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13 lines
547 B
C++
13 lines
547 B
C++
#pragma once
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#include "Extension/Multiplayer/Net/protocol.h"
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#include <string>
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namespace dingosdk::multiplayer {
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// Publishes owned values. Native UI hooks consume them on the game's UI update path.
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void update_player_ui(std::uintptr_t base, const Pose *pose, std::string name) noexcept;
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// Installs the player map hooks now (client thread) instead of on the first remote pose.
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void prepare_player_ui(std::uintptr_t base) noexcept;
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std::string player_ui_status();
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std::uint64_t player_map_updates() noexcept;
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} // namespace dingosdk::multiplayer
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