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The pool was sized from the video memory free when the load was asked for, while the map being left still held its textures and meshes. From one custom map to the next it came out smaller each time (1846 MB down to 1253 MB over five maps on an 8 GB RTX 5050), until The Mashup loaded to a black screen. A custom map's pool is now measured again at Starting level load, after the old map has left and before the pools are re-created from the new level's data (FUN_14507a2d0), and raised when more is free then; it is never lowered there. The log says which measurement the load used.