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Objects other players place are spawned locally, so the game took every one for the local player's own: all were solid, and their card offered the owner's buttons and named the wrong player. - Other players' objects are ghosts the skater passes through, as in the game's own sessions. Each player's row in the session menu has an "Objects: solid / ghost" switch, remembered by Steam ID; a dedicated server's own objects (its parks) are solid unless switched off. `mp objects-solid <SteamID64|server> on|off` does the same. - The card's own Disable and Enable on one object stand over that player's setting until the setting is changed. - The card on an object someone else placed no longer offers Edit or Delete: the game's "is this mine" and "may this be edited" checks answer for who really placed it. It offers Disable instead. - The card names the owner of the object it is for, read from the card's own script, instead of the owner of the object nearest the skater. - A dedicated server has a player card of its own, "Server", shown on what it placed. Server: the Mods folder is kept when the configuration is reloaded. A park mod was reported as not being in the Mods folder after a reload.