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A custom map's mesh streaming pool is half the video memory the card has free (its budget less what is in use, counting the pool itself), never under the stock 520 MB; the game's own maps keep the stock pool. It is set for each load and the size is logged. Large maps ran out of the fixed pool on 8 GB cards and ended in the game's DirectX error box (KERNELBASE+0xc408a in Sentry).