Files
ReSkate/Runtime
AyeZeeBB 9780af3cf5 Mesh streaming: a custom map's pool follows the graphics card's free memory instead of 520 MB
A custom map's mesh streaming pool is half the video memory the card has free (its budget less what
is in use, counting the pool itself), never under the stock 520 MB; the game's own maps keep the
stock pool. It is set for each load and the size is logged. Large maps ran out of the fixed pool on
8 GB cards and ended in the game's DirectX error box (KERNELBASE+0xc408a in Sentry).
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