Files
ReSkate/Server
AyeZeeBB 91c939ea4f Server: limit how far a mod may resize part of a skater for other players
- bone_scale_limit in ReSkateServer.json, and the bone-scale command:
  the most a bone may be scaled in the poses the server passes on, 1 to
  8, and its inverse the least. 1 shows every skater at the game's own
  proportions; 0 (the default, "bone-scale off") is no limit
- A "big head" mod sets one joint's scale in the body's bind pose
  (animation/dingo/cas_rsp_body_bind, the head from 1 to 4). The game
  applies it to the bone, and the bone's scale travels in every pose,
  which is how players without the mod see it. The game's own skeleton
  has no scaled joint, so 1 changes nothing for anyone else
- The player with the mod still sees it on their own screen: the server
  decides only what the others are sent
- Changing it sends whole states again, so nobody keeps a reference
  with the old sizes in it
- Dedicated servers only; a lobby's host has no such setting
2026-10-07 19:42:48 -05:00
..
2026-10-02 14:40:41 -05:00
2026-10-02 14:40:41 -05:00
2026-10-02 14:40:41 -05:00

ReSkate dedicated server
========================

A headless ReSkate lobby that runs on its own, without the game. Players find it
in the in-game server browser (Multiplayer > Servers), or join with its code.

Start it
--------
Run ReSkateServer.exe. The first run writes ReSkateServer.json next to it; edit
that file (at least "name" and "admins") and start the server again. Leave this
folder together: steam_api64.dll, steamclient64.dll, tier0_s64.dll and
vstdlib_s64.dll are how the server talks to Steam, and world-layers.json lets it
set world layers (time of day and so on) for everyone.

Start it with --config <file> to use another settings file instead, e.g.
ReSkateServer.exe --config grom.json. A file that does not exist yet is written
with the defaults, as on the first run.

Custom maps
-----------
Copy a custom map's mod folder from the game's Mods folder into a Mods folder
next to the server (only its reskate-levels.json is read). The map can then be
chosen by name. Players need the same map mod installed to join.

Players connect through Steam's relay network, so no ports need opening. If you
do forward UDP 27015-27016 (port, query_port), the browser also shows the
server's ping and players can join a little faster.

The server signs in to Steam anonymously and gets a new Steam ID, and so a new
join code, every time it starts. The browser always finds it by name.

Players and the server need the same ReSkate version.

Updates
-------
The server keeps itself on the latest ReSkate release. It checks when it starts
and every half hour after that. A new version found while players are on is
installed as soon as the server is empty: it restarts on its own, keeping
ReSkateServer.json, Mods and its logs. Type "update" to check and install
straight away (players are told to rejoin). Turn this off with
"auto_update": false, or start the server with --no-update.

ReSkateServer.json
------------------
name               Shown in the browser: 1-64 letters, numbers, spaces and - _ / [ ] ( ).
map                The map everyone skates, named like the game's load command:
                   "San Vansterdam", "Isle of Grom", "Super Ultra Mega Resort",
                   "Stadium 1", or a custom map such as "bbcity" (see Custom maps).
map_pool           The maps players may vote for and the rotation goes through,
                   in order, e.g. ["San Vansterdam", "Isle of Grom", "bbcity"].
                   Empty (the default) allows every map the server knows.
                   Admins can still change to any map.
map_rotation_minutes  Minutes on each map before the server moves to the next
                   one in map_pool (default 0: off). Players get a minute's
                   warning; the clock waits while nobody is on, and starts
                   over whenever the map changes (by a vote or an admin too).
max_players        1-249.
send_rate          The most the server sends one player, in KB/s (default 900,
                   128-16384). About 1100 is what reaches a player through
                   Steam's relays: set higher, what is lost is resent until the
                   connection is full of resends and half of everything is
                   lost. Console: rate <KB/s>, also for the players already on.
bone_scale_limit   How far a mod may resize part of a skater for the other
                   players (a "big head" mod and the like): the most a bone may
                   be scaled, 1 to 8. 1 shows every skater at the game's own
                   proportions; 0 (default) is no limit. The player with the
                   mod still sees it on their own screen. Console:
                   bone-scale <1-8>|off.
crowd_budget       The most position updates a second one player is sent
                   (default 600, 0 for no limit). Players near each other are
                   sent at the full rate (tps); this only matters once more are
                   in one place than budget / tps, about 30 at 20 TPS. Then the
                   nearest stay at the full rate and the farthest of the crowd
                   drop to 10 and 5 a second, instead of everyone's connection
                   filling up. About 1000 is what reaches a player through
                   Steam's relays; more than that was seen to lose half.
                   Console: crowd <n>|off.
reserved_slots     How many of those are kept for the players in "reserved" and
                   the admins (default 0). With 64 players and 4 reserved slots,
                   anyone can join until 60 are on; the last 4 only they can
                   take. The browser still shows 64, and everyone else is told
                   the remaining slots are reserved.
reserved           SteamID64s of the players with a reserved slot, e.g.
                   ["76561198000000000"]. Admins always have one.
password           Empty for anyone; otherwise players type it to join.
welcome            A chat line sent to each player as they join.
listed             false hides the server; players then need the code.
steam_token        A Steam game server login token, or empty (default). Without one
                   the server signs in anonymously and gets a new Steam ID every
                   start. With one it keeps the same Steam ID, printed at startup.
                   Make a token at steamcommunity.com/dev/managegameservers with
                   App ID 3354750; each running server needs its own. Keep it
                   private: anyone with it can sign in as your server.
                   The ReSkate team can set the in-game server browser to show
                   only servers that have one; the server says so in its log when
                   that hides it. Players can always join with the code.
auto_update        Install new ReSkate releases when nobody is on (default true).
global_bans        Turn away players the ReSkate team has banned from multiplayer
                   (default true). The list is read from api.reskate.dev at startup
                   and every ten minutes. false lets them in; the server's own
                   "bans" apply either way.
votes              Player votes, each off until turned on:
                     "map": {"enabled": true, "percent": 60}   /vote map <map>
                                                   (a map in map_pool)
                     "kick": {"enabled": true, "percent": 60}  /vote kick <player>
                     "time_of_day": {"enabled": true, "percent": 50}  /vote tod <time>
                                                   (needs world_layer_sync)
                   "percent" is the share of connected players whose yes passes
                   it. "seconds" (default 30) is how long a vote runs and
                   "cooldown_seconds" (default 60) how long a player waits before
                   starting another. Players vote with /yes and /no in chat;
                   admins cannot be vote-kicked.
announce_throwdowns  Tell everyone in chat when a throwdown drop is placed
                   (default true).
parties            Let players form parties (default true): invite each other
                   from the game's Social menu, a player card, the ReSkate
                   Multiplayer menu or chat (/party invite <player>). Party
                   members join each other's coop challenges, see each other on
                   the map and talk with /p <message>.
party_size         Most players in one party, 2-8 (default 8).
speed_check        Catch players whose game runs faster than normal (Cheat
                   Engine's speedhack and the like), measured from the timing
                   of what their game sends: "warn" (default) takes them out of
                   throwdowns and coop challenges until their speed is normal
                   again and tells them so (the log has it for the admins), "kick" removes them from the
                   server, "off" does not check.
score_check        Catch players whose mods change how many points tricks
                   score (per-trick points, the scoring multipliers, the
                   throwdown scoring logic) or how the skater handles (core
                   physics, wipeouts, trick gestures). Each player's ReSkate checks its
                   mods at launch and reports the result when joining:
                   "warn" (default) takes them out of throwdowns and coop
                   challenges (the server stops passing their throwdown
                   messages on) and everyone is told in chat, "kick" removes
                   them, "off" does not check. A player has to restart Skate
                   without the mod to take part again.
score_allow        Scoring fingerprints accepted like the game's own, for a
                   server that runs on a scoring mod everyone installs
                   (16 hex digits each; score-check lists each player's).
activity_log       Log what players do (default true): throwdown drops placed,
                   joins, starts, turns and results; objects placed or removed;
                   how long players take to load.
port, query_port   Steam game server ports (default 27015, 27016).
tps                Network updates per second. Fixed at 20 on dedicated servers
                   for now: whatever is set here is read as 20.
voice_chat         Allow voice chat.
voice_range        How far proximity voice reaches, 50-1000 m.
distances          When far-away players update less often (metres).
object_placement   everyone, admins (only admins can build), or nobody.
object_limit       How many objects each player may have placed, 1-1024
                   (default 100), or 0 for no limit. Admins are not limited.
                   A player at the limit deletes one to place another.
noclip, no_bail,   Let players use noclip (and tp) / No Bail / the forward and up
boosts             boosts (default true; admins always can).
enforce_tuning     Players skate with the game's own Gameplay/SkatePhysicsTuning,
                   not copies they edited (default true). Edited tuning (truck
                   positions and the rest) otherwise shows on their skater for
                   everyone.
parks              Layout for each park lot, e.g. "skatepark_01", or "empty".
world_layer_sync   Force the "layers" below on every player.
layers             World layer key -> "on" / "off".
admins             SteamID64s (as strings) who may change settings in-game.
bans               Players who can never join. Managed with ban / unban.
                   The ReSkate team's own list is separate: see global_bans.

Every change made from the console or by an admin is saved back to this file.

Console and admin commands
--------------------------
Type these in the server window. Admins run the same commands in the game with
the console command "mp server <command>". Their replies arrive in chat.
Admins can also type any of them in chat with a / in front (/kick, /map, /votes).
Admins can also change the server's map by picking a level in Levels or Travel,
and change voice, distances, placement and kicks from the Multiplayer menu.

  help                          A short list of every command.
  status                        Name, map, players, code.
  players                       Connected players and their SteamID64s.
  reserved                      Who has a reserved slot and how many are kept.
  reserved slots <n>            Keep n slots for them (console only), 0 for none.
  reserved add|remove <player or id>   (console only)
  net [player]                  How the connections are doing right now: traffic,
                                queues, the server's own loop timing, and the twelve
                                connections doing worst. With a player, that one's
                                ping, delivery, queue and when it was last heard from.
                                The log also gets a [network] line every minute and,
                                when a player's connection ends, how Steam says it ended.
  say <text>                    Chat as the server (console only).
  msg <player> <text>           Private message, shown to them as "[DM from <you>] ...".
                                Name start (one word) or SteamID64.
  msg-party <player> <text>     Message everyone in that player's party ("[DM from <you> to party]").
  msg-admins <text>             Message every admin who is online ("[DM from <you> to admins]").
                                Players can whisper each other with /w <player> <text> in chat.
  kick <player>                 Until the server restarts. Name start or SteamID64.
                                Admins cannot kick or ban each other; the console can.
  ban <player or id> [name]     For good.   unban <id>   bans
  map <name>                    e.g. map San Vansterdam, map grom, map bbcity
  maps                          The maps this server knows.
  map-pool [add|remove <map>|clear]   The maps players vote between and the
                                rotation uses (see map_pool).
  rotation [<minutes>|off]      Change the map on a timer (see map_rotation_minutes).
  name <text>   password <text|off>   welcome <text|off>   listed on|off
  voice on|off   voice-range <m>
  distances <full> <half> <half-return> <low>
  placement everyone|admins|nobody   clear-objects
  objects <number>|off          How many objects each player may have placed.
  noclip on|off   nobail on|off   boosts on|off
                                What players may use (admins always can).
  tuning on|off                 Everyone on the game's own physics tuning.
  tpall [player]                Everyone to you (admins in game) or to a player.
  tphere <player>               One player to you (admins in game).
  park <construction|historic|financial> <layout>
  layer-sync on|off   layer <key> default|on|off
  layers <key>=<mode> ...       Several world layers at once, each default, on or off.
  tod <default|morning|noon|afternoon|evening|night|weatherday|weathernight>
                                Time of day on every map (needs layer-sync on).
  votes [map|kick|tod on|off|<percent>]   The vote settings (see votes).
  votes seconds <n>   votes cooldown <n>   vote-cancel
  activity-log on|off           Log player activity (see activity_log).
  announce-throwdowns on|off    Chat message when a throwdown is placed.
  parties [on|off]              List the parties, or allow them (off ends them all).
  party-size <2-8>              Most players in one party.
  speed-check off|warn|kick     What happens to players whose game runs fast.
  score-check [off|warn|kick]   What happens to players whose mods change scoring
                                or physics; with no argument, every player's result.
  score-allow [<fingerprint>|remove <fingerprint>]   Accept a scoring mod's
                                fingerprint like the game's own (or list them).
  admin add|remove <player or id>   admins      (console only)
  update                        Check for a new release and install it now (console only).
  quit, exit or stop            Shut the server down (console only).