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The profile keeps every cosmetic it has seen, a removed mod's too, and refused to save past 8192 of them (or of Build objects). A player who had tried enough mods passed that, every save was refused, and the cosmetic catalog failed with it: no items in the customization menu and no playcard. The saved limit is now 65536 (saved_item_limit), a bound against a damaged file; the game's own catalog of installed items keeps its 8192. Also: one item the catalog cannot hold (two items with one identity hash, a record the game will not read) is left out and named in the log instead of failing the whole catalog, and a catalog that still fails logs why.