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The launcher read no controller at all. Started from Steam (Desktop or Game Mode on a Steam Deck), Steam Input applies the game's gamepad layout to it, where the right trackpad is the right stick and its click is R3, so the trackpad did nothing; only the touch screen, which arrives as mouse messages, worked. - Every XInput pad is merged (Xbox, Steam Input's virtual pad), else a DualShock 4 / DualSense is read over HID with the reader the in-game menu already uses, now its own library (dingosdk_playstation_input). - D-pad and left stick move ImGui's focus, outlined in the launcher's blue; A / Cross presses. The hand-drawn tiles, switches and menu buttons take part in navigation (ImGuiButtonFlags_EnableNav). - B / Circle closes an open combo or menu and leaves a text field, and is Escape otherwise, which the launcher's pages already go back on. Escape now also closes the mod overviews and answers Cancel in the uninstall and replace confirmations; closing an overview no longer also leaves the page. - The right stick (the trackpad) moves a pointer that ImGui draws, and R3 (the trackpad's click) is the left button. The system cursor follows it; a mouse move or a touch elsewhere takes the pointer back. - The ImGui Win32 backend's own gamepad code (slot 0 only) is compiled out so it cannot fight the launcher's events; nothing else used it.
50 lines
2.9 KiB
CMake
50 lines
2.9 KiB
CMake
if(WIN32)
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add_library(dingosdk_imgui STATIC
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"${PROJECT_SOURCE_DIR}/External/imgui/imgui.cpp"
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"${PROJECT_SOURCE_DIR}/External/imgui/imgui_draw.cpp"
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"${PROJECT_SOURCE_DIR}/External/imgui/imgui_tables.cpp"
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"${PROJECT_SOURCE_DIR}/External/imgui/imgui_widgets.cpp"
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"${PROJECT_SOURCE_DIR}/External/imgui/backends/imgui_impl_dx12.cpp"
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"${PROJECT_SOURCE_DIR}/External/imgui/backends/imgui_impl_win32.cpp")
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target_include_directories(dingosdk_imgui PUBLIC "${PROJECT_SOURCE_DIR}/External/imgui")
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# The backend's own gamepad reads only XInput slot 0. The launcher feeds every pad
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# itself (Launcher/gamepad_input.cpp), and the in-game menu does not use ImGui's gamepad keys.
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target_compile_definitions(dingosdk_imgui PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX UNICODE _UNICODE
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IMGUI_IMPL_WIN32_DISABLE_GAMEPAD)
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target_link_libraries(dingosdk_imgui PUBLIC d3d12 dxgi d3dcompiler dwmapi)
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add_library(dingosdk_detours STATIC
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External/detours/src/detours.cpp
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External/detours/src/modules.cpp
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External/detours/src/disasm.cpp
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External/detours/src/image.cpp
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External/detours/src/creatwth.cpp
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External/detours/src/disolx86.cpp
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External/detours/src/disolx64.cpp
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External/detours/src/disolia64.cpp
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External/detours/src/disolarm.cpp
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External/detours/src/disolarm64.cpp)
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target_include_directories(dingosdk_detours SYSTEM PUBLIC External/detours/src)
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target_compile_definitions(dingosdk_detours PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX)
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set_target_properties(dingosdk_imgui dingosdk_detours PROPERTIES FOLDER "Dependencies")
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endif()
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enable_language(C)
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add_library(dingosdk_miniz STATIC External/miniz/miniz.c)
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target_include_directories(dingosdk_miniz SYSTEM PUBLIC External/miniz)
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target_compile_definitions(dingosdk_miniz PUBLIC MINIZ_NO_ARCHIVE_WRITING_APIS MINIZ_NO_DEFLATE_APIS MINIZ_NO_ZLIB_APIS MINIZ_NO_STDIO MINIZ_NO_TIME)
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set_target_properties(dingosdk_miniz PROPERTIES FOLDER "Dependencies")
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add_library(dingosdk_lz4 STATIC External/lz4/lz4.c)
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target_include_directories(dingosdk_lz4 SYSTEM PUBLIC External/lz4)
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set_target_properties(dingosdk_lz4 PROPERTIES FOLDER "Dependencies")
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file(GLOB zstd_sources CONFIGURE_DEPENDS External/zstd/lib/common/*.c
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External/zstd/lib/compress/*.c External/zstd/lib/decompress/*.c)
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add_library(dingosdk_zstd STATIC ${zstd_sources})
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target_include_directories(dingosdk_zstd SYSTEM PUBLIC External/zstd/lib)
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target_compile_definitions(dingosdk_zstd PRIVATE ZSTD_LEGACY_SUPPORT=0 ZSTD_DISABLE_ASM)
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set_target_properties(dingosdk_zstd PROPERTIES FOLDER "Dependencies")
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add_library(dingosdk_sqlite STATIC External/sqlite/sqlite3.c)
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target_include_directories(dingosdk_sqlite SYSTEM PUBLIC External/sqlite)
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target_compile_definitions(dingosdk_sqlite PRIVATE SQLITE_THREADSAFE=1 SQLITE_OMIT_LOAD_EXTENSION SQLITE_DQS=0 SQLITE_DEFAULT_MEMSTATUS=0)
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set_target_properties(dingosdk_sqlite PROPERTIES FOLDER "Dependencies")
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