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- The crowd limit always sends a player the nearest 8 others at the full rate and the next 12 at ten a second, whatever the budget. It gave everyone the low rate first and the nearest what was left, and with enough players on (about 120 at the default budget, fewer at a lower one) nothing was left: nobody was at the full rate, and since a skater's sound follows the full rate, nobody was heard either - Whole pose and sound states are sent every minute instead of every 8 seconds. A whole pose measured 3.7 KB against 0.7 KB for a difference from one, however old the reference, and at every 8 seconds they were about a seventh of what a busy server sent - "net" lists which of Steam's relay locations the connections go through, and "net <player>" that player's: Steam reports pings of several hundred ms on a server measured at 55-84 ms directly, and this says which way the route went