mirror of
https://github.com/Dingo-Shenanigans/ReSkate.git
synced 2026-10-17 19:47:08 +02:00
574 lines
30 KiB
C++
574 lines
30 KiB
C++
#include "Engine/Core/Platform/launcher_support.h"
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#include "Engine/Core/Log/logging.h"
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#include "Engine/Core/Profiling/profiler.h"
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#include "overlay_internal.h"
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#include "Extension/Trainer/trainer_page.h"
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#include "park_previews.h"
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#include "chat_emotes.h"
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#include "input_capture.h"
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#include "cursor.h"
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namespace dingosdk::overlay::detail {
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bool completed(UINT64 value, DWORD timeout_ms) {
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auto& s = state();
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if (!value) return true;
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if (!s.fence) return false;
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const auto done = s.fence->GetCompletedValue();
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if (done == UINT64_MAX) {
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record_device_failure(s.device.Get(), DXGI_ERROR_DEVICE_REMOVED, "Fence::GetCompletedValue");
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return false;
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}
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if (done >= value) return true;
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if (!s.fence_event || FAILED(s.fence->SetEventOnCompletion(value, s.fence_event))) return false;
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if (WaitForSingleObject(s.fence_event, timeout_ms) != WAIT_OBJECT_0) return false;
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const auto after = s.fence->GetCompletedValue();
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return after != UINT64_MAX && after >= value;
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}
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void destroy_graphics() {
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auto& s = state();
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clear_park_previews();
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restore_input(false);
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{
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std::lock_guard lock(s.input_mutex);
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s.input.clear();
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}
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ImGuiContext* previous = ImGui::GetCurrentContext();
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if (s.context) {
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ImGui::SetCurrentContext(s.context);
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if (s.dx12_ready) ImGui_ImplDX12_Shutdown();
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if (s.win32_ready) ImGui_ImplWin32_Shutdown();
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ImGui::DestroyContext(s.context);
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ImGui::SetCurrentContext(previous == s.context ? nullptr : previous);
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}
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s.context = nullptr;
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s.win32_ready = s.dx12_ready = s.ready = false;
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s.ui_was_interactive = false;
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s.frames.clear();
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s.commands.Reset(); s.rtvs.Reset(); s.srvs.Reset(); s.fence.Reset(); s.device.Reset();
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if (s.fence_event) CloseHandle(s.fence_event);
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s.fence_event = nullptr;
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s.next_fence = 0;
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s.submitted_draws = 0;
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s.upload_fences.clear();
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}
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ComPtr<IUnknown> object_identity(IUnknown* object) {
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ComPtr<IUnknown> identity;
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if (object) object->QueryInterface(IID_PPV_ARGS(&identity));
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return identity;
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}
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std::uint64_t client_area(HWND window) {
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RECT rectangle{};
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if (!window || !IsWindow(window) || !GetClientRect(window, &rectangle)) return 0;
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const auto width = std::max<LONG>(0, rectangle.right - rectangle.left);
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const auto height = std::max<LONG>(0, rectangle.bottom - rectangle.top);
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return static_cast<std::uint64_t>(width) * static_cast<std::uint64_t>(height);
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}
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Binding* find_binding(IUnknown* identity) {
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auto& bindings = state().bindings;
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const auto found = std::find_if(bindings.begin(), bindings.end(),
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[identity](const Binding& candidate) { return candidate.identity == identity; });
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return found == bindings.end() ? nullptr : &*found;
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}
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bool select_presented_swapchain(IDXGISwapChain* presented) {
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auto& s = state();
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const auto identity = object_identity(presented);
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if (!identity) return false;
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Binding* binding = find_binding(identity.Get());
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if (!binding) return false;
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const auto now = std::chrono::steady_clock::now();
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if (s.swapchain_identity == identity.Get()) {
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s.last_selected_present = now;
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return true;
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}
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bool replace = !s.swapchain;
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if (s.swapchain) {
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const auto candidate_area = client_area(binding->window);
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const auto selected_area = client_area(s.swapchain_window);
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const bool selected_invalid = !s.swapchain_window || !IsWindow(s.swapchain_window)
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|| s.selected_window_destroyed.load();
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const bool same_window = binding->window == s.swapchain_window;
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const auto foreground = GetForegroundWindow();
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const bool selected_foreground = foreground == s.swapchain_window;
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const bool candidate_foreground = foreground == binding->window
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&& binding->window != s.swapchain_window;
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const bool selected_idle = s.last_selected_present.time_since_epoch().count() != 0
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&& now - s.last_selected_present > std::chrono::seconds(1)
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&& candidate_area >= selected_area;
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// A game can present multiple chains into the same HWND. Once one has
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// initialized successfully, alternating presentations from a sibling
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// chain must not repeatedly tear down and recreate the ImGui backend.
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// A same-window candidate may take over only after the selected chain
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// has become invalid or has stopped presenting long enough to be stale.
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replace = selected_invalid || selected_idle;
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if (!same_window) {
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// Once a valid foreground chain is actively presenting, a larger
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// hidden or auxiliary window must not displace it. Area is only a
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// startup hint before the selected renderer becomes ready.
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replace = replace || (candidate_foreground && !selected_foreground)
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|| (!s.ready && !selected_foreground && candidate_area >= selected_area);
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}
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}
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if (!replace) return false;
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if (s.next_fence && !completed(s.next_fence, render_fence_timeout_ms)) return false;
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ComPtr<IDXGISwapChain3> extended;
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if (FAILED(presented->QueryInterface(IID_PPV_ARGS(&extended)))) return false;
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if (s.swapchain) s.show_on_ready = s.visible.load();
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destroy_graphics();
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s.swapchain = std::move(extended);
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s.queue = binding->queue;
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s.swapchain_identity = identity.Get();
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s.swapchain_window = binding->window;
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s.selected_window_destroyed.store(false);
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s.last_selected_present = now;
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s.next_setup_attempt = {};
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s.failed.store(false);
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dingosdk::logging::write(dingosdk::logging::Level::info, dingosdk::logging::Channel::graphics, "Selected presenting DX12 swapchain.");
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return true;
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}
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bool setup_graphics() {
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auto& s = state();
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DXGI_SWAP_CHAIN_DESC description{};
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if (FAILED(s.swapchain->GetDesc(&description)) || description.BufferCount < 2
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|| description.BufferCount > 8 || description.SampleDesc.Count != 1
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|| !description.OutputWindow) return false;
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dingosdk::logging::printf(dingosdk::logging::Level::debug, dingosdk::logging::Channel::graphics, "Swapchain setup: chain=%p queue=%p size=%ux%u buffers=%u format=%u usage=0x%x flags=0x%x effect=%u windowed=%d",
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s.swapchain.Get(), s.queue.Get(), description.BufferDesc.Width, description.BufferDesc.Height,
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description.BufferCount, static_cast<unsigned>(description.BufferDesc.Format),
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description.BufferUsage, description.Flags, static_cast<unsigned>(description.SwapEffect),
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description.Windowed);
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if ((description.SwapEffect != DXGI_SWAP_EFFECT_FLIP_DISCARD &&
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description.SwapEffect != DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL) ||
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!(description.BufferUsage & DXGI_USAGE_RENDER_TARGET_OUTPUT) ||
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(description.BufferUsage & DXGI_USAGE_READ_ONLY)) {
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dingosdk::logging::write(dingosdk::logging::Level::warning, dingosdk::logging::Channel::graphics, "Unsupported or read-only swapchain; overlay drawing disabled.");
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s.failed = true;
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return false;
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}
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DWORD pid = 0;
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GetWindowThreadProcessId(description.OutputWindow, &pid);
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if (pid != GetCurrentProcessId()) return false;
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if (FAILED(s.swapchain->GetDevice(IID_PPV_ARGS(&s.device)))) return false;
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const auto adapter = s.device->GetAdapterLuid();
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dingosdk::logging::printf(dingosdk::logging::Level::debug, dingosdk::logging::Channel::graphics, "Device=%p adapter_luid=%08lx:%08lx node_count=%u",
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s.device.Get(), static_cast<unsigned long>(adapter.HighPart),
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adapter.LowPart, s.device->GetNodeCount());
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for (const auto* name : {L"sl.interposer.dll", L"sl.dlss_g.dll", L"nvngx_dlssg.dll",
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L"GameOverlayRenderer64.dll", L"DiscordHook64.dll", L"RTSSHooks64.dll"})
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dingosdk::logging::printf(dingosdk::logging::Level::debug, dingosdk::logging::Channel::graphics, "Graphics module %ls loaded=%d", name, GetModuleHandleW(name) != nullptr);
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if (s.queue->GetDesc().Type != D3D12_COMMAND_LIST_TYPE_DIRECT) {
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dingosdk::logging::printf(dingosdk::logging::Level::warning, dingosdk::logging::Channel::graphics, "Graphics setup rejected a non-direct presentation queue");
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return false;
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}
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ComPtr<ID3D12Device> queue_device;
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const auto queue_device_result = s.queue->GetDevice(IID_PPV_ARGS(&queue_device));
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if (FAILED(queue_device_result)) {
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dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Graphics setup could not read the presentation queue device: result=0x%08lx",
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static_cast<unsigned long>(queue_device_result));
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return false;
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}
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const auto queue_adapter = queue_device->GetAdapterLuid();
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if (queue_adapter.HighPart != adapter.HighPart || queue_adapter.LowPart != adapter.LowPart) {
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dingosdk::logging::printf(dingosdk::logging::Level::warning, dingosdk::logging::Channel::graphics, "Graphics setup rejected a presentation queue from adapter=%08lx:%08lx",
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static_cast<unsigned long>(queue_adapter.HighPart), queue_adapter.LowPart);
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return false;
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}
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const auto swapchain_device_identity = object_identity(s.device.Get());
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const auto queue_device_identity = object_identity(queue_device.Get());
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dingosdk::logging::printf(dingosdk::logging::Level::debug, dingosdk::logging::Channel::graphics, "Presentation queue device=%p adapter_luid=%08lx:%08lx com_identity_match=%d",
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queue_device.Get(), static_cast<unsigned long>(queue_adapter.HighPart), queue_adapter.LowPart,
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swapchain_device_identity && queue_device_identity
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&& swapchain_device_identity.Get() == queue_device_identity.Get());
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// Streamline can expose separate COM wrapper identities for a swapchain
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// device and the device returned by its accepted presentation queue. The
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// queue was captured from successful DXGI creation/resize, so adapter and
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// queue-type validation are the portable checks here.
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const auto format = description.BufferDesc.Format;
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if (format != DXGI_FORMAT_R8G8B8A8_UNORM && format != DXGI_FORMAT_B8G8R8A8_UNORM
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&& format != DXGI_FORMAT_R10G10B10A2_UNORM && format != DXGI_FORMAT_R16G16B16A16_FLOAT)
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return false;
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D3D12_DESCRIPTOR_HEAP_DESC heap{};
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heap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
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heap.NumDescriptors = description.BufferCount;
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auto graphics_result = s.device->CreateDescriptorHeap(&heap, IID_PPV_ARGS(&s.rtvs));
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if (FAILED(graphics_result)) {
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dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Graphics setup failed at RTV heap creation: result=0x%08lx",
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static_cast<unsigned long>(graphics_result));
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return false;
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}
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heap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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heap.NumDescriptors = 1;
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heap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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graphics_result = s.device->CreateDescriptorHeap(&heap, IID_PPV_ARGS(&s.srvs));
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if (FAILED(graphics_result)) {
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dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Graphics setup failed at SRV heap creation: result=0x%08lx",
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static_cast<unsigned long>(graphics_result));
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return false;
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}
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s.frames.resize(description.BufferCount);
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s.upload_fences.assign(description.BufferCount, 0);
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auto handle = s.rtvs->GetCPUDescriptorHandleForHeapStart();
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const auto stride = s.device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
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for (UINT i = 0; i < description.BufferCount; ++i) {
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auto& frame = s.frames[i];
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graphics_result = s.swapchain->GetBuffer(i, IID_PPV_ARGS(&frame.buffer));
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if (FAILED(graphics_result)) {
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dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Graphics setup failed at GetBuffer[%u]: result=0x%08lx",
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i, static_cast<unsigned long>(graphics_result));
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return false;
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}
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graphics_result = s.device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
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IID_PPV_ARGS(&frame.allocator));
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if (FAILED(graphics_result)) {
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dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Graphics setup failed at command allocator[%u]: result=0x%08lx",
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i, static_cast<unsigned long>(graphics_result));
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return false;
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}
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const auto buffer_desc = frame.buffer->GetDesc();
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ComPtr<IDXGIResource> dxgi_resource;
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DXGI_USAGE usage{};
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const bool usage_available = SUCCEEDED(frame.buffer.As(&dxgi_resource)) &&
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SUCCEEDED(dxgi_resource->GetUsage(&usage));
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dingosdk::logging::printf(dingosdk::logging::Level::debug, dingosdk::logging::Channel::graphics, "Backbuffer[%u]=%p size=%llux%u flags=0x%x usage_available=%d usage=0x%x",
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i, frame.buffer.Get(), buffer_desc.Width, buffer_desc.Height,
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static_cast<unsigned>(buffer_desc.Flags), usage_available, usage);
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if (!(buffer_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) ||
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(usage_available && (usage & DXGI_USAGE_READ_ONLY))) {
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dingosdk::logging::write(dingosdk::logging::Level::warning, dingosdk::logging::Channel::graphics, "Backbuffer is not writable as a render target; overlay drawing disabled.");
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s.failed = true;
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return false;
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}
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frame.rtv = handle;
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s.device->CreateRenderTargetView(frame.buffer.Get(), nullptr, handle);
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handle.ptr += stride;
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}
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graphics_result = s.device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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s.frames[0].allocator.Get(), nullptr, IID_PPV_ARGS(&s.commands));
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if (FAILED(graphics_result)) {
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dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Graphics setup failed at command list creation: result=0x%08lx",
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static_cast<unsigned long>(graphics_result));
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return false;
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}
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graphics_result = s.commands->Close();
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if (FAILED(graphics_result)) {
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dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Graphics setup failed while closing the command list: result=0x%08lx",
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static_cast<unsigned long>(graphics_result));
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return false;
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}
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graphics_result = s.device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&s.fence));
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if (FAILED(graphics_result)) {
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dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Graphics setup failed at fence creation: result=0x%08lx",
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static_cast<unsigned long>(graphics_result));
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return false;
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}
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s.commands->SetName(L"ReSkate overlay draw");
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s.fence->SetName(L"ReSkate overlay fence");
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s.fence_event = CreateEventW(nullptr, FALSE, FALSE, nullptr);
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if (!s.fence_event) return false;
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ImGuiContext* previous = ImGui::GetCurrentContext();
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s.context = ImGui::CreateContext();
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ImGui::SetCurrentContext(s.context);
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ImGui::GetIO().IniFilename = nullptr;
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ImGui::GetIO().LogFilename = nullptr;
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ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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ImGui::StyleColorsDark();
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dingosdk::overlay::load_skate_fonts(s.menu);
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// Thumbnails are read from the game's own data at startup; the read is
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// normally long finished by the time the first frame gets here.
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// Emotes reserve their room before the park previews build the atlas, and fill it after.
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const auto emote_count = reserve_chat_emotes(*ImGui::GetIO().Fonts, std::chrono::seconds(5));
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const auto preview_count = load_park_previews(*ImGui::GetIO().Fonts, std::chrono::seconds(5));
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fill_chat_emotes(*ImGui::GetIO().Fonts);
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if (emote_count)
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dingosdk::logging::printf(dingosdk::logging::Level::info, dingosdk::logging::Channel::graphics,
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"Chat emotes: %zu ready.", emote_count);
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dingosdk::logging::printf(dingosdk::logging::Level::info, dingosdk::logging::Channel::graphics,
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"Park library: %zu object thumbnails loaded from the game data.", preview_count);
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s.win32_ready = ImGui_ImplWin32_Init(description.OutputWindow);
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ImGui_ImplDX12_InitInfo info;
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info.Device = s.device.Get();
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info.CommandQueue = s.queue.Get();
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info.NumFramesInFlight = static_cast<int>(description.BufferCount);
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info.RTVFormat = format;
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info.SrvDescriptorHeap = s.srvs.Get();
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info.LegacySingleSrvCpuDescriptor = s.srvs->GetCPUDescriptorHandleForHeapStart();
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info.LegacySingleSrvGpuDescriptor = s.srvs->GetGPUDescriptorHandleForHeapStart();
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if (s.win32_ready) s.dx12_ready = ImGui_ImplDX12_Init(&info);
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// Font upload uses the exact swapchain queue, and this pinned backend waits
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// for its own upload fence before returning from device-object creation.
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const bool objects = s.dx12_ready && ImGui_ImplDX12_CreateDeviceObjects();
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ImGui::SetCurrentContext(previous);
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if (!objects) {
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dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Graphics setup failed in ImGui initialization: win32=%d dx12=%d objects=%d",
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s.win32_ready, s.dx12_ready, objects);
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return false;
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}
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s.window.store(description.OutputWindow);
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{
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std::lock_guard lock(s.window_hook_mutex);
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auto& hook = s.window_hooks[description.OutputWindow];
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if (!hook.installed) {
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const auto current = reinterpret_cast<WNDPROC>(GetWindowLongPtrW(description.OutputWindow, GWLP_WNDPROC));
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if (current == window_proc) return false;
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hook.previous = current;
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SetLastError(0);
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const auto proc = reinterpret_cast<WNDPROC>(SetWindowLongPtrW(description.OutputWindow,
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GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(window_proc)));
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if (!proc && GetLastError() != 0) return false;
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hook.previous = proc;
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hook.installed = true;
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}
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}
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s.input_attached.store(true);
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s.visible.store(s.show_on_ready);
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sync_menu_cursor();
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if (s.console_visible.load()) s.console_focus_requested.store(true);
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s.ready = true;
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s.selected_window_destroyed.store(false);
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const auto keys = dingosdk::launcher::overlay_keys();
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dingosdk::logging::write(dingosdk::logging::Level::info, dingosdk::logging::Channel::graphics,
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"DX12 overlay ready. " + dingosdk::launcher::key_name(keys.menu) + " toggles the menu; " +
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dingosdk::launcher::key_name(keys.console) + " toggles the console.");
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return true;
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}
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bool finite_position(const std::array<float, 3>& position) {
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return std::all_of(position.begin(), position.end(), [](float value) { return std::isfinite(value); });
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}
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void draw_menu() {
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auto& s = state();
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const auto now = std::chrono::steady_clock::now();
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// This only copies the published model; native world/catalog discovery stays
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// on the client thread at its existing cadence.
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const auto interval = std::chrono::milliseconds(16);
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// Chat alone shows nothing from the model: polling it then would only make
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// the game thread wait on the host's lock.
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const bool model_shown = s.visible.load() || s.console_visible.load() || s.editor_visible.load();
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if (model_shown && now - s.last_model >= interval) {
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s.last_model = now;
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if (s.callbacks.read_model) {
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// Hand the host the model already held: it copies only what changed since.
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dingosdk::overlay::Model next = std::move(s.model);
|
|
next.console_log.clear();
|
|
s.callbacks.read_model(s.callbacks.user, next);
|
|
// Bound the UI work even if a corrupt/native catalog is returned.
|
|
if (next.levels.size() > 128) next.levels.resize(128);
|
|
for (auto& level : next.levels)
|
|
if (level.start_points.size() > 64) level.start_points.resize(64);
|
|
if (next.offline.variables.size() > 512) next.offline.variables.resize(512);
|
|
for (auto& variable : next.offline.variables)
|
|
if (variable.name.size() > 256) variable.name.resize(256);
|
|
if (next.console_log.size() > maximum_console_lines)
|
|
next.console_log.erase(next.console_log.begin(), next.console_log.end() - maximum_console_lines);
|
|
for (auto& line : next.console_log)
|
|
if (line.text.size() > maximum_console_line_length)
|
|
line.text.resize(maximum_console_line_length);
|
|
next.debug.camera_position_valid &= finite_position(next.debug.camera_position);
|
|
next.debug.skater_position_valid &= finite_position(next.debug.skater_position);
|
|
// The callback owns this fresh batch. Move it into ingestion rather
|
|
// than copying every retained log string a second time each poll.
|
|
ingest_console_log(std::move(next.console_log));
|
|
s.model = std::move(next);
|
|
}
|
|
}
|
|
// Nothing but the chat: the held model may be old, so it must not reopen the editor.
|
|
if (!model_shown) {
|
|
s.editor_flight.store(false);
|
|
return;
|
|
}
|
|
const bool editor_was_visible = s.editor_visible.exchange(s.model.debug.park_editor);
|
|
if (s.model.debug.park_editor) {
|
|
if (!editor_was_visible) s.editor.exit_pending = false;
|
|
bool visible = s.visible.load();
|
|
s.editor.title_font = s.menu.title;
|
|
s.editor.bold_font = s.menu.bold;
|
|
s.editor.heading_font = s.menu.heading;
|
|
s.editor.ui_scale = std::clamp(s.model.menu_scale, dingosdk::min_menu_scale, dingosdk::max_menu_scale);
|
|
static const auto close_key = dingosdk::launcher::key_cap(dingosdk::launcher::overlay_keys().menu);
|
|
s.editor.close_key = close_key;
|
|
ImGui::PushFont(s.menu.body);
|
|
const bool flight = dingosdk::overlay::draw_park_editor(s.editor, s.model, s.callbacks,
|
|
s.console_visible.load(), s.editor_exit_requested.exchange(false), visible);
|
|
ImGui::PopFont();
|
|
s.visible.store(visible);
|
|
s.editor_flight.store(flight);
|
|
s.editor_input_time.store(GetTickCount64());
|
|
return;
|
|
}
|
|
s.editor_flight.store(false);
|
|
if (!s.visible.load()) return;
|
|
bool visible = true;
|
|
dingosdk::overlay::draw_skate_menu(s.menu, s.model, s.callbacks, visible);
|
|
if (!visible) s.visible.store(false);
|
|
}
|
|
|
|
void render(IDXGISwapChain* presented, UINT flags) {
|
|
auto& s = state();
|
|
if (flags & DXGI_PRESENT_TEST) return;
|
|
dingosdk::profiler::record_present();
|
|
std::lock_guard lock(s.render_mutex);
|
|
if (s.stop.load()) {
|
|
if (!s.swapchain || completed(s.next_fence, 0)) {
|
|
restore_input(true);
|
|
destroy_graphics();
|
|
s.queue.Reset();
|
|
s.swapchain.Reset();
|
|
s.swapchain_identity = nullptr;
|
|
s.swapchain_window = nullptr;
|
|
s.bindings.clear();
|
|
s.callbacks = {};
|
|
}
|
|
return;
|
|
}
|
|
if (!select_presented_swapchain(presented)) return;
|
|
if (s.failed.load()) return;
|
|
if (!s.ready) {
|
|
const auto now = std::chrono::steady_clock::now();
|
|
if (now < s.next_setup_attempt) return;
|
|
if (!setup_graphics()) {
|
|
dingosdk::logging::write(dingosdk::logging::Level::warning, dingosdk::logging::Channel::graphics, "Graphics setup incomplete; retrying on a later presentation.");
|
|
destroy_graphics();
|
|
s.next_setup_attempt = now + std::chrono::milliseconds(250);
|
|
return;
|
|
}
|
|
}
|
|
// Keep swapchain/window selection, initialization, stop and resize/fence
|
|
// handling alive while hidden, but do no per-frame UI or backbuffer work --
|
|
// beyond the loaded toast, which draws nothing that takes input.
|
|
// Input hotkeys/controller state are handled independently of ImGui frames.
|
|
// Refreshes the chat feed every frame, which also decides whether T opens it.
|
|
const bool chat_frame = chat_pending();
|
|
const bool game_text_frame = game_text_pending();
|
|
const bool skate_hud_frame = skate_hud_pending();
|
|
const bool nametag_frame = nametags_pending();
|
|
const bool perf_frame = perf_hud_pending() || trainer_hud_pending();
|
|
if (trainer_open_requested()) s.visible.store(true);
|
|
const bool menu_frame = interactive_visible(s);
|
|
if (!menu_frame) {
|
|
if (s.ui_was_interactive) {
|
|
s.ui_was_interactive = false;
|
|
{ std::lock_guard input_lock(s.input_mutex); s.input.clear(); }
|
|
ImGuiContext* previous = ImGui::GetCurrentContext();
|
|
ImGui::SetCurrentContext(s.context);
|
|
auto& io = ImGui::GetIO();
|
|
io.ClearEventsQueue(); io.ClearInputKeys(); io.ClearInputMouse();
|
|
io.MouseDrawCursor = false;
|
|
ImGui::SetCurrentContext(previous);
|
|
s.console_input_active = false;
|
|
sync_menu_cursor();
|
|
}
|
|
// Hidden, the overlay still draws while a notice or chat line is on screen.
|
|
if (s.loaded_notice_posted && !notices_pending() && !chat_frame && !game_text_frame && !skate_hud_frame &&
|
|
!nametag_frame && !perf_frame) return;
|
|
} else if (!s.ui_was_interactive) {
|
|
s.ui_was_interactive = true;
|
|
s.last_model = {}; // Reopening immediately reads fresh state.
|
|
}
|
|
const UINT index = s.swapchain->GetCurrentBackBufferIndex();
|
|
if (index >= s.frames.size()) { s.failed = true; restore_input(true); return; }
|
|
auto& frame = s.frames[index];
|
|
// Interposers can replace their underlying buffers. Never submit writes
|
|
// to a cached resource unless it is still the current presented buffer.
|
|
ComPtr<ID3D12Resource> current_buffer;
|
|
const auto current_result = s.swapchain->GetBuffer(index, IID_PPV_ARGS(¤t_buffer));
|
|
const auto current_identity = object_identity(current_buffer.Get());
|
|
const auto cached_identity = object_identity(frame.buffer.Get());
|
|
if (FAILED(current_result) || !current_identity || !cached_identity ||
|
|
current_identity.Get() != cached_identity.Get()) {
|
|
dingosdk::logging::printf(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Backbuffer identity changed before draw: index=%u cached=%p current=%p; disabling overlay",
|
|
index, frame.buffer.Get(), current_buffer.Get());
|
|
s.failed = true;
|
|
restore_input(true);
|
|
return;
|
|
}
|
|
ImGuiContext* previous = ImGui::GetCurrentContext();
|
|
ImGui::SetCurrentContext(s.context);
|
|
{
|
|
std::deque<Input> pending;
|
|
{ std::lock_guard input_lock(s.input_mutex); pending.swap(s.input); }
|
|
for (const auto& input : pending)
|
|
{
|
|
OverlayInputAccess access;
|
|
ImGui_ImplWin32_WndProcHandler(input.window, input.message, input.wparam, input.lparam);
|
|
}
|
|
}
|
|
const bool interactive = interactive_visible(s);
|
|
sync_menu_cursor();
|
|
if (!interactive) { ImGui::GetIO().ClearInputKeys(); ImGui::GetIO().ClearInputMouse(); }
|
|
ImGui::GetIO().MouseDrawCursor = owns_menu_cursor(s);
|
|
ImGui_ImplDX12_NewFrame();
|
|
{ OverlayInputAccess access; ImGui_ImplWin32_NewFrame(); }
|
|
update_menu_pointer();
|
|
ImGui::NewFrame();
|
|
if (menu_frame) {
|
|
draw_menu();
|
|
draw_console();
|
|
draw_perf_window();
|
|
}
|
|
draw_nametags();
|
|
draw_game_text();
|
|
draw_skate_hud();
|
|
draw_perf_hud();
|
|
draw_trainer_hud();
|
|
draw_notices();
|
|
draw_chat();
|
|
sync_menu_cursor(); // close buttons also change visibility, without a key message
|
|
ImGui::Render();
|
|
if (ImGui::GetDrawData()->TotalVtxCount == 0) { ImGui::SetCurrentContext(previous); return; }
|
|
const auto upload_slot = static_cast<std::size_t>(s.submitted_draws % s.upload_fences.size());
|
|
// The ImGui backend rotates upload buffers by submitted draw count, while
|
|
// command allocators rotate by swapchain index. Wait for both exact owners
|
|
// so every presented frame receives UI instead of intermittently skipping.
|
|
if (!completed(frame.fence, render_fence_timeout_ms)
|
|
|| !completed(s.upload_fences[upload_slot], render_fence_timeout_ms)) {
|
|
ImGui::SetCurrentContext(previous);
|
|
s.failed = true;
|
|
restore_input(true);
|
|
dingosdk::logging::write(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Overlay GPU fence timed out; rendering disabled.");
|
|
return;
|
|
}
|
|
if (FAILED(frame.allocator->Reset()) || FAILED(s.commands->Reset(frame.allocator.Get(), nullptr))) {
|
|
ImGui::SetCurrentContext(previous); s.failed = true; restore_input(true); return;
|
|
}
|
|
D3D12_RESOURCE_BARRIER barrier{};
|
|
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barrier.Transition.pResource = frame.buffer.Get();
|
|
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
|
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
|
|
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET;
|
|
s.commands->ResourceBarrier(1, &barrier);
|
|
s.commands->OMSetRenderTargets(1, &frame.rtv, FALSE, nullptr);
|
|
ID3D12DescriptorHeap* heaps[] = {s.srvs.Get()};
|
|
s.commands->SetDescriptorHeaps(1, heaps);
|
|
ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), s.commands.Get());
|
|
std::swap(barrier.Transition.StateBefore, barrier.Transition.StateAfter);
|
|
s.commands->ResourceBarrier(1, &barrier);
|
|
ImGui::SetCurrentContext(previous);
|
|
if (FAILED(s.commands->Close())) { s.failed = true; restore_input(true); return; }
|
|
ID3D12CommandList* lists[] = {s.commands.Get()};
|
|
s.queue->ExecuteCommandLists(1, lists);
|
|
const UINT64 signal = ++s.next_fence;
|
|
if (FAILED(s.queue->Signal(s.fence.Get(), signal))) { s.failed = true; restore_input(true); return; }
|
|
frame.fence = signal;
|
|
s.upload_fences[upload_slot] = signal;
|
|
++s.submitted_draws;
|
|
++s.rendered_frames;
|
|
}
|
|
|
|
void guarded_render(IDXGISwapChain* chain, UINT flags) noexcept {
|
|
try { render(chain, flags); }
|
|
catch (...) { state().failed = true; restore_input(true); dingosdk::logging::write(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Overlay exception; disabled."); }
|
|
}
|
|
}
|