(logging::Level::warning, logging::Channel::runtime,
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"Physics wake guard: this build's physics code differs; it is left as it is.");
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return false;
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}
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const auto target = reinterpret_cast<void*>(base + pw::wake.rva);
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if (hook_prepare(target, reinterpret_cast<void*>(&guarded), reinterpret_cast<void**>(&original)) != HookOk ||
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hook_enable(target) != HookOk) {
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original = nullptr;
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logging::log(logging::Level::warning, logging::Channel::runtime, "Physics wake guard: the game's function could not be hooked.");
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return false;
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}
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return true;
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}
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std::uint32_t widest() noexcept { return most.load(std::memory_order_relaxed); }
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} // namespace dingosdk::physics_wake_guard
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