mirror of
https://github.com/Dingo-Shenanigans/ReSkate.git
synced 2026-10-25 04:54:42 +01:00
A mod with a reskate-plugin.json is a plugin: Luau scripts that run in their own VM, with only
the reskate API ReSkate registers for them. Luau 0.741 is vendored in External/luau (the VM and
compiler only: no native code generation, no loadstring, io or C modules).
- Limits: 64 MB of memory, 50 ms a call, 2 ms a tick on average (over it for 3 s stops it),
more than 5 errors in 10 s stops it, 50 log lines a second. A plugin over a limit cannot catch
it in a pcall and carry on.
- API: reskate.log, on (load, unload, tick, level_loaded, level_unloading), timers, the level,
its own package's files and JSON, require inside the package; console.command and print
("console"); storage get, set, add and keys ("storage"), 1 MB in
%LOCALAPPDATA%\ReSkate\Plugins\<mod>\storage.json.
- Found every 2 s among the mods mods.json leaves on: switching a mod, or changing a plugin's
files, loads, unloads or reloads it without a restart. A package holding a program is refused.
- plugin list, commands, reload, off and on in the console. A plugin cannot take a name of
ReSkate's own commands.
- Tests: DINGOSDK_BUILD_PLUGIN_TESTS, including plugins written to break the sandbox.
147 lines
3.8 KiB
C++
147 lines
3.8 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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// This code is based on Lua 5.x implementation licensed under MIT License; see lua_LICENSE.txt for details
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#include "lualib.h"
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#include "lstate.h"
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#include <stdlib.h>
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LUAU_FASTFLAG(LuauIntegerLibrary)
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LUAU_FASTFLAG(DebugLuauUserDefinedClassesRuntime)
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LUAU_FASTFLAGVARIABLE(LuauSandboxFreezesVectorMetatable)
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static const luaL_Reg lualibs[] = {
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{"", luaopen_base},
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{LUA_COLIBNAME, luaopen_coroutine},
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{LUA_TABLIBNAME, luaopen_table},
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{LUA_OSLIBNAME, luaopen_os},
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{LUA_STRLIBNAME, luaopen_string},
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{LUA_MATHLIBNAME, luaopen_math},
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{LUA_DBLIBNAME, luaopen_debug},
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{LUA_UTF8LIBNAME, luaopen_utf8},
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{LUA_BITLIBNAME, luaopen_bit32},
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{LUA_BUFFERLIBNAME, luaopen_buffer},
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{LUA_VECLIBNAME, luaopen_vector},
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{LUA_INTLIBNAME, luaopen_integer},
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{NULL, NULL},
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};
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static const luaL_Reg lualibs_NOINTEGER[] = {
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{"", luaopen_base},
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{LUA_COLIBNAME, luaopen_coroutine},
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{LUA_TABLIBNAME, luaopen_table},
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{LUA_OSLIBNAME, luaopen_os},
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{LUA_STRLIBNAME, luaopen_string},
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{LUA_MATHLIBNAME, luaopen_math},
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{LUA_DBLIBNAME, luaopen_debug},
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{LUA_UTF8LIBNAME, luaopen_utf8},
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{LUA_BITLIBNAME, luaopen_bit32},
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{LUA_BUFFERLIBNAME, luaopen_buffer},
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{LUA_VECLIBNAME, luaopen_vector},
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{NULL, NULL},
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};
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void luaL_openlibs(lua_State* L)
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{
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const luaL_Reg* lib;
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if (FFlag::LuauIntegerLibrary)
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lib = lualibs;
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else
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lib = lualibs_NOINTEGER;
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for (; lib->func; lib++)
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{
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lua_pushcfunction(L, lib->func, NULL);
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lua_pushstring(L, lib->name);
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lua_call(L, 1, 0);
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}
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if (FFlag::DebugLuauUserDefinedClassesRuntime)
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{
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lua_pushcfunction(L, luaopen_class, NULL);
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lua_pushstring(L, LUA_CLASSLIBNAME);
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lua_call(L, 1, 0);
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}
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}
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void luaL_sandbox(lua_State* L)
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{
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// set all libraries to read-only
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lua_pushnil(L);
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while (lua_next(L, LUA_GLOBALSINDEX) != 0)
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{
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if (lua_istable(L, -1))
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lua_setreadonly(L, -1, true);
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lua_pop(L, 1);
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}
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// set all builtin metatables to read-only
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lua_pushliteral(L, "");
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if (lua_getmetatable(L, -1))
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{
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lua_setreadonly(L, -1, true);
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lua_pop(L, 2);
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}
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else
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{
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lua_pop(L, 1);
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}
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if (FFlag::LuauSandboxFreezesVectorMetatable)
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{
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#if LUA_VECTOR_SIZE == 4
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lua_pushvector(L, 0.0f, 0.0f, 0.0f, 0.0f);
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#else
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lua_pushvector(L, 0.0f, 0.0f, 0.0f);
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#endif
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if (lua_getmetatable(L, -1))
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{
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lua_setreadonly(L, -1, true);
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lua_pop(L, 2);
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}
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else
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{
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lua_pop(L, 1);
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}
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}
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// set globals to readonly and activate safeenv since the env is immutable
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lua_setreadonly(L, LUA_GLOBALSINDEX, true);
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lua_setsafeenv(L, LUA_GLOBALSINDEX, true);
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}
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void luaL_sandboxthread(lua_State* L)
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{
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// create new global table that proxies reads to original table
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lua_newtable(L);
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lua_newtable(L);
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lua_pushvalue(L, LUA_GLOBALSINDEX);
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lua_setfield(L, -2, "__index");
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lua_setreadonly(L, -1, true);
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lua_setmetatable(L, -2);
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// we can set safeenv now although it's important to set it to false if code is loaded twice into the thread
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lua_replace(L, LUA_GLOBALSINDEX);
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lua_setsafeenv(L, LUA_GLOBALSINDEX, true);
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}
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static void* l_alloc(void* ud, void* ptr, size_t osize, size_t nsize)
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{
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(void)ud;
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(void)osize;
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if (nsize == 0)
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{
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free(ptr);
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return NULL;
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}
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else
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return realloc(ptr, nsize);
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}
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lua_State* luaL_newstate(void)
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{
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return lua_newstate(l_alloc, NULL);
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}
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